Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Angry Boar | Ikaru Buta
Type: Taijutsu [ Wild Beast ]
Rank: Jounin
Cost: 160 Stamina, 1 Rage Charge
Damage: 280
Effect: The user is considered 'Enlarged' and 'Enraged' for this attack and in their next Response Phase.
Description: Like a true angered and hostile beast, the user's physiological stature changes as they begin to breath deeply and sharply out of their nose, possibly accompanied by a growl at the back of their throat. The predator will make every attempt to make themselves seem bigger, stronger and scarier to their prey. After which, they will charge at the target, punching them twice, one in each shoulder, signifying a boar's tusks sinking into their skin. After which, the user will grab a hold of the target's waist and lift them over their shoulder, slamming them into the ground head first, like a boar stampeding through their prey.
Points: 4
Beast Unleashed | Yajuu no Hanasu
Type: Taijutsu [ Wild Beast ]
Rank: Gennin
Cost: 60 Stamina
Damage: 10
Effect: User is 'Enraged' for two (2) turns.
Description: Focusing their strength, the user will rush forward with a sudden burst of speed and strike the opponent with the back side of the hand. As they strike they will let out a bestial roar, sending themselves into a rage for a short time.
Points: 3
Feral Claw | Yasei no Koutsume
Type: Taijutsu [ Kusagakure | Wild Beast ]
Rank: Gennin
Cost: 40 Stamina
Damage: 25
Effect: Deals 16 'Bleed' damage per turn for 2 turns. Requires one kunai.
Description: Drawing out two kunai, the user will rush the opponent with a flash of speed. Slashing with both kunai as they pass the opponent, the user will leave large gashes that will bleed profusely. This technique resembles the rush and attack of a feral cat, hence its name.
Points: 2
Hunter's Domain | Hanta no Ryouiki
Type: Taijutsu [ Wild Beast ]
Rank: Chuunin
Cost: 120 Stamina
Damage: 120
Effect: The target is afflicted with 'Exposed' for one (1) turn.
Description: The user will use the environment to their advantage, sneaking around the opponent and silently gathering information on the proper ways of disposing of them. The user will then jump forward, throwing an easy jab to the target, which they can expect to be blocked. With their opposite hand they will grab the blocking arm and twist it, freeing up their attacking arm and socking the target in the face, leaving them staggering for another forward advance.
Points: 4
Primal Instinct | Kira Jinsei
Type: Taijutsu [ Kusagakure | Wild Beast ]
Rank: Chuunin
Cost: 60 Stamina + 1 'Rage' Charge
Damage: 40
Effect: The user of this technique is 'Enraged' for three (3) turns.
Description: The tribal hunters have long since adapted into their chosen animal's mindset. Thinking as the beast would, the ninja unseals their primal rage; their thoughts are flooded with only the angered and hot images of their prey being ripped to shreds by their own hands. The ninja will come to ignore any sense of doubt or fear and give completely into their task. Then, as if bating their target, they deliver a low kick and twist around bearing ready for the next pounce.
Points: 3
Repressed Rage of the Anima | Seichuu Gekido no Ikimono
Type: Taijutsu [ Kusagakure | Wild Beast ]
Rank: Jounin
Cost: 225 Stamina
Effect: The user is 'Enraged' for three (3) turns. Whenever the user is hit by an attack while 'Enraged' by the effects of this technique, they generate one 'Rage' charge; charges generated through this technique do not prevent the user from generating charges through other sources.
Description: The fiercest animals in the jungle are not the ones who succumb to their bestial instincts to eviscerate everything in sight. Based off of this observation, the tribesmen of Hara no Kuni learned to hone their anger to be a controlled tool to use at their advantage. With a precise control, the tribesmen can enter a meditative state that allows them to release their fury to increase their own dexterity and even use their opponent's strength against them. With controlled chaos the user mimics the most dangerous beasts of the jungle, down to the killing intent in their eyes and the powerful blows of their strikes. All while turning the opponent's abilities on them self.
Points: 6
Wild Beast Style; Plainswalker | Yajuu-kata; Heiya no Koujin
Type: Taijutsu [ Wild Beast ]
Rank: Chuunin
Cost: 80 Stamina
Damage: 110
Effect: Whenever in 'High Grass' or 'Dense Woodland and Jungle' increase the damage of this attack by 20.
Description: Crouching close to the ground, the user of this technique will approach their opponent at rapid speeds, bursting from the grass or treeline and attacking with a vicious combo. The user will strike first with a rising upper cut, followed closely by a second kick to the stomach that will raise the enemy into the air. Jumping into the air themselves, the user will two a full one hundred and eighty degree turn and strike the enemy with a roundhouse kick, sending them flying back.
Points: 3
Wild Rising Paw | Yajuu no Joushou Ashi
Type: Taijutsu [ Wild Beast ]
Rank: Gennin
Cost: 60 Stamina
Damage: 25
Effect: Opponent is 'Clobbered' for one turn.
Description: Rushing forward, the user will grasp the shoulders of the opponent and deliver a swift yet effective blow to their stomach and chest. This attack will often throw the enemy back with the attack.
Points: 3