Rhapsody Posted August 27, 2011 Share Posted August 27, 2011 (edited) Vital Spirit Bloodline: None Effect: When HP is at 30% or below, gain a 5% bonus to overall damage from techniques comprised solely of the skill taker's primary elemental specialty. Does not stack with other percentile bonuses to total damage. Description: Some shinobi are able to turn their sense of desperation into power and churn out more effective techniques when under extreme duress. Cost: -1 Defiant Bloodline: None Effect: Raise the Evasion stat by 10% for one turn after being hit by a technique comprised of the user's primary elemental specialty. This includes advanced tiers. Multiple hits wont incur a bigger bonus. Does not stack with other percentile bonuses to evasion. Description: A natural bond with an element allows many ninja to turn even pain into a more effective use of their energy. Cost: -2 Contrary Bloodline: None Effect: When any of the skilltaker's stats are lowered by an opponent, boost their main offensive stat by half of the total amount of the drop. If they have more then one main offensive stat, split the bonus evenly, rounding down if there are decimals. Boosted stats may no go over 1.5x Description: Some Shinobi live life against the grain, existing in a state of pure defiance. Attempts to hinder these shinobi only seem to force them to redouble their efforts to come out on top. Cost: -4; Chuunin Rank Edited October 23, 2011 by Rhapsody 1 Link to comment Share on other sites More sharing options...
Rhapsody Posted August 29, 2011 Author Share Posted August 29, 2011 Bumpo. Link to comment Share on other sites More sharing options...
Warr Posted August 29, 2011 Share Posted August 29, 2011 Vital Spirit: All damage before mods. Defiant seems like it needs to be turn limited, or raised to -2 or three. Does not affect techniques of more than one rank higher than the user's rank. Contrary looks more like it'd be -4, at least to me. It's basically negating an opponent's entire ability to lower your stats. Raised offensive stats also cannot break the 1.5X rule in conjunction with other skills or this one. Link to comment Share on other sites More sharing options...
Rhapsody Posted August 29, 2011 Author Share Posted August 29, 2011 Putting it down to before mods kind of defeats the purpose. It's only after they're in severe trouble, anyways, and it's a tiny bonus. 5% of 3k is 150. I'd hardly call that game breaking. ): defiant already has a turn limit. it's 1. contrary i changed. Link to comment Share on other sites More sharing options...
Warr Posted August 29, 2011 Share Posted August 29, 2011 (edited) Vital Spirit: I'm just going with what all damage adders are ruled to do, and what I've seen on other defense boosting things. Another mod can feel free to disagree and I might back off on that one. Defiant: I meant a number of turns per battle. 'This skill may be used twice per battle' type of thing. Failing that needs to be raised to -2 or -3. Contrary: Okay. Edited August 29, 2011 by Warr Link to comment Share on other sites More sharing options...
Azure Posted August 29, 2011 Share Posted August 29, 2011 I don't like contrary, because while it still does inherit the rules for stat changes, you're paying no chakra for a stat boost. I'm assuming this works as long as the turn duration of the stat drop is in effect. It would be much more fair friendsly if it were half of the stat losses are gained in the offensive. Link to comment Share on other sites More sharing options...
Rhapsody Posted August 29, 2011 Author Share Posted August 29, 2011 Done. Link to comment Share on other sites More sharing options...
Azure Posted August 29, 2011 Share Posted August 29, 2011 Pro. Link to comment Share on other sites More sharing options...
Rhapsody Posted September 6, 2011 Author Share Posted September 6, 2011 bump Link to comment Share on other sites More sharing options...
cntrstrk14 Posted September 12, 2011 Share Posted September 12, 2011 Vital Spirit: Does not stack with other percentile bonuses to total damage. Defiant: Does not stack with other percentile bonuses. Contrary: Flavor-wise, should only work on stat reduction from opponents. If you lower your own stats you shouldn't get higher offense. Also, I feel like this should be called Defiant, it seems to fit the flavor more. Link to comment Share on other sites More sharing options...
Rhapsody Posted October 3, 2011 Author Share Posted October 3, 2011 Done. Link to comment Share on other sites More sharing options...
Rhapsody Posted October 23, 2011 Author Share Posted October 23, 2011 up Link to comment Share on other sites More sharing options...
Hardcore Skittlez Posted October 23, 2011 Share Posted October 23, 2011 Had Contrary clarified so that it specifically meant that the boost was only equal to half of the stat deduction, not half of the stat's base. Approved~ Link to comment Share on other sites More sharing options...
Rhapsody Posted November 14, 2011 Author Share Posted November 14, 2011 Up. Link to comment Share on other sites More sharing options...
Azure Posted November 14, 2011 Share Posted November 14, 2011 Mooed. Link to comment Share on other sites More sharing options...
almondsAndRain Posted January 31, 2023 Share Posted January 31, 2023 Moved to Dead due to not meeting modern NA standards. Link to comment Share on other sites More sharing options...