cntrstrk14 Posted January 30, 2011 Posted January 30, 2011 (edited) Capnokinesis The Enjin bloodline gives them all the unnatural ability to control every aspect of smoke, including the secretion and creation of smoke from their own body. Capnogenetic Genesis Capno Okori is the trademark skill of members of the Enjin clan and the basis for all of their other abilities. This is the most basic of control skills, allowing the clan member to create and manipulate smoke. In the lower levels, they clan member will secrete smoke from the pours on their limbs, a chemical reaction that happens within the skin of the forearm and calf that creates a thick smoke to form around the user. Depending on the chemical composition of the user, their smoke can be anywhere from a pure white color to a pitch black color, or any combination in between. This color is usually inherited from ones parents, but is not always the case. The color of a clan member's smoke will never change except for some small tint changes that may occur during puberty. Many clan members can tell each other's smoke apart simply by the color that they secrete. Requirements: - Enjin Membership Rank Requirements: 0 - Membership 1 – Gennin Rank (Level 0) 2 – Chuunin Rank (Level 25) 3 – Jounin Rank (Level 50) RP Appearance Guide: As the user activates Capno Okori, a thick smoke begins to secrete from their forearms and calves, wrapping them almost instantly in a thick cloud of smoke that makes them more difficult to see. If the user's calves or forearms are covered, the smoke will seem to come from their sleeves or straight through their own clothes. Depending on the amount of smoke being made at a time, a clan member's skin can seem to merely secrete the smoke or blast it out forcefully. - This is an Advanced System. - Advanced Regeneration Skills are Haulted when Capno Okori is active. - Cubic volumes of smoke do not disappear until used or the battle ends. Rank 0: The character may gain the skill "Combinatorial: Smoke" for free and without the need of any requirements. (-1) Rank 1: Activated in the Setup Phase at a cost of 10% Chakra to create 3 cubic volumes of smoke around the user. Every turn Capno Okori is active the user spends 3x% Chakra upkeep, where x is the amount of cubic volumes of smoke created that turn and is a value between 1 and 3. Cubic volumes of smoke are used in clan abilities as a means of paying costs and are kept track of in the Loss Tag. In addition, the user gains +3y to their evasion stat if there is at least two cubic volumes of smoke, where y is equal to their level and is a minimum of 20. An opponent whose primary means of accuracy is not sight or smell may ignore this bonus. (-2) Rank 2: Activated in the Setup Phase at a cost of 10% Chakra to create 5 cubic volumes of smoke around the user. Every turn Capno Okori is active the user spends 2x% Chakra upkeep, where x is the amount of cubic volumes of smoke created that turn and is a value between 1 and 5. Cubic volumes of smoke are used in clan abilities as a means of paying costs and are kept track of in the Loss Tag. In addition, the user gains +4y to their evasion stat if there is at least two cubic volumes of smoke, where y is equal to their level and is a minimum of 20. An opponent whose primary means of accuracy is not sight or smell may ignore this bonus. (-2) Rank 3: Activated in the Setup Phase at a cost of 10% Chakra to create 10 cubic volumes of smoke around the user. Every turn Capno Okori is active the user spends x% Chakra upkeep, where x is the amount of cubic volumes of smoke created that turn and is a value between 2 and 10. Cubic volumes of smoke are used in clan abilities as a means of paying costs and are kept track of in the Loss Tag. In addition, the user gains +5y to their evasion stat if there is at least two cubic volumes of smoke, where y is equal to their level and is a minimum of 20. An opponent whose primary means of accuracy is not sight or smell may ignore this bonus. (-3) Capnogenetic Potency Using the smoke created through Capno Okori, the user is able to increase the density and force of their smoke jutsu. With practice and patient study, the ninja can wrap their own chakra infused smoke into their techniques to cause a destructive force, making them much more powerful than the average Smoke ninjutsu. Requirements: - Capno Okori: Rank 1 Rank Requirements: 1 – Membership (Level 15) 2 – Chuunin Rank (Level 30) 3 – Jounin Rank (Level 45) 4 – Jounin Rank (Level 60) Rank 1: The user may spend x cubic volumes of smoke when using a smoke jutsu to increase their Ninjutsu for that attack by 4x% of their total Chakra. Reminder: Ninjutsu may never rise above 1.5y, where y is the base value. (-2) Rank 2: The user may spend x cubic volumes of smoke when using a smoke jutsu to increase their Ninjutsu for that attack by 5x% of their total Chakra. Reminder: Ninjutsu may never rise above 1.5y, where y is the base value. (-2) Rank 3: The user may spend x cubic volumes of smoke when using a smoke jutsu to increase their Ninjutsu for that attack by 6x% of their total Chakra. Reminder: Ninjutsu may never rise above 1.5y, where y is the base value. (-2) Rank 4: The user may spend x cubic volumes of smoke when using a smoke jutsu to increase their Ninjutsu for that attack by 7x% of their total Chakra. Reminder: Ninjutsu may never rise above 1.5y, where y is the base value. (-2) Capnogenetic Discipline Capno Okori can be quite dangerous, to the user and those around him while they fight. Through intense study and practice, the user can control their own abilities and keep from harming themselves as well as others around them. With the finesse that comes with intense practice, they also learn valuable lessons that can make their bloodline much more efficient in battle. Many clan members have even been known to use their smoke as a type of cloak to quickly dodge enemy attacks at the last moment. Requirements: - Capno Okori: Rank 1 Rank Requirements: 1 – Membership (Level 10) 2 – Chuunin Rank (Level 25) 3 – Jounin Rank (Level 40) 4 – Jounin Rank (Level 55) Rank 1: Smoke Jutsu cost 10% less to use, rounded up. The user is immune to all negative effects of the climate "Smoke".(-2) Rank 2: The user may spend x cubic volumes of smoke in their response phase to increase their chance to dodge by 5x%, to a maximum of 20%. This must be done before the roll is made and mentioned in the roll itself. (-2) Rank 3: Smoke Jutsu cost 10% less to use, rounded up. Anytime the user creates the climate "Smoke", it does not effect their allies. Stacks with Rank 1. (-2) Rank 4: The user may spend x cubic volumes of smoke in their response phase to increase their chance to dodge by 5x%, to a maximum of 40%. This must be done before the roll is made and mentioned in the roll itself.(-2) Pyrolysis Through the user of a potent chemical reaction, the user can create an overwhelming amount of chakra to fuel through their smoke for a short time. With a burst of smoke in all directions, the user can coat an entire battlefield in a thick and potent smoke, reducing their enemies ability to fight against them and their allies. Requirements: - Capno Okori: Rank 2 Rank Requirements: 1 – Chuunin Rank (Level 40) 2 – Jounin Rank (Level 80) Rank 1: User may spend 5 + 2x cubic volumes of smoke to create the Climate "Smoke" for x turns. Maximum of 5 turns. (-1) Rank 2: User may spend 2x cubic volumes of smoke to create the Climate "Smoke" for x turns. Maximum of 5 turns. (-1) Edited December 31, 2012 by cntrstrk14 Editted In Accordance With The New Advanced Systems... Prophecy
Hardcore Skittlez Posted January 31, 2011 Posted January 31, 2011 I really like this and look forward to see what you plan to do with this. Approved.
Eechi-go Posted January 31, 2011 Posted January 31, 2011 (edited) Moved this back, as I was working with Tony on a couple details that we wanted to fix. 1st: I'd like the cost of the last rank of Capnogenetic Genesis to be atleast -3 or -4 because of the huge stat bonus ontop of the consistent smoke cube generation it gives. 2nd: A possible cube cap on Capnogenetic Potency as we were talking about, since, in theory, could -could- gain over 100% boost from chakra to ninjutsu with enough cubes if you pile up on them. 3rd: Capnogenetic Discipline doesn't seem strong enough to require level 25 to use. I'd be okay with it being taken on creation, but that's just me throwing that out there. This is what I gathered at least from my initial picking of it in our conversation. Edited January 31, 2011 by Eechi-go
cntrstrk14 Posted January 31, 2011 Author Posted January 31, 2011 I edited 1 and 3, I left 2 since the 1.5y cap is there. I will look at it some more to see what kind of cap I can make work, as I feel it is a bit overpowered. Yayyyy feedback! Suggestions for this are welcome as welcome.
Anima Posted February 3, 2011 Posted February 3, 2011 I would think this would target an opponents accuracy more than your potential to dodge, but I suppose bloodlines generally don't affect an opponent. Despite that I think it's logical to say that the evasion/dodge potential of this bloodline wouldn't work against opponents that have ways to see/detect you beyond smoke.
cntrstrk14 Posted February 3, 2011 Author Posted February 3, 2011 That's an interesting point. I think the smoke would affect people who use their sight and smell senses, but not others. I will add in a note. Thanks!
cntrstrk14 Posted February 17, 2011 Author Posted February 17, 2011 Moved back for the second time. I messed up and didn't put in a way for them to get access to smoke techniques early (derp). Added a "Rank 0" to the Genesis.