Jump to content
Atlas

Mishra Haro

Recommended Posts

~User Data~

 

Atlas

-Posting: Once a day minimum.

-Time Zone: Eastern Standard Time
-Character Slot: 1

~~~~~~~~~~~~~~~~~~~~~~~~~~~


~Vital Statistics~

Name: Mishra Haro

Clan: None

Birthplace: Kumogakure

Current Residence: Kumogakure

Age: 18

D.O.B.: 10/06/2098

Sex: Male

~~~~~~~~~~~~~~~~~~~~~~~~~~~


~Appearance~

-Height: 5’ 8"
-Weight: 140 Lbs.
-Hair Color: Very pure white (similar in color and style to Histugaya Toshiro from Bleach)
-Eye Color: Blue (more specifically something close to Aquamarine)
-Clothing: Haro wears a black gi with white trim around the edges. On the right side of his chest, the gi is marked with the emblem of Kumogakure. He will normally either walk barefoot or wear geta, which he had painted white.
-Physical Description: Solid is the word that best describes Haro. He is not particularly tall, but due to his musculature he appears very dense. He has a well defined core and very fit arms and legs. His arms and legs do not bulge to the point where veins begin to show, but they are very well toned with his muscle definition clear to the eye.

~~~~~~~~~~~~~~~~~~~~~~~~~~~


~Persona~

Personality: While not a particularly easy going individual, Haro is not fiercely dedicated. His passions always came easily to him so he never felt the need to work extremely hard; he feels he can learn just as much as the average individual with half the work. While not too arrogant, some people view him as such due to his facility at accomplishing tasks and his occasionally smug remarks.  Haro is not easily angered, but when someone crosses the line in his eyes, he becomes quite serious rather quickly.

 

Likes: Spending time with friends, being social and a good sparring (or a good fight if it becomes less friendly).

Dislikes: People who belittle others. Haro is not accepting of such behavior in anyway and makes that quite clear to those who do.

Favorites:
-Food: Ramen
-Color: Yellow
-Music Genre: Punk Rock
-Book Genre: Not a reader.
-Hangout: The roof of his parents house.

Edited by Atlas
Link to comment
Share on other sites

~Background/History~

 

Current Allegiance: Kumogakure

Relationships:
-Parent(s): Mishra Onagy and Mishra Tohira
-Sibling(s): None.
-Significant Other(s): None currently.
-Pet(s): A goldfish named Oro.
-Teacher(s): None.
-Friend(s): Cai Hakashi and Omi Kera

History:

Born the son of a skilled Taijutsu user, Mishra Haro’s childhood was filled with training.  At an early age Haro’s father, Onagy, identified that Haro had a natural gift for Taijutsu, just as he had when he was a child.  With this knowledge Onagy began training Haro every day in the basics of Taijutsu.

Onagy had been a Jounin for many years, training groups of Gennin up through their Chuunin exams and then going on to assist a new group.  He had a lot of experience in training young shinobi and applied that training to his son early on.  By the time Haro was six, they would spend six to eight hours each day training, mostly endurance and strength which Haro’s father believed to be the key to mastering Taijutsu. ”Your stamina is the most important asset you have.  We must build yours up so that you never have to concern yourself with running out”.  

This philosophy shaped Haro’s childhood, much to his dismay.  He picked up things quickly, but his father was aware of this and only continued to push him harder.  Haro preferred to move at the pace of his peers, not wanting to create a separation between himself and his friends.  He enjoyed running around with his close friends, Cai Hakashi and Omi Kera in particular.  They would go run around the academy, playing tag and other games all day, meeting up on the roof of Haro’s house at the end of the day.
 

Once Haro became a teenager, his Taijutsu skills had become very refined for someone his age.  His father discovered through their training that Haro was incapable of performing any Ninjutsu whatsoever.  Not only that, but it appeared that Haro’s chakra was somewhat corrosive in nature; whenever he attempted to focus it for any period time he was pained by it.  This realization drove his training to be even more stamina focused.  

As he continued to grow Haro started to make attempts to skip out on his training sessions.   These attempts were futile obviously due to his fathers skill, but that did not stop him from trying.  He would make his bed in a way that appeared he was sleeping and would sneak away early in the morning to meet up with Hakashi and Kera. These excursions typically did not last very long; his father would track him down usually within the hour.  His punishment was always the same, double training for the day (with a minimum of 12 hours).  ”You cannot afford to waste your time.  You have an exceptional talent and we must do everything we can to foster it”  Haro’s father would always say to him.  He would simply smile and nod, not caring about any word leaving his fathers lips.

 

The last section of his training was focused on the use of fist weapons mostly steel gloves with small blades at each end.  These were his father’s specialty and so he felt obligated to pass on this knowledge to his son.  This training was one of the only ones that Haro ever enjoyed; something about the weapons seemed very natural to his style of fighting.  His father would not let him have his own pair though, ”You must practice far more before I will allow you to have your own.  Once you can land one hit on me in a spar, I will give you my own pair”.  Haro never came close.

Haro wants nothing more than to leave the care of his parents, his father in particular, and join a team and start doing missions.  Working and doing missions wasn’t necessarily the most appealing idea to Haro, but the idea of not having to endure his father’s training was more than enough incentive to push him in that direction.

Edited by Atlas
Link to comment
Share on other sites

~Statistics and Modifiers~

Death Bonus: None

Rank: Gennin

Level: 11

TXP: 4759

 

EXP to Next Level: 41

Total Stat Points: 1600/1600
-Stats-
(Health) 160
(Stamina) 160
(Chakra) 80
(Taijutsu) 160
(Defense) 160
(Ninjutsu) 60
(Genjutsu) 20
(Concentration) 40
(Speed) 240
(Accuracy) 260
(Evasion) 260

 

Modifiers:

Taijutsu: +50 Damage (40+10, Martial Artist)

Ninjutsu: +15 Damage

Defense: -40 Damage

Basic Attack: +31 Damage (25+6, Martial Artist)
Ranged Weapon: +25 Damage

Speed Percentile: 295

Accuracy: +26% Chance to Hit

Evasion: +26% Chance to Dodge

Genjutsu: +2% Chance to Hit, +2% Chance to Dodge

Edited by Atlas
Updating stats
Link to comment
Share on other sites

~Skills~

 

Skill Point Tally: 16/19

 

SP Gains:

 

+2 (Creation)

+6 (Hindering)
+11 (Lvl 1-11)

 

SP Expenditures:

 

Quick Learner: -2
Overcome Your Problems (Sealed Ninjutsu): -3
Overcome Your Problems (Chakra Leak): -1
Overcome Your Problems (Chakra Burn): -2
Strategist: -3
Second Wind: -2
Path of the Warrior (Brutal & Weapon Warrior): -1
Warrior (Claws); Rank 2: -1 (Path of the Warrior)
Martial Artist (Styleless); Rank 2: -1 (Path of the Warrior)
Subtle Elements; Lightning: -0



Skill Breakdown

General Skills

Quick Learner

 

Effect: You may gain +10% EXP From Training, Battles, Gamemaster and Mission rewards. Bonus EXP is not included in this.
Cost: -2

 

Overcome Your Problems (Sealed Ninjutsu)

 

Effect: With this skill, you may remove a hindering trait you have. You must spend x skill points to remove it (with x being how many points the hindering trait gave you).
Cost: -3

 

Overcome Your Problems (Chakra Leak)

 

Effect: With this skill, you may remove a hindering trait you have. You must spend x skill points to remove it (with x being how many points the hindering trait gave you).
Cost: -1

 

Overcome Your Problems (Chakra Burn)

 

Effect: With this skill, you may remove a hindering trait you have. You must spend x skill points to remove it (with x being how many points the hindering trait gave you).
Cost: -2

 

Strategist

 

Effect: Once a battle, and only once, you may choose to have any of your attacks on a single target become a critical hit for 1.5 times its usual total damage.
Cost: -3

 

Second Wind

 

Effect: Once per battle, if the user's health would be reduced to zero or less, the user's health is reduced to 1 instead. If the user's health would be reduced below -25% of its total then this skill does not come into effect.

Cost: -2

 

Red Thread of Fate | 赤い糸 | Akaiito 

 

The red thread of fate is an old belief that the gods tie a thread between two individuals who are destined to be together. Though often interpreted as lovers, the red thread of fate may connect friends of deep bonds or others that will have significant impact on each other's lives. 


Effect: Once per lifetime this character may choose to bond with another character, adding their name to this skill below. If the user has a bonded character they gain [chosen bonus]. In addition, when the user is in a thread with the bonded character, triple this bonus. Once per lifetime the user may allow their bonded character a re-roll on any die as long as they are in the same thread.

Bond: [Character Name]

Cost: ⁿ/ₐ

List of Available Bonuses

• [Experiences] +1% experience points from all sources.
• [Vengeance] +1 to Critical Strike Range.
• [Endurance] -2% to Chakra costs.
• [Vitality] -2% to Stamina costs.
• [Resistance] -2% Physical or Non-Physical Damage

 

Equipment Skills

Warrior (Claws) 

Rank: 2 

 

For each rank of this skill choose a specific weapon type. An attack from the chosen weapon will deal a bonus +5 Damage per strike (per rank). Double this bonus for large weapon strikes.
Cost: -1 (Path of the Warrior)

 

Taijutsu Skills

Martial Artist (Styleless)

Rank: 2 

 

Effect: For each rank of this skill choose a Taijutsu Style. Taijutsu of the chosen Style deal a bonus +5 damage per ninja rank of the technique (per skill rank). You may choose "Styleless" Taijutsu as your chosen style, which would include any Taijutsu that does not fall under a specific type of fighting style. Basic Attacks deal a bonus +3 damage per strike (per rank).
Cost: -1 (Path of the Warrior)

 

Path Skills

The Path of the Warrior (Warrior's Way)

 

Effect: Gain 1 extra Jutsu Point every other level.
Warrior's Way:
- Brutal Warrior: May take 2 Ranks of 'Martial Artist' for 1 skill point.
- Weapon Warrior: May take 2 Ranks of 'Warrior (weapon)' for 1 skill point.
Cost: -1

 

Kumo Skills

Subtle Elements; Lightning

 

Effect: May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit. All 5 “Subtle Element” skills share ranks.
Cost: 0

 

Hindering Traits

Sealed Ninjutsu

 

Effect: Cannot use any Ninjutsu techniques and may not have any skills (positive or hindering) that give negative effects towards Ninjutsu abilities.
Cost: +3

 

Chakra Burn

 

Effect: For every 25 chakra used in a technique, the user takes 5 damage.
Cost: +2

 

Chakra Leak

 

Effect: All techniques cost 10 extra chakra to use, even if they don't normally use chakra.
Cost: +1

 

Skills learned from Jounins: (You can learn up to 4 SP worth of skills for free, if a Jounin teaches you them. Link to where you learned the skill.)

Edited by Atlas
Updating skills & SP
Link to comment
Share on other sites

~Techniques/Jutsu~

Jutsu Points: 15/15 used

Basic Jutsu
Bunshin no Jutsu (Clone Technique)

 

Type: Genjutsu
Rank: Academy Student
Cost: 10x
Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.
Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made.


Henge no Jutsu (Transformation Technique)

 

Type: Genjutsu
Rank: Academy Student
Cost: 5 Genjutsu
Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it.
Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent.


Kawarimi no Jutsu (Body Substitute Technique)

 

Type: Ninjutsu 
Rank: Academy Student 
Cost: x Chakra 
Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique "x" is equivalent to the cost of 1 basic attack or small weapon attack that the user failed to dodge. The damage and effects of that basic attack or small weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle. 
Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies.
Points: Free Upon Creation

 

Kumo Taijutsu

Touch and Go (Tachi Kyou Go)

 

Rank: Gennin
Cost: 64 Stamina
Damage: 30
Effect: The opponent is under the effects of ‘Quarantine; Ninjustu’ for their next turn.  This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not.
Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact.  Due to the nature of the second attack, the opponent will be unable to concentrate temporarily.
Cost: 4

 

Kumo Ninjutsu/Taijutsu Hybrid

Bastard Sword of Lighting | Banki Zenpuu no Jutsu

 

Type: Ninjutsu / Taijutsu [Kumo; Lightning]
Rank: Chuunin
Cost: 35 Chakra, 35 Stamina 
Damage: 120 
Effect: When this technique is used, the opponent's Evasion is increased by 20. User skips next setup phase. 
Description: The more powerful version of Shokai Senpuu no jutsu. Instead of creating a normal long blade, the user creates a huge bastard sword with devesating power. The only problem is that the user becomes slower when attacking.
Points: 3 (6, taken as Gennin)

 

Raitoningukurō l Lightning Claw l ライトニングクロー

 

Type: Hybrid [Ninjustu-Taijutsu; Lightning; Claw (Medium)]
Rank: Gennin
Cost: 40 Chakra + 40 Stamina
Damage: 10
Effects: Target is 'Stunned' for one turn.
Description: The user takes their chakra and infuses their claw(s) with electricity. When the user’s blade(s) touches a foe, the electricity is immediately discharged, affecting their nervous system and temporarily stunning them.
Points: 5

 

 

 

Jutsu learned from Jounins: (You can learn up to 12 JP of jutsu from Jounin for free! Link to where you learned these techniques.)

Edited by Atlas
Updating JP total
Link to comment
Share on other sites

~Inventory~ 
15/15 slots used

Armor:
-Head: Hitai-ate
-Neck: 
-Body: 
-Waist: 
-Forearm(s): 
-Hand(s): 
-Thigh(s): 
-Calve(s): 
-Feet: 
 

Weapons:
-Main Weapon:

Quote

Weapon Type: Claw
Size: Medium
Level: 5
Special: None.
Description: Adorning these metal plated leather gloves are two six inch blades that straddle the middle knuckle.  These blades were forged using standard methods; they are nothing particularly special.  They simply act as blades that can be attached to one’s hands.
Cost: $100 per glove

 

-Sub Weapon: 

Quote

Weapon Type: Claw
Size: Medium
Level: 5
Special: None.
Description: Adorning these metal plated leather gloves are two six inch blades that straddle the middle knuckle. These blades were forged using standard methods; they are nothing particularly special. They simply act as blades that can be attached to one’s hands.
Cost: $100 per glove

 
Item Listing
Items on Hand: 

2 Shuriken 

3 Kunai

3 Milk Chocolate Shuriken

 

Description: A four pronged piece of chocolate shaped to look like a Shuriken. A classic treat for children dressed as ninjas.
Effect: Gain 1 JP when this candy is eaten.
Value: $25


2 Pumpkin Juice 

 

Description: A small wax bottle containing a sweet orange liquid. Even the small amount in the bottle packs a punch of flavor including cinnamon, nutmeg, pumpkin and just a little hint of something spicy.
Effect: This candy may be eaten when your character receives experience. When you eat this candy, you gain +100 EXP. Only one "Pumpkin Juice" may be eaten per thread.
Value: $50


2 Black Licorice Bats

 

Description: Only psychopaths like this candy. The unforgettable flavor of the licorice root in the shape of a hairy bat, complete with little strands that get caught in your teeth. Makes a squeaking sound when you eat it.
Effect: When this candy is eaten, you may increase the word-count of the post that this candy was consumed in by +200 Words. Eating multiple 'Black Licorice Bats' may stack this effect to a maximum of +400 words.
Value: $50


Items in Vault: None

Money on Hand: $505 
Money in Bank: $0

Edited by Atlas
Link to comment
Share on other sites

~Experience and Mission Logs~

Exp Earned: 
+220 EXP, Bent on Bento: D-Rank Mission. Link (200+20, Quick Learner)
+275 EXP, Baby Fight Club: D-Rank Mission. Link (250+25, Quick Learner)
+741 EXP, Training with Nishiki (GM Training with Pwnzie). Link (674+67, Quick Learner)

+387 EXP, Personal Training. Link (352+35, Quick Learner)

+550 EXP, Clean the Streets: D-Rank Mission. Link (500+50, Quick Learner)

+960 EXP, Operation; Icebreak: C-Rank Mission. Link (800+80; RP bonus from Pwnzie+80; Quick Learner)

+223 EXP, Lost spar vs. Rinha Otome's Reflection. Link (203+20, Quick Learner)

+578 EXP, Village Registration: D-Rank Mission. Link (525+53, Quick Learner)

+605 EXP, Back to Basics: D-Rank Mission. Link (550+55, Quick Learner)

+220 EXP, Gate Guardians: D-Rank Mission. Link (200+20, Quick Learner)
 
Transaction Log:
+$50, Bent on Bento: D-Rank Mission. Link
+$50, Baby Fight Club: D-Rank Misson. Link
-$200, Weapon Purchase: 2 Claws. Link
+$100, Clean the Streets: D-Rank Mission. Link

+$220, Operation; Icebreaker: C-Rank Mission. Link (200+20; RP bonus from Pwnzie)

+$110, Village Registration: D-Rank Mission. Link
-Added "All Hallows Eve 2017" items to inventory. 

+$50, Gate Guardians: D-Rank Mission. Link


Mission Log:
Rank D: 6

 

Bent on Bento
Baby Fight Club
Clean the Streets
Village Registration
Back to Basics

Gate Guardians

 

Rank C: 1

 

Operation; Icebreaker


Rank B: 0

 

None


Rank A: 0

 

None


Rank S: 0

 

None

 

Edited by Atlas
Link to comment
Share on other sites



  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...