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Shiretsu- Single Summon.

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Shiretsu may only be summoned using this jutsu:

Single Summon:: Shiretsu

Type: Ninjutsu

Rank: Jounin [summoning]

Cost: 18o

Effect: Summons ‘Shiretsu' as long as the summoner has the Contract.

Description: A specific summoning jutsu reserved only to call this beast from the Northern wastelands, Shiretsu the insatiable hunter is summoned onto the field.

Points: 5 [1 if Kuchiyose is already known.]

-- --

Shiretsu, the Insatiable

Level 4

Element: Earth

Gender: Female

Appearance: Mangy and bedraggled, Shiretsu can barely compare to other summons her level in size, even when she rises onto her hind feet. Despite her lack of size, this polar bear, like all others of the ursine family, has such an acute sense of smell that effortlessly trumps even the best bloodhounds. Her white fur is coarse and yellowed, and the ridges of countless scars can be seen where the fur runs thin. Scratches line her crooked snout and a wrinkled snarl is forever frozen on her features. Her eyes are wicked yellow slits that are always hungry and greedy. A tattered tongue hangs from her jaws that never seem to close properly, kept moist only by the frequent dribbling of saliva.

Personality: Stubborn, the best thing to goad her with is the opportunity of a fresh meal. She seems to live only for the thrill she can clobber out of other lives and is vicious to even her master. When Shiretsu is out on the trail, however, it is possible for a person to hop onto her back for a ride if she is completely immersed in the chase. Fearless, she goes to any height to bring down targets. Incapable of human speech, she seems to comprehend basic commands that she chooses to obey.

-- --

Stats: Of 8ooo

Health Power: 1ooo

Stamina: 11oo

Chakra: 25o

Taijutsu: 12oo

Defense: 7oo

Ninjutsu: 2oo

Resistance: 3oo

Genjutsu: 1oo

Concentration: 1oo

Accuracy: 13oo

Evasion: 9oo

Speed: 85o

-- --

Weapon:

Gilded Bite

Weapon: Natural

Size: Level 2o Large

Description: The ultimate hunter, Shiretsu's fangs are gilded with a golden alloy that furthers the bone-crushing abilities of her jaw.

--Sharpened Edge: +10% on weapon base attack, rounded up.

--Indestructible: If an effect would 'destroy' this equipment, that equipment is instead rendered unusable for the remainder of the battle, after which it may be used normally.

--Natural Weapon: This weapon may not be disarmed.

--Breath of the Far North: The opponent rolls a 1d2o every time they are struck with this weapon. On a 1-1o, he/she is under the status effect of ‘Numb' for that turn.

Edited by Bifröst
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Skills: [8/8]

Martial Artist

Effect: +5 Damage to Punches, Kicks, and Taijutsu techniques.

Cost: -1

Tactics: Ambush!

Effect: If role played as ambushing your opponent, the owner of this skill may attack the opponent before the opponent is given a turn, regardless of speed. For every teammate this user has, the 'to hit' roll (After Accuracy and Evasion are accounted for), is given an extra 5% to hit, at least for this first attack. (Capped at 40% Increase to hit.) Can only be used in dense wilderness, a highly populated area, or a developed area. Ocean is considered 'dense wilderness' by this meaning. In the case of conflict of logic in regards to clans & their bloodline versus this skill, staff will be brought in and staff decision will decide if the skill is still in effect.

Cost: -3

Acute Tracking

Effect: Outside of battle, Shiretsu can track targets by scent alone, as long as they were in the area up to 2o RL days ago. If the target is traveling and outside of the village/location, Shiretsu can track up to 4oo words of the target's progress in one RL day.

In-battle effects: Shiretsu is immune to the status effects of ‘Blind' and ‘Impaired Eyesight', and the duration of ‘Deafened' is halved. [Minimum of one turn.] Shiretsu will now lose 5o% of her Accuracy and Evasion stats when she is under the effect of ‘Impaired Smell'. [includes effects from Genjutsu as well.]

Description: The polar bear is legendary for its sense of smell. Placing third in the animal kingdom after butterflies/moths and sharks respectively and first among mammals, this ursine creature is able to catch hold scents from over 4o miles away. When put to use through the shinobi profession, no tracking task is ever out of the reach of Shiretsu's handler.

Cost: -2

Thick Fat

Effect: Shiretsu is immune to the status effects of: 'Frozen', the 'Hypothermia Stages', 'Numb', and 'Bruised'. All weather/terrain that are related to frigid temperatures have no effect. Effects gain a fail chance equal to 5o% if the status effects are used by a summon of a level higher or by a character equal or higher to level 75. The roll is made by a d100: 1-50, the effect is negated; 51-100, nothing happens.

Description: Donning a thick layer of heat-insulating blubber, Shiretsu hardly feels the abuse of cold extremes. The fat serves as some type of armor as well, concealing vital jugulars in folds of loose fur. Additionally, her body absorbs impact easily, reducing the chance for bruising.

Cost: -2

Edited by Bifröst
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Techniques: [48/48]

-5 Chuunin Jutsu

-1 Jounin Jutsu

Shiretsu:: Blizzard Berserker

Type: Taijutsu

Rank: Jounnin

Cost: 38o Stamina

Damage: 4 per strike, 2oo total.

Effect: 5o hit combo. +1o speed for 4 turns.

Description: Harnessing the potential of rage, the bear lashes out with every tooth and nail at such a speed that can be accomplished solely through rage. The biggest objective of this attack is to maul an enemy as heavily as possible.

Points: 8

-- --

Shiretsu:: Hail

Type: Taijutsu

Rank: Chuunin

Cost: 116

Damage: 4 attacks, 25 damage each

Effect: If all attacks hit, the opponent is immoblized for 1 turn.

Description: Taking advantage of the formidable claws on her paws, Shiretsu rains a fury of blows against the opponent, where if all goes well, the lacerations end up hindering the opponent to the point where he or she can barely stand.

Points: 4

Shiretsu:: Crunch

Type: Ninjutsu/Taijutsu [Earth]

Rank: Chuunin

Cost: 4o chakra, 4o stamina

Damage: 12o damage

Effect: When this technique is used, the opponent's evasion is increased by 10. User skips next setup phase.

Description: A slower attack where Shiretsu swings her bared fangs into the opponent's face. Although it lacks the cutting power of a bite, the force of her jaw cracking into a target is enough to send him or her sprawling.

Points: 5

Shiretsu:: Rock Faces

Type: Ninjutsu (Earth)

Rank: Chuunin

Cost: 1oo

Damage: N/A

Effect: Creates an armor from the surrounding elements. Armor has 100 hit points and opponent must go through this armor before he can reach you. As many armor pieces can be made for the amount of armor slots you have left. (Chest, leg, forearm(s), etc…)

Description: Using the natural elements around you a Shinobi is able to create a piece of armor to protect him/her for a short amount of time.

Points: 4

Shiretsu:: Body Freeze Skill

Type: Ninjutsu

Rank: Chuunin

Cost: 1oo

Effect:

- Cannot be dodged. Opponent rolls 1d1oo.

- If they roll higher than 25, then they skip their next response and main phase.

- May only target the same opponent with this technique after 4 turns since they were last effected by it.

- May only be used once a battle per enemy by Gennin, two times by Chuunin and three times by Jounin.

- If target is of two ranks or higher than the user, they are unaffected by this technique.

Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique.

Points: 4

-- --

Shiretsu:: Shooting Stars

Type: Taijutsu

Rank: Gennin

Cost: 35

Damage: 1o per hit. (3 hits)

Effect: 3 hits. If all three attacks hit, opponent can only perform attacks that are long range during their next phase.

Description: An attack where the user delivers a swift punch to the stomach followed by kick to the rib, finally following up with a powerful kick to the opponent's jaw sending them flying.

Points: 3

Shiretsu:: Single Whirl

Type: Taijutsu

Rank: Gennin

Cost: 5o

Damage: 3o

Effect: Roll a d1o, if below 5 then the opponent is dizzy for 1 turn.

Description: Following a bellowing charge, Shiretsu swipes at the target's cerebellum, located at the back of the skull. This causes a brief period of impaired motor functions.

Points: 3

Shiretsu:: Don't Pass Go

Type: Taijutsu

Rank: Gennin

Cost: 3o

Damage: 3o

Effect: Ninjutsu is unusable by the target for their next post. This effect only occurs the first two times this jutsu is used, whether it connects or not.

Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact and unable to concentrate temporarily.

Points: 2

Shiretsu:: Bamboo Splitter

Type: Taijutsu

Rank: Gennin

Cost: 3o stamina

Damage: 2o damage

Effect: Deals 5 Bleed damage over 3 turns.

Description: Utilizing the bone-crunching power of her jaws, Shiretsu's attack is rumored to be able to cleanly cleave firewood.

Points: 2

Shiretsu:: Overkill

Type: Taijutsu

Rank: Gennin

Cost: 45 Stamina

Damage: 2o

Effect: The next time the target would regenerate, they instead do not regenerate any Stamina.

Description: This technique is initiated by first crouching in front of the opponent and then flipping backwards; nailing them beneath the chin with the user's heel. While the opponent has momentarily left their abdomen exposed, the user dashes forward again. During the final step of the dash, the user begins to rotate and finishes the combo with a massive swipe. This leaves the paw crushing into the opponent's belly. It leaves the opponent shivering; unable to rest, due to minor internal damage that removes the ability to rest momentarily, but soon wears off.

Points: 3

Shiretsu:: Darts

Type: Ninjutsu (Earth)

Rank: Gennin

Cost: 2 Chakra for each thorn (10 max)

Damage: 2 Damage for each thorn (10 max)

Effect: N/A

Description: An extremely simple technique, small spikes are molded from the earth and hurled towards the opponent.

Points: 1

Shiretsu:: Barless Prison

Type: Ninjutsu (Earth)

Rank: Gennin

Cost: 40

Damage: N/A

Effect: User becomes incable of using Ninjutsu techniques. +80 Resistance to the user.

Description: A wall of pure, intense chakra is formed in a field around the ninja. The chakra distorts any attempts to force a jutsus through it from inside or out. The ninja must remain stationary to maintain the effects of the Kontan Kongoku.

Points: 2

Shiretsu:: Kawirimi

Type: Ninjutsu

Rank: Academy Student

Cost: 1o Ninjutsu

Effect: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Shiretsu:: Prism

Type: Genjutsu (Earth)

Rank: Gennin

Cost: 4o

Damage: N/A

Effect: -6o accuracy. Double effects on Uchiha, Hyuuga, or other "mystic eye" bloodline types regardless of if the effects of the eyes are activated or not. Lasts 2 posts.

Description: A brilliant crystalline piece of rock juts from the earth and shatters in a blinding explosion of light, blinding the opponent. Ninjas used to relying on enhanced forms of eyesight suffer especially badly from this technique.

Points: 2

Shiretsu:: Mighty Roar

Type: Genjutsu (Earth)

Rank: Gennin

Cost: 8o Chakra

Damage: N/A

Effect:s: +6o to the non-tank stat of your choice for 3 turns. Can only be used once per battle.

Description: An impressive battlecry that comes from Shiretsu's lungs that can shake the fear out of any ally.

Points: 4

[[All jutsu are based off those on the main site.]]

Edited by Bifröst
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