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Princess

Reikai no Hansha [Ikiryō Clan]

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Posted (edited)

Kekkei Genkai:

Reikai no Hansha|Spirit World Reflections|霊界の反射

The Reikai no Hansha is, at best, a tale told to children in Denchi no Kuni. Once, or so the stories go, a powerful group of spiritualists could communicate with the dead, stare directly into the spirit of an individual or, if angered, tear the spirit from an unfortunate victim’s very being. Equal parts mystical guardians and vengeful spectres in lore, the bearers of these ancient eyes are said to have long since perished at the hands of Orochimaru’s cruel experiments and in a hazily remembered final stand as guardians of the Daimyo of the nation before he’s fall. Whatever the case, since 1962 AA sightings of the bloodline have been sketchy at best, traumatised war wounded claiming to have been saved at the last second by a pale eyed angel, criminals who have tatargetedhe poor farmers of Denchi no Kuni muttering about spectres of death haunting them. Insofar as official records are concerned, the Reikai no Hansha no longer exists.

The truth, however, is a little stranger. Though divided now, the descendants of the rice country spiritualists still live on today, with the genetic memory of their bloodline hidden away. Few ever realise this though, as great lengths were gone to by their ancestors to limit the knowledge of the bloodline and their shared relation, to keep the safe from persecution or worse. The eyes, key to unlocking the Reikai no Hansha, cannot see what is dead until they themselves have died. Long ago, a ritualistic ceremony removed the eyes of young children in the clan for the required year before returning them ‘enlightened’. With the loss of these practices, it is only by rare chance that a descendant of the spiritualists will have their eyes removed but kept in tact, and an even rarer chance that they will be returned to be activated. Owing to the rare circumstances of activation, the vast majority who possess the potential for this bloodline will never know the power they carry.


Restrictions: The Reikai no Hansha may not be stolen or gifted via transfusion (full or semi) prior to the completion of the Rei o Mite ritual. The character must have the hindering skill 'Blind' to begin unlocking the bloodline.

Unlocking: A character wishing to unlock this bloodline must perform special acts to unlock each stage of the bloodline. Each stage has a level requirement, and once that level requirement is met the symbolic requirement can be attempted. Listed below is each stage and its requirements:

Rei o Mite Ritual: At any time once the character reaches level 15, they must have their eyes re-implanted surgically. IC, one year must have passed since their eyes were removed for this ritual to be completed.

Reiniku Ritual: At any time once the character reaches level 30, they must reduce themselves to 0 ghost health (either in battle or an RP thread). Once they do so, they must perform a 2,500 word post in which they navigate the spirit world to locate their body and reunite them, which will activate this stage

 

Reijitsugen Ritual: At any time once the character reaches level 70, they must knock another character unconscious by reducing them to 0 Ghost Health. Once they do so, they may ritually consume the spirit of the defeated character, killing them permanantly and activating this stage. Doing so is considered the same as performing a jutsu with the tags [Forbidden;Unacceptable].

Stages: The Reikai no Hansha possesses two primary stages, the first representing what is seen and the second representing what is felt. As they grow into their new eyes, bearers of the Reikai no Hansha find that navigating the differences between the real world and the spirit world increasingly difficult. A third stage exists, but it is considered separate from the main stages in character as a forbidden path to walk down. The first stage (Rei o Mite) is simply a series of passive skills. The second stage and third stages (Reiniku and Reijitsugen respectively) make up the Advanced System of this bloodline.

Activation/Upkeep: The Advanced System of this bloodline take a Setup Phase action to activate and deactivate. Upkeep is paid at the end of every Setup Phase the Advanced System is active bar the first.




Rei o Mite|Seeing Spirits|霊を見て

The primary form of the Reikai no Hansha, this stage is the awakened form of the bloodline manifested in the eyes. The sclera turns a pale lavender, the iris varying shades of light blues and greens, and the pupil takes on a darkened tone of the iris, giving an unnatural appearance to the bearer. Though their outward appearance otherwise remains unchanged, with these eyes the bearer can see aspects of reality forbidden to others, the spirit world. They can see the spirits of those around them as shadowy dopplegangers, the power which gave their ancestors their role as spiritualists.

Requirements: Reikai no Hansha bloodline, completed Rei o Mite Ritual, Level 15

 

Soul Sight
Description:
As the user grows more used to viewing souls in combat, they learn to focus as much on their foes’ movements as their own. By matching their intent with their foes, the Rei o Mite bearer can execute feats of superhuman perception as they direct events to unfold spiritually then watch the effects ripple through reality.
Effect: The character can see the ‘spirits’ of all living things. Non-living objects such as stone, metals and the like, are not affected by this skill.
When calculating the To Hit chance for an Accuracy based attack, the user may increase the base cost of the attack by 10% to replace 50X% of their points in Accuracy with 50X% of their points in Concentration. This skill is considered to be part of the Reiniku/Reijutsugen Advanced System, and while it is always passively available, no other Advanced System may be activated once this skill is taken. The value of X is equal to the user's ranks in this skill. 
Requirements: Rei o Mite Ritual Complete
Rank: 2
Cost: -2

Ethereal Perception
Description: The body takes a short period of time to react to the messages sent from the brain, and while most people are conditioned not to notice the delay in through to action, the wielders of the Reikai no Hansha are uniquely adept at exploiting this fact. To them, the mind acts on a similar delay to messages from the spirit, which form an individual’s ‘intent’. By reacting to the intent as the spirit acts it out a split second before the body follows through, they are more able to respond to threats than one who relies only on reacting to what the body does.
Effect: increase the user's block range by 2x, where x is equal to their rank in this skill. In addition, whenever the user successfully blocks a physical attack, increase the chance to hit of their next attack by y%, where y is the difference between the chance to hit and what the user rolled. This value may not exceed 10 times the user's rank in this skill.
Requirements: Rei o Mite Ritual Complete
Ranks: 5
Cost: -1


Reiniku|Spirit Flesh|霊肉

To some, this is the true form of the Reikai no Hansha, though it is one rarely realised. For some, the ability to see the spirit world and interact with it is more than enough. Others fall victim to the addiction the use of this bloodline caries. Still others simply wish to become a part of the world they have grown to know so well and yet cannot be one with. To that end, the spirit and body are joined into one. A draining experience, and a dangerous one at that, though few who are caught on the recieving end of a ninja armed with this power would doubt its prowess. The hands and feet appear blackened, as if covered in ash, while the bloodline is inactive, and feel cold to the touch. While the Reiniku is activated, however, these blackened parts turn all but transparent and take on an intangible quality, which can be spread to other parts of their body with some effort. They hover just above the ground, granting them a ghostly visage which more than earns the tales of death spectres that originate with this bloodline.

Requirements: Reiniku Ritual Completed, Level 30

Upkeep:

Gennin: 10% Ghost Health

Chuunin: 7.5% Ghost Health

Jounin/Sennin: 5% Ghost Health

 

Spiritual Impermanence
Description: The result of merging the spirit and body into a single form is that is takes on aspects of both. These changes are fluid and difficult to control, but the end result is a body that is capable of ignoring physical matter in select circumstances. A powerful ability, though not one without downsides as they become more attuned to metaphysical matter, and with it attacks of the same nature.
Effect: For the sake of this skill, x is equal to the user's rank in this skill. While Rekai no Hansha is active, the character takes 15x% less total damage from attacks that deal Physical Damage. The character takes 10x% more total damage from any attack which deals Ghost Damage. All damage dealt to the user is converted to Ghost Damage after modifiers have been applied. When this Advanced System is deactivated, (100/x)% of all Ghost Damage dealt to this user while the Advanced Systerm was activated is immediately dealt to them as Unmodified Physical Damage.
Roleplay Effect: The character may roleplay limited flight and levitation, and may pass through solid matter that is not chakra-enhanced. (The walls of a building are no barrier, but a earthen shield generated by a jutsu cannot be ignored.)
Restriction: Rank 1 can only be taken after the Reniku Ritual is Completed. Rank 2 can only be taken after the Rejitsugen Ritual is Completed
Ranks: 2
Cost: -3

Spectral Parasitism
Description: The nature of the spirit world prevents objects belonging to it from dwelling in the real world for too long, a fate the wielders of the Reikai no Hansha know all too well. Their ectoplasm bleeds out as it is forced to materialise, and if they are not careful these warriors can accidentally weaken their spirits to the point of total spiritual exhaustion. To circumvent this, their spirits adapt to the real world, siphoning off what little essence they can to sustain themselves.
Effect: For every 10/x Ghost Damage this character deals they will heal 1 Ghost Health, where x is equal to their rank in this skill.
Restriction: Rank 1 can only be taken after the Reniku Ritual is Completed. Rank 2 can only be taken after the Rejitsugen Ritual is Complete
Ranks: 2
Cost: -1



 

Reijitsugen|Spirit Realisation|霊実現

The final stage of the Reikai no Hansha, shrouded in equal parts mystery and fear. Though little known to those who have not studied the history of this bloodline, the act of fully consuming another’s spirit is recognised as a forbidden act even in the comparativly loose standards of Otogakure. Still, to those who seek power, there are few dark paths that can compare with the frightening majesty of the Reijitsugen. To mark the activation of this bloodline, a with the Reiniku the blackened parts of their limbs turn semi-transparent, and a shifting blue aura outlines their body, futher heightening the ghostly image they cultivate.

Requirements: Reijitsugen Ritual Completed, Level 70

Upkeep:

Gennin: 7.5% Ghost Health

Chuunin: 5% Ghost Health

Jounin/Sennin: 2.5% Ghost Health

Effects:

Once attained, Reijitsugen replaced Reiniku. All skills of the Reiniku are now treated as Reijitsugen skills.

 

 

Mastery Skills:


Ectoplasmic Mastery:
Description: As an individual experiments with the potential mutability of ectoplasm, they find their mind needs to rapidly adapt to comprehend the boundless potential their bodies now possess. Some spend hours or even days just reshaping their body, and while the changes are momentary at best, in combat there is no doubt that the unpredictable nature of ectoplasm is one of the greatest assests the Reikai o Hansha grants.
Effect: Once per battle the user may choose to deal 100x Unmodified Ghost Damage to themselves. If they do, they will immediately increase the block range granted by Etherial Perception by 10x, where x is equal to the user's rank in this skill. If used while Reiniku or Reijitsugen are active, this skill remains active for the duration of the Advanced System. If not, the bonuses last until the start of your next turn.
Restriction: Ranks in this skill may only be taken once per Ninja Rank. Rank 2 may only be taken after the Reniku Ritual is Complete, and Rank 3 may only be taken after the Rejitsugen Ritual is Complete.
Cost: -2

Edited by Princess
Posted

This sounds an awful lot like the Mizaru.

You do have some unique(ish) elements in here as far as the black rods/needles and manipulating dead bodies, however, I would read through the Mizaru.

 

Some of the skills will definitely have to go up in price

 

Also, last rank of divine creation has no skill point cost. I just did a quick read through, so nothing too in depth yet.

Posted

Okay, so yeah, I wrote this all while I was offline, as I do pretty much everything I write, so had no concept the Mizaru exist. However, I will say the chakra vision is cannon for Rinnegan, and while they both have elements of substituting Concentration for Accuracy, they do so differently as is their roleplay aspects of how they perceive chakra. I looked over it after the fact when it was pointed out in the skype, but I still feel the approaches are different enough that in my mind they're not directly overlapping. If it's decided they are, I'll work on changing it, that's no biggie.

As for the prices, I haven't much of an idea of the costing, so I figured chuck it all in at low cost then then see what people think works, and adjust accordingly. I'm well open to suggestions^^

As for final rank of divine creation, gave it the same cost as everything else, see above for what I'll do with it.

Cheers^^

Posted

Okay, significant changes. Will sum up quickly:

-No longer blind.

-No longer sees chakra.

-Now sees souls [power based off the Human Path of the Rinnegan]

-Black Needles come first now.

-Black Rods initially control animals, then resurrect animals, then finally resurrect humans.

-Thematically, effects are based off understanding, manipulating and linking souls, instead of viewing chakra patterns.

-Costs increased in later stages.

Hopefully this is relatively all good now? I still need to rework all the jutsu, but I think the bloodline core is good at least to be commented upon at the moment.

Posted

Structure:

You say that each rank of the bloodline replaces the one before it, completely overwriting it. Yet Underworld Vision only appears during one rank of the bloodline. It makes more sense for you to pull this skill out of the bloodline and have it as "mastery" skill that requires the bloodline to take. (you would still post it here, but at the end of the bloodline, not in line with the different ranks) But we'll get to that later.

Also, you say "Halos are unlocked at will any time after the minimum level requirement is met." But then you provide no level requirements for such a statement. I hope you don't mean that you can take a rank every five levels, and max out the bloodline by level 20-25, do you?

Your bloodline also has no activation cost and no upkeep cost, which it will need.

Divine Perception: Ya, its good.

Divine Sight: First, the ability needs either a limit per battle or an activation cost (in % of total chakra), you can choose. Then, to. clean up wording "[Words about limits per battle or costs], the user may instead use 50% of their Accuracy and 50% of their Concentration when determining their Accuracy Modifier."

Divine Creation: The part about making rods and needles and stuff is fine. The second part sounds like a technique. It definitely sounds like something that needs to be contested by a dodge roll. You can just say "Oh I spent chakra, you're now my willing slave. Thanks!" And if it needs to be contested by a roll, it needs to be a jutsu.

So here's how I would address the bloodline changes:

-- Make "Underworld Vision" part of the bloodline instead of a mastery. Give it ranks and have it scale in power, and have it do a little something extra.

-- Make Divine Creation a jutsu series with this bloodline as a tag. Turn the Skill "Divine Creation" into a 1 rank mastery skill that lets you create the rods by expending chakra.

Underworld Vision: The cool idea for increasing the bonus to evasion by Divine perception is cool. It makes use of your bodies, even though we don't yet have any kind of precedent for how hard it will be to amass those bodies, hold them for long periods of time, or call them into battle. So this becomes hard to balance fully until those details become clear. However, as a bloodline rankable skill, you may also want to include something along the lines of: "Bodies used in this way are also considered to know any jutsu the user knows, and may use them using the user's Accuracy Modifier in place of their own."

^ Now it combos with Divine Sight too.

It'll rank up pretty easily. You start at Rank 3, and give them the first two tiers of bonus. Rank 4 gives them the third and fourth tiers. Then finally, Rank 5 increases them all by 1x (so you cap at 5x the bonus, which is +25%).

Posted

Alright, changes made! Things I will note:

Requirements: They were listed under each halo, now they are listed again at the start so you don't miss them.

Activation: No activation, but you pay for it in the first main phase just after you do activate it, so it essentially does have an activation, it just doesn't get paid the very second you activate it, slightly later.

 

Divine Sight: I made it increasing the cost of the technique, since it's more refocusing the technique that anything else, and it means you're paying more to use this on big techs and less to use it on little ones, which feels thematically appropriate.

 

Divine Creation: It doesn't work on living people, only animals, animal corpses and then human corpses, and states that second ability cannot be used in combat anyway. It's a hours long, methodical measurement and insertion of metal rods, and the skill itself does nothing to control them, there is a jutsu in the apps to do that instead. So I left it as is, but moved the non-combat clause to the end of the tech and made it a little more noticable.

 

 

Hopefully it's all good now?

Posted

So... I might be the only here who's gonna say it but um...

This is basically just the Rinnegan. It's like Megan's Mizaru, but with a Rinnegan overlaid on it.

I'd rather actually somebody try and make the Rinnegan, than a K-Mart Rinnegan... which is an analogy that you may not get. Basically, I think a knock off Rinnegan is weak-sauce. I just wanted to get that out of the way before I read the bloodline. I'm honestly thinking it may bias me against it some, though I'll do my best when I give a full-on review. Expect it over the next couple of days.

Posted (edited)

I was specifically told I would be fine to make a watered down rinnegan, but not the rinnegan itself. If I can get away with the real thing then by all means I will aim for the real thing.

 

Also, coz I was bored and more than a little salty, I wrote a little thing up comparing the Mizaru to the Shitengan, highlighting what was similar between them. I see where you're coming from when you say it looks like the Mizaru, but I also think it's different enough to stand on its own, for reasons outlined in the spoiler below.

 

Mizaru-Fluff:
-Blind
-Can ‘feel’ chakra
-Can ‘feel’ emotional state
-Inherited bloodline
-Single stage
-Enhanced chakra sensory perception
 
Shitengan-Fluff:
-Can see ‘souls’ of all living things
-Can see ‘intent’ (the stage before taking an action) and proto-intent (the stage before thinking of taking an action)
-Developed, artificial bloodline
-Five stages
-Can create and utilise black rods
 
Fluff Commonalities:
Not really any in this version of the Shitengan, I intentionally altered it to be different because of claims it was too similar in my original draft.
 
Mizaru-Mechanics:
-Alters the ‘Blind’ condition/skill
-Points spent in concentration increase chance to hit with physical attacks
-Provides both passive and activated bonus to dodging chakra attacks
-Reduces own upkeep
 
Shitengan-Mechanics:
-Provides bonus to dodging which is increased when multiple bodies sharing the same sense are present
-May increase the cost of an action to substitute concentration for accuracy
-Can create and utilise Black Needles/Rods
-Can share senses with bodies prepared with the above techniques
 
Mechanics Commonalities:
Both affect dodging and work on concentration helping accuracy. However, both are done very differently. The Mizaru provides a passive boost to evasion that, at first level, is as good as the highest level for the Shitengan, and can boost it by expending chakra. The Shitengan has a much smaller boost, but by working in tandom with the other techniques in the bloodline this can be enhanced, as that is a shown effect of this element of the Rinnegan in cannon.
As for the concentration to accuracy, both do so very differently yet again. The Mizaru provides a bonus, essentially utilising their concentration as a new modifier that stacks with their base accuracy to provide a greater level. The Shitengan instead reduces accuracy to use concentration in its stead, providing no real net bonus. So while at its core yes, both are affecting the same stats, so are most stat increasing elements of bloodlines. The important thing (in my view) is not what stats affected, but the mechanics which cause that effect, and mechanically they are completely different skills.

 
 
Just realised I had the numbers on divine sight wrong after changing to Kouta's wording, it was 50/50, 75/75. 100/100. It is now 50/50. 25/75. 0/100 as it was intended.
 
Okay, I edited it so that it no longer boosts dodge chance, but increases block range and allows for counters off that and such. I feel the concentration to accuracy is mechanically different enough, and if you're saying that's still too similar to the Mizaru it's based purely off what stats are being affected, not mechanically how they are being affected, which I will argue against because it's silly. Not sure on how to cost/balance the new version, so a hand there wouldn't hurt if it needs it. 
Edited by Princess
Posted (edited)

Lore completely re-written, no mention of Rinnegan at all. Also added preliminary design for the body manipulation rules.

If the lore still needs work that's cool, but if we could can the mechanics take precedence? Will limit how often I need to rewrite the lore if that is the last thing that needs changing.

Edited by Princess
Posted
First piece of feedback: I really dislike scientist created bloodlines, there are a lot of them on NA. Kinda cliche. 

 

Soul Sight

Use this wording for Soul Sight... "When using an Accuracy based attack, the user may increase the attack's cost by 10%. If they do they use 50% of their Accuracy stat and 50% of their Concentration stat when determining their Accuracy Modifier instead of 100% Accuracy."

 

Also, because this is the focus of the bloodline I am pretty okay with this. Normally changing how stats work is a big eyebrow raising area.

 

Ethereal Perception

This seems like a really convoluted way of saying you get a small bonus to accuracy. Unless you are an block based build, you will have 9 block range at rank 2 here (5+4). Since block range starts at the change to hit and counts backwards, 9 is the largest bonus, which means rounding up you get a +2% chance to hit. For the small bonus you are getting here, I don't think you need to make it this complicated to calculate. You might as well just always make it x and not divide it, and just cap it instead. Much simpler. 

 

Corpse God Creation

"By expending 150 chakra and writing a 500 word preparation post" - if this is outside battle, why does spending chakra matter?

 

Also, so basically the corpses and bodies are just reagents in techniques? They don't do anything on their own? I'm pretty okay with that, the balance will have to come in the techniques themselves.

 

Underworld Vision

Can an opponent destroy these bodies? If so, how? Are they considered items? Do they have health?

 

"Furthermore, all bodies affected by this skill gain access to all jutsu possessed by the Shinda-ōgan bearer, and may cast them using the bearer’s Accuracy/Concentration modifier in place of their own." - You're going to need to explain this further. Is this instead of the user? This seems extremely abusable. This is like a passive Impure World Resurrection + Essence Clone.

 

Got to the bottom, saw how they function. Human Corpes literally are just free Impure World Resurrections. This is insane. Denying this as is.
Posted

It's not free, you use jutsu to get them walking around. The cost for using humans is 1500, so 500 more than edo tensei, to accommodate the cost of their channeling.

Jutsu for human corpses is here. And I'll be adding the corpse animal one in there too once I'm on my laptop.

Perhaps the wording needs tweaking? They are prepared with the word count, but inactive until used with the jutsu. Then, while active, they operate as listed here, because I do stuff a bit all over the place sometimes.

And I dunno, I added a cost since you'll likely be digging through other villages while looking for bodies, so if you get jumped you've expended some of your chakra before the battle begins. I can remove it if it's a non-issue.

And yes it's complicated, because I was ensuring I wasn't touching on anyone's design space mechanically. Not dividing it with a cap though is probably the smart way, I'll do some maths in a bit and work that out.

As for soul sight, easy enough change^^

Honestly if the end parts are too much even costed as they are, I'll redouble the focus on soul sight and ethereal perception and ditch the rest entirely.

Posted

Soul Sight
This seems okay as a focus. You could probably shave a rank (and move the last required level to 50) and make this a 2 rank and go from 50/50 to 0/100. Total cost of -4 is okay for this since its a focus of the bloodline. It's a bit trickey since this can be used for anything and not just hybrid, but is fine as a bloodline focus.

Ethereal Perception
On Rank Five you have a * but nothing that it refers to. What is the * for? And does this rank have a limitation on how big the bonus can be?

Reiniku
"When this bloodline is deactivated, half the total Ghost Damage dealt to the user is converted into unmodified Damage." - Instead of converting it, I would just deal the damage and leave the Ghost damage. Otherwise if you keep activating and deactivating the bloodline you can just always be taking ~half damage from attacks. (40% damage from Tai users). That is pretty insane.

You don't say what the upkeep is. 7.5% of what? Health? Stamina? Chakra? Fairy Dust? For the small upkeep you have this should stop advanced regeneration. 2.5% is a pretty low upkeep. That is usually reserved for bloodlines that are activating ranks of the bloodline below their current. I would say 5% should be the lowest.

Spiritual Impermanence
This ability is really strong. -20% from non-Chakra attacks and +10% damage from Chakra attacks, okay we can roll with that.

Ectoplasmic Master
So at max ranks and with 150 Ghost Damage taken you get +30 block range. This is on top of the damage reductions you are already taking. On the other hand, this costs -9 SP (you also get the bonus accuracy). For -9 SP I think this is okay.

Spectral Parasitism
10% Life drain on top of the the damage reduction. Hm.

 

Spiritual Impermanence 2
That damage reduction is huge when talking total damage. -40% is probably too high.

Ectoplasmic Mastery 4
+40 block range on activation of bloodline? This is a big SP sink, but this is getting to be a bit too much.

Ectoplasmic Mastery 5
Too much.

Spectral Parasitism 2
This could probably be fine, but it should probably cost -2. 20% Lifesteal is a lot, but since Ghost Damage has lower modifiers this is probably fine.

Posted (edited)

Soul Sight:

Modified as requested.

Ethereal Perception:

he * was to an example of how the bonus works, but its worded better now so I didn’t feel the need to leave it in. And no, on rank 5 there is no limitation, which is what makes it stand out from the previous ranks. If you feel it needs a limitation I’m happy to put one in, at 50 would be keeping in line with the rest of the ranks of this skill.

Reiniku:

he idea was that you split the damage between ghost and regular, so if you have 100 ghost damage you end up with 50 ghost 50 regular, but I’ve changed it so you take the 50% as regular ghost damage and don’t reduce your ghost damage at all as you requested. That makes deactivating and reactivating a bad idea, since it’s just multiplying your damage, but also means it can be useful to avoid particularly powerful attacks.

Also, as it states under the Activation/Upkeep heading of the bloodline, all upkeep costs are paid a percentage of the users health in Ghost Damage, which is then converted into real damage when the bloodline is deactivated. That’s why I have the cost lower than an equivalent bloodline, because you’re taking it as ghost damage, then that adds on 50% of what you’ve taken as real damage when deactivating the bloodline. That's also why it's not blocking advanced regen, because it's not affecting your chakra or stamina at all, so I didn't feel the need to limit them, and insofar as I know passive ghost damage regen is not a thing.

Spiritual Impermanence Rank 2:

Changed from 40/20 to 30/15?

Ectoplasmic Mastery Ranks 4 and 5:

It’s a bit much, but not too much? I will drop rank 4 entirely, so the max is +40, which is the last point you didn’t outright say was too much.

Spectral Parasitism 2: Changed the cost as requested.

Edited by Princess
Posted (edited)

I think as long as you've seen to all of Tony's most recent requests, I can get on board with this. Been looking over it for like half an hour and can't find anything that gives me pause.

Like I said in your other bloodline, your organization is something I'm not used to, so I might be over-thinking it, and looking for skill interactions that are for skill interactions that are too strong, but I think it's good. Anyway,App

Edited by Cellar Door
Posted
Effect: The character increases their block rate by 10. Any time they block a technique, they increase the chance to hit by the difference between their roll and the target number.
 
How long does this increase to chance to hit last?
 
 
I assume Reijitsugen replaces Reiniku? I didn't see it explicitly said anywhere.
 
 
Spiritual Impermanence is a bit strange because you take more damage as you rank up which makes a weird experience. I would either make them both +10% damage or make the first one +15% damage and the second one 10%.
 
 
Spectral Parasitism: The healing worries me a bit since you are transfering all damage to ghost damage, however this is a small amount so I am okay with giving it the okay now. Just don't be surprised if after a few stat battles we want to tweak this portion.
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