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Hardcore Skittlez

Elemental Attributes v2

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Posted (edited)
Inlaid Element; [X Element]
Effect: This weapon's damage is now considered to be of X Element. This ability may only be applied once per weapon.
Restrictions: X element may not be greater than a tier 1 Combinatorial Element. May not be taken with any elements that have requirements aside the Subtle Elements skills without explicit Staff Approval.
Cost: 100 Ryo
 
Elemental Resonance; [X Element]
Effect: When making an attack that would deal damage of the X element, this weapon now receives bonus modifiers from the wielder's Ninjutsu statistic at a ratio of 40:5. This bonus is only applied if this attack did not already have modifiers from Ninjutsu.
Requirements: Inlaid Element; [X Element] | Weapon Level 30
Cost: 300 Ryo
 
True Elemental Resonance; [X Element]
Effect: When making an attack that would deal damage of the X element, this weapon now receives bonus modifiers from the wielder's Ninjutsu statistic at a ratio of 20:5. This bonus is only applied if this attack did not already have modifiers from Ninjutsu. This replaces Elemental Resonance; [X Element]
Requirements: Elemental Resonance; [X Element] | Weapon Level 60
Cost: 300 Ryo

 

 

Inlaid Element; [Liquid Steel]
Effect: This weapon's damage now is instead considered to be of the Liquid Steel Element. This ability may only be applied once per weapon.
Restrictions: May only be purchased by characters who have the Liquid Steel bloodline. In addition, may be added to weapons through item enhancement skills (Path of the Artisan, etc.) by any character with the Liquid Steel bloodline.
Cost: 150 Ryo
Edited by Hardcore Skittlez
Posted

Resubbed this at staff request. The changes are:

 

Inlaid Element now makes the weapon attack be treated as a ninjutsu of that element rather than just adding the element onto a weapon attack. It receives no additional modifiers without the subsequent skills, however.

Inlaid Element now can only apply to up to tier 1 Combinatorial, it previously was able to apply to any element up to Light without prejudice. This was an unfair way to "skip" the SP requirements for those elements.

 

 

Made a special Liquid Steel Variant unique to the Aragane clan/ekikoton users, as I did not feel that such a thing qualified as a "special ability" of a single weapon, given that any individual in the Aragane clan could make a weapon of the element.

Posted

The restriction for Tier 1 Combinatorials is in line with the discussion we had. Changing the attack from a Weapon Attack of damage type x is a bit of an odd change since we just made the update to elements that accommodates this to work better. Also, is it intended with this wording that you will not get any bonuses from skills like Ninjutsu Mastery? You say "no Ninjutsu modifiers" however this could be taken as no modifiers from the Ninjutsu stat or no modifiers that would boost Ninjutsu since the skill (and other bonuses like it) are modifiers for Ninjutsu. The later skills then explicitly say they get modifiers from Ninjutsu stat at 40:5 and 20:5, but no mention of other effects.

 

I will also say I am very sketchy about mixing Weapon Attacks with other types of Attacks since they are so cheap already and there are so many things that can modify Ninjutsu attacks.

 

Also, I'm totally fine with a clan specific version.

Posted

Made a quick edit to fix the non-scaling with other Modifiers thing. I was intending on all of the perks of Ninjutsu applying, while also applying all of the negatives.

 

I can... change it back to the way it was before if you feel strongly about it, the current format is there just kind of to make it stick out some more from Ninjutsu honing.

Posted

I dislike the new addition of "if ninjutsu gets disabled, this does not" the idea is to be a combination with the abilities and weaknesses of both. This just makes weapons seem like a better way to get a hybrid with less drawbacks. If a hybrid with ninjutsu were to have the ninjutsu part disabled, you cant use it. I get the logic about saying otherwise, but systematically, you've created a Better Hybrid in a weapon, and weapons are already uber strong.

Posted
Inlaid Element: Remove the "instead" and say "This weapon's damage is now considered to be of X Element." Also, I want to see some kind of restriction here so that specialized and clan only elements can't be put on by random people. Like Blaze Release on a sword by someone not associated with Blaze Release at all. Add in "Cannot be taken with any elements that have requirements aside the Subtle Elements with staff approval." ninja'ed

 

Elemental Resonance: Looks good now that it just adds the Ninjutsu mod, much cleaner.

 

True Resonance: Same as above, looks good.

 

Liquid Steel: That is fine too. The restriction wording is a bit clunky to read. I would say... "May only be purchased by characters who have the Liquid Steel bloodline. In addition, may be added to weapons through item enhancement skills (Path of the Artisan, etc.) by any character with the Liquid Steel bloodline."
Posted

Moved back to patch unintended doubling of Ninjutsu modifiers. Suggested fix

"When making an attack that would deal damage of the X element, this weapon now receives bonus modifiers from the wielder's Ninjutsu statistic at a ratio of 40:5. This bonus is only applied if this attack did not already have modifiers from Ninjutsu."

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