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18px-Sharingan_Triple.svg.png Sharingan | Copy Wheel Eye | 写輪眼
Originally thought to be a mutation of the Byakugan, the Sharingan, or Copy Wheel Eye is a dōjutsu blood inheritance that appears in some members of the Uchiha clan. It is still commonly believed to be descended from the Hyūga clan’s kekkei genkai, but certain texts hidden within the Naka Shrine in the Uchiha Estates are written with the details of the Sharingan’s evolution and its relationship to the most legendary of dojutsu, the Rinnegan. Along with the Byakugan and Rinnegan, the Sharingan makes up one third of what is collectively known as the Three Great Dōjutsu. An activated Sharingan alters the color of the wielder’s irises to a bright crimson which has been described as possessing its own luminescence, making the eyes seem to glow in the dark. Depending on the wielder’s mastery over their blood inheritance, an activated Sharingan possesses a number of slightly swirled pupils, or tomoe, which orbit the center pupil. A fully matured Sharingan has three tomoe per eye. The Second Hokage referred to the Sharingan as ‘the eye that reflects feelings’ because of the particularities in how the dojutsu manifests in the Uchiha clansmen. The Sharingan is assumed to manifest when an Uchiha’s body and psyche are under great duress, but in truth the kekkei genkai most often manifests when a person, place or thing that an Uchiha feels very strongly for is put into jeopardy. This is accomplished by a special form of chakra being released in the brain which specifically effects the optic nerve endings, mutating them on contact.

It has also been called the Heaven’s Eye due to the large range of abilities that it bestows on the wielder. The first of the Sharingan’s considerable powers is its ability to see the flow of chakra. The Sharingan is able to give color to the varying types of chakra, allowing the wielder to differentiate between them. This allows wielders of the dojutsu to detect the presence of Genjutsu by noting irregularities in the flows of chakra in people, and even in themselves. The eyes grant exceptional clarity in combating illusions, though not to the same extent as the Byakugan. The exceptional detail at which the Sharingan processes visual information extends beyond just viewing chakra. This also allows the wielder to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the wielder, allowing them to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the wielder may be able to see an attack or know it is coming, their body may not always have time to react. The most well known ability of the Sharingan is that it grants its wielder the ability to copy almost any technique they witness. In order to reproduce a copied technique though, the wielder must possess the necessary skill to perform it. Lastly, the Sharingan is capable of inducing hypnosis in others that involves suggesting actions and thoughts. This is usually performed through eye contact.

The Sharingan requires the wielder’s chakra while activated, but being a naturally occurring aspect of their body, most Uchiha who have properly adapted to the dojutsu do not experience significant drains on their chakra levels. Anyone who receives an incomplete set of Sharingan eyes, through theft or transfusion though, must spend more extreme amounts of chakra, both because a single eye is incapable of deactivating, and a non-Uchiha body is not adapted to the drain on their bodies.
Restrictions: Ranks within the Sharingan do not stack, If the Sharingan is active all advanced regeneration is suspended until it is deactivated. Each rank overrides the previous except Mangekyō Sharingan, which does not override Toripuruha Sharingan . The Sharingan upkeep is payed every turn in the Main Phase.





Key to Dokushinha Sharingan
Once per stat battle, or once per role play topic (All rolls made must reflect situations of great emotional stress, and roll may be made no more than 1 time per day [OOC & IC]. A GM may award additional rolls.), this character may roll a D100. If the roll turns up any number with a 4, 5, 6, or 7 in its digits, then they are awarded the Dokushinha Sharingan. This skill cannot be used in the Practice Arena. Upon a successful roll during a stat battle, corresponding Sharingan ranks may be purchased during battle in the phase that the roll took place.

Key to Ninjūha Sharingan
Once per stat battle, or once per role play topic (All rolls made must reflect situations of great emotional stress, and roll may be made no more than 1 time per two days [OOC & IC]. A GM may award additional rolls.), this character may roll a D100. If the roll turns up any number with a 5, 6, or 7 in its digits, then they are awarded the Ninjūha Sharingan. This skill cannot be used in the Practice Arena. Upon a successful roll during a stat battle, corresponding Sharingan ranks may be purchased during battle in the phase that the roll took place.

Key to Toripuruha Sharingan
Once per stat battle, or once per role play topic (All rolls made must reflect situations of great emotional stress, and roll may be made no more than 1 time per three days [OOC & IC]. A GM may award additional rolls.), this character may roll a D100. If the roll turns up any number with a 6 or 7 in its digits, then they are awarded the Toripuruha Sharingan. This skill cannot be used in the Practice Arena. Upon a successful roll during a stat battle, corresponding Sharingan ranks may be purchased during battle in the phase that the roll took place.

Key to Mangekyō Sharingan
Once per stat battle, or once per role play topic (All rolls made must reflect situations of great emotional stress, and roll may be made no more than 1 time per four days [OOC & IC]. A GM may award additional rolls.), this character may roll a D100. If the roll turns up any number with a 7 in its digits, then they are awarded the Mangekyō Sharingan. This skill cannot be used in the Practice Arena. Upon a successful roll during a stat battle, corresponding Sharingan ranks may be purchased during battle in the phase that the roll took place.




Dokushinha/Ninjūha Sharingan activation/upkeep
• Gennin: 10% total chakra •
• Chuunin: 5% total chakra •
• Jounin+: 2.5% total chakra •

Toripiruha Sharingan activation/upkeep
• Gennin: 20% total chakra •
• Chuunin: 10% total chakra •
• Jounin: 5% total chakra •
• Kage/Sennin: 5% total chakra •

Mangekyō Sharingan activation/upkeep
• Gennin: 40% total chakra •
• Chuunin: 20% total chakra •
• Jounin: 10% total chakra •
• Kage/Sennin: 7.5% total chakra •



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Dokushinha Sharingan
The initial state of all Sharingan, the Dokushinha Sharingan is the first step in attaining all the powers that the Sharingan offers its possessor. With the addition of another pupil into the eyes of the wielder, they are capable of perceiving their environment with much greater clarity than before. That clarity, combined with their ability to view chakra allows the the possessor of the Dokushinha Sharingan the abilities to predict the movements of their opponents, defend against the effects of genjutsu, and mimic the abilities of their enemies.
Requirements: Dormant Sharingan; Key to Dokushinha Sharingan [success]


Sharingan Vision – Rank One
Effect: While the Sharingan is active, the wielder’s Accuracy, Evasion, and Concentration statistics are increased by 2x, with ‘x’ being equivalent to the wielder’s level. The value of ‘x’ may never be less than 20. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the wielder targets an opponent whose Speed statistic is 1.5x greater than the wielder’s.
Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.
Cost: -1


Sharingan Focus – Rank One
Effect: While the Sharingan is active, Genjutsu performed by an opponent of equal or lesser rank than the wielder apply 90% of their total damage, effect, and duration (rounded up). This skill may not stack with other skills that reduce the effectiveness of Genjutsu.
Description: The natural ability of the Sharingan to see chakra provides an intuitive wielder with a powerful defense against illusions. The eye can only pick up scant whisps of chakra at early stages of its development. As it matures the Sharingan's aptitude for piercing illusions, and for creating illusions of its own becomes much more noticeable. This ability has often given Sharingan wielders a reputation as some of the most gifted genjutsu practitioners in the world.
Cost: -1


Sharingan Copy – Rank One
Effect: If the Sharingan is active during the Response Phase, the wielder may pay x Chakra, where x is the cost of an unresolved technique. The wielder must roll a 10-sided dice, and on a roll of 1 or 2, the technique may be added to the wielder’s list of known techniques. Techniques added in this way have no Jutsu Point cost. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the wielder does not possess. Techniques with bloodline or clan skill requirements that the wielder does not possess, or techniques that the wielder could not purchase for their standard Jutsu Point cost may not be copied. This skill may be activated 2 times per battle, or 1 time per role-play topic. Activating this skill is a free action.
Description: The power to record and store the details of any technique witnessed is a feat that has long made the Sharingan one of the most coveted kekkei genkai in existence. By simply having their bloodline active, wielders of the Sharingan are able to see the most minute details in the muscles of their foes, identify handseals in mid-combat, and even see the exact patterns of the enemy's chakra. These abilities make Sharingan-wielders impressive copy cats. In it's formative stages, the act of copying a technique is more strenuous on the body, and can produce hit or miss replications, but as the bloodline matures and the wielder becomes more practiced, the ability becomes almost fool-proof.
Cost: -1


Sharingan Reflection – Rank One
Effect: When the wielder successfully utilizes Sharingan Copy against a Taijutsu or Ninjutsu technique, the unresolved technique has a 10% chance of being negated. This is a triggered effect and may only activate 1 time per battle. The wielder consumes their Set-Up and Main Phases on a turn in which this skill activates. The activation of this skill is a free action.
Description: So fast are the reaction times of those who wield the Sharingan, that the brain is capable of quickly responding to incoming threats, and exactly duplicating the attacks of their enemies. In doing so, the wielder is able to match the exact force of the threat and nullify it. At this early stage of the Sharingan, the art of reflection is difficult, and often only performed by luck and instinct.
Cost: -1


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Ninjūha Sharingan
Only with the appearance of the second extra pupil, does the Sharingan eye begin to truly develop its considerable powers. At this stage it is must more difficult for the exemplary vision of the eyes to be bested with speed. The Sharingan's capabilities with chakra and illusions are enhanced to a higher level. At this stage, the eye begins to manifest its own forms of hypnotism. The ability to copy techniques viewed in passing is made easier through the growth, causing less strain on the body of the wielder. Most astoundingly though, the wielder develops the ability to reflect enemy jutsu back to their source.
Requirements: Level 20, Dormant Sharinan; Key to Ninjūha Sharingan [success], Replaces Dokushinha Sharingan


Sharingan Vision – Rank Two
Effect: While the Sharingan is active, the wielder’s Accuracy, Evasion, and Concentration statistics are increased by 2.5x, with ‘x’ being equivalent to the wielder’s level. The value of ‘x’ may never be less than 40. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the wielder targets an opponent whose Speed statistic is 2x greater than the wielder’s.
Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.
Cost: -1


Sharingan Focus – Rank Two
Effect: While the Sharingan is active, Genjutsu performed by an opponent of equal or lesser rank than the wielder apply 80% of their total ghost damage, effect, and duration (rounded up). This skill may not stack with other skills that reduce the effectiveness of Genjutsu. Genjutsu performed by the wielder deal and additional 5% of their total ghost damage, effect, and duration.
Description: The natural ability of the Sharingan to see chakra provides an intuitive wielder with a powerful defense against illusions. The eye can only pick up scant whisps of chakra at early stages of its development. As it matures the Sharingan's aptitude for piercing illusions, and for creating illusions of its own becomes much more noticeable. This ability has often given Sharingan wielders a reputation as some of the most gifted genjutsu practitioners in the world.
Cost: -1


Sharingan Copy – Rank Two
Effect: If the Sharingan is active during the Response Phase, the wielder may pay .8x Chakra, where x is the cost of an unresolved technique. The wielder must roll a 10-sided dice, and on a roll of 1, 2, 3 or 4, the technique may be added to the wielder’s list of known techniques. Techniques added in this way have no Jutsu Point cost. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the wielder does not possess. Techniques with bloodline or clan skill requirements that the wielder does not possess, or techniques that the wielder could not purchase for their standard Jutsu Point cost may not be copied. This skill may be activated 3 times per battle, or 2 times per role-play topic. Activating this skill is a free action.
Description: The power to record and store the details of any technique witnessed is a feat that has long made the Sharingan one of the most coveted kekkei genkai in existence. By simply having their bloodline active, wielders of the Sharingan are able to see the most minute details in the muscles of their foes, identify handseals in mid-combat, and even see the exact patterns of the enemy's chakra. These abilities make Sharingan-wielders impressive copy cats. In it's formative stages, the act of copying a technique is more strenuous on the body, and can produce hit or miss replications, but as the bloodline matures and the wielder becomes more practiced, the ability becomes almost fool-proof.
Cost: -1


Sharingan Reflection – Rank Two
Effect: When the wielder successfully utilizes Sharingan Copy against a Taijutsu or Ninjutsu technique, the unresolved technique has a 20% chance of being negated. This is a triggered effect and may only activate 1 time per battle. The wielder consumes their Set-Up and Main Phases on a turn in which this skill activates. The activation of this skill is a free action.
Description: So fast are the reaction times of those who wield the Sharingan, that the brain is capable of quickly responding to incoming threats, and exactly duplicating the attacks of their enemies. In doing so, the wielder is able to match the exact force of the threat and nullify it. With the appearance of a second tomoe, the ability to reflect attacks becomes more reliable, but still depends greatly on raw instinct.
Cost: -1


160px-Sharingan_Triple.svg.png


Toripuruha Sharingan
For many years it was thought that this rank of the Sharingan was the pinnacle of what could be achieved. Despite this being proven untrue, the Toripuruha Sharingan is still considered a fully mature specimen of the kekkei genkai. As such, it has fully developed strength and range of its abilities. The chakra drain on the wielder is significant, but many who train themselves diligently are capable of keeping this rank of the Sharingan activated almost continuously.
Requirements: Chūnin Rank, Level 40, Dormant Sharingan; Key to the Toripuruha Sharingan [success], Replaces Ninjūha Sharingan


Sharingan Vision – Rank Three
Effect: While the Sharingan is active, the wielder’s Accuracy, Evasion, and Concentration statistics are increased by 3.5x, with ‘x’ being equivalent to the wielder’s level. The value of ‘x’ may never be less than 80. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the wielder targets an opponent whose Speed statistic is 2.5x greater than the wielder’s.
Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.
Cost: -2


Sharingan Focus – Rank Three
Effect: While the Sharingan is active, Genjutsu performed by an opponent of equal or lesser rank than the wielder apply 70% of their total ghost damage, effect, and duration (rounded up). This skill may not stack with other skills that reduce the effectiveness of Genjutsu. Genjutsu performed by the wielder deal and additional 10% of their total ghost damage, effect, and duration.
Description: The natural ability of the Sharingan to see chakra provides an intuitive wielder with a powerful defense against illusions. The eye can only pick up scant whisps of chakra at early stages of its development. As it matures the Sharingan's aptitude for piercing illusions, and for creating illusions of its own becomes much more noticeable. This ability has often given Sharingan wielders a reputation as some of the most gifted genjutsu practitioners in the world.
Cost: -2


Sharingan Copy – Rank Three
Effect: If the Sharingan is active during the Response Phase, the wielder may pay .7x Chakra, where x is the cost of an unresolved technique. The wielder must roll a 10-sided dice, and on a roll of 1, 2, 3, 4, 5 or 6 the technique may be added to the wielder’s list of known techniques. Techniques added in this way have no Jutsu Point cost. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the wielder does not possess. Techniques with bloodline or clan skill requirements that the wielder does not possess, or techniques that the wielder could not purchase for their standard Jutsu Point cost may not be copied. This skill may be activated 4 times per battle, or 3 times per role-play topic. Activating this skill is a free action.
Description: The power to record and store the details of any technique witnessed is a feat that has long made the Sharingan one of the most coveted kekkei genkai in existence. By simply having their bloodline active, wielders of the Sharingan are able to see the most minute details in the muscles of their foes, identify handseals in mid-combat, and even see the exact patterns of the enemy's chakra. These abilities make Sharingan-wielders impressive copy cats. In it's formative stages, the act of copying a technique is more strenuous on the body, and can produce hit or miss replications, but as the bloodline matures and the wielder becomes more practiced, the ability becomes almost fool-proof.
Cost: -2


Sharingan Reflection – Rank Three
Effect: When the wielder successfully utilizes Sharingan Copy against a Taijutsu or Ninjutsu technique, the unresolved technique has a 30% chance of being negated. This is a triggered effect and may only activate 2 times per battle. The wielder consumes their Main Phase on a turn in which this skill activates. The activation of this skill is a free action.
Description: So fast are the reaction times of those who wield the Sharingan, that the brain is capable of quickly responding to incoming threats, and exactly duplicating the attacks of their enemies. In doing so, the wielder is able to match the exact force of the threat and nullify it. The fully matured Sharingan is a much more reliable tool when attempting to negate an incoming threat, and can competently match the force of enemy attacks.
Cost: -1


160px-Mangeky%C5%8D_Sharingan_Madara.svg


18px-Mangeky%C5%8D_Sharingan_Madara.svg. Mangekyō Sharingan | Kaleidoscope Mirror Wheel Eye | 万華鏡写輪眼
The Mangekyō Sharingan is the very peak of the Sharingan's power. So rare is the ability to manifest this stage of the Sharingan, that some once said that it was a myth. It was then believed that to induce the Mangekyō Sharingan, the wielder would have to witness someone very dear to their heart die. The powers presented at this stage, are much greater than even the Toripuruha. The standard abilities of the Sharingan are all available to the Mangekyō Sharingan, but at a state that is beyond comparison to the other stages of the bloodline's evolution. The true power of the Mangekyō Sharingan lies in the abilities unique to it. Each wielder's eyes are different, holding different amazing powers. The use of the Mangekyō Sharingan is a double edged sword though. Extended use will eventually blind the wielder.
Requirements: Jōnin Rank, Level 70, Dormant Sharingan; Key to the Mangekyō Sharingan [success], Does not replace Toripuruha Sharingan.



Sharingan Vision – Rank Four
Effect: While the Sharingan is active, the wielder’s Accuracy, Evasion, and Concentration statistics are increased by 4x, with ‘x’ being equivalent to the wielder’s level. The value of ‘x’ may never be less than 200. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the wielder targets an opponent whose Speed statistic is 2.5x greater than the wielder’s.
Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.
Cost: -3


Sharingan Focus – Rank Four
Effect: While the Sharingan is active, Genjutsu performed by an opponent of equal or lesser rank than the wielder apply 60% of their total ghost damage, effect, and duration (rounded up). This skill may not stack with other skills that reduce the effectiveness of Genjutsu. Genjutsu performed by the wielder deal and additional 15% of their total ghost damage, effect, and duration.
Description: The natural ability of the Sharingan to see chakra provides an intuitive wielder with a powerful defense against illusions. The eye can only pick up scant whisps of chakra at early stages of its development. As it matures the Sharingan's aptitude for piercing illusions, and for creating illusions of its own becomes much more noticeable. This ability has often given Sharingan wielders a reputation as some of the most gifted genjutsu practitioners in the world.
Cost: -2


Sharingan Copy – Rank Four
Effect: If the Sharingan is active during the Response Phase, the wielder may pay .6x Chakra, where x is the cost of an unresolved technique. The wielder must roll a 10-sided dice, and on a roll of 1, 2, 3, 4, 5, 6, 7 or 8, the technique may be added to the wielder’s list of known techniques. Techniques added in this way have no Jutsu Point cost. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the wielder does not possess. Techniques with bloodline or clan skill requirements that the wielder does not possess, or techniques that the wielder could not purchase for their standard Jutsu Point cost may not be copied. This skill may be activated 5 times per battle, or 4 times per role-play topic. Activating this skill is a free action.
Description: The power to record and store the details of any technique witnessed is a feat that has long made the Sharingan one of the most coveted kekkei genkai in existence. By simply having their bloodline active, wielders of the Sharingan are able to see the most minute details in the muscles of their foes, identify handseals in mid-combat, and even see the exact patterns of the enemy's chakra. These abilities make Sharingan-wielders impressive copy cats. In it's formative stages, the act of copying a technique is more strenuous on the body, and can produce hit or miss replications, but as the bloodline matures and the wielder becomes more practiced, the ability becomes almost fool-proof.
Cost: -2


Sharingan Reflection – Rank Four
Effect: When the wielder successfully utilizes Sharingan Copy against a Taijutsu or Ninjutsu technique, the unresolved technique has a 40% Chance of being negated. This is a triggered effect and may only activate 2 times per battle. Activation of this skill is a free action.
Description: So fast are the reaction times of those who wield the Sharingan, that the brain is capable of quickly responding to incoming threats, and exactly duplicating the attacks of their enemies. In doing so, the wielder is able to match the exact force of the threat and nullify it. At the pinnacle of the Sharingan's ability, the wielder reacts so swiftly to enemy threats that reflecting them almost becomes a second nature.
Cost: -1


Sharingan Binding – [Technique]
Effect: The wielder may purchase 1 technique with the 'Hijutsu; Mangekyō Sharingan' Descriptor. This technique may be utilized a total of 10 times. (This number is inclusive of both statistical battles, and role play topics.) Upon reaching 10 uses, the wielder may not utilize the technique chosen by this skill, and all branches of the Sharingan Bloodline have their effects reduced by 50%. If this would reduce the effects of the Sharingan to 0% then the Sharingan may not be activated, and the wielder is considered to be permanently under the status effect 'Blind'. The wielder may only possess as many Sharingan Binding skills as they do functioning Sharingan.
Description: Upon reaching the Mangekyō Sharingan, the wielder’s eyes have fully matured, and with that maturation come the benefits of the secret techniques embedded within each Sharingan, and known only to the wielder. Each Sharingan eye has its own technique hidden within it, and while the Mangekyō stage is active that technique may be utilized almost as effortlessly as breathing, but these techniques come at a high price. Each usage causes pain to the wielder, and with frequency of use, the eye will begin to bleed, and eventually go dim until the eye is left blinded and useless.
Cost: -0


Sharingan Binding – [Technique]
Effect: The wielder may purchase 1 technique with the 'Hijutsu; Mangekyō Sharingan' Descriptor. This technique may be utilized a total of 10 times. (This number is inclusive of both statistical battles, and role play topics.) Upon reaching 10 uses, the wielder may not utilize the technique chosen by this skill, and all branches of the Sharingan Bloodline have their effects reduced by 50%. If this would reduce the effects of the Sharingan to 0% then the Sharingan may not be activated, and the wielder is considered to be permanently under the status effect 'Blind'. The wielder may only possess as many Sharingan Binding skills as they do functioning Sharingan.
Description: Upon reaching the Mangekyō Sharingan, the wielder’s eyes have fully matured, and with that maturation come the benefits of the secret techniques embedded within each Sharingan, and known only to the wielder. Each Sharingan eye has its own technique hidden within it, and while the Mangekyō stage is active that technique may be utilized almost as effortlessly as breathing, but these techniques come at a high price. Each usage causes pain to the wielder, and with frequency of use, the eye will begin to bleed, and eventually go dim until the eye is left blinded and useless.
Cost: -0




160px-Mangeky%C5%8D_Sharingan_Madara_(Et


18px-Mangeky%C5%8D_Sharingan_Madara_(Ete Eien No Mangekyō Sharingan | Eternal Kaleidoscope Mirror Wheel Eye | 永遠の万華鏡写輪眼
The Eternal Mangekyō Sharingan is considered to be a very rare, and unnatural stage that is built off of the mature form of the Sharingan. It was quickly discovered amongst the Uchiha clan that heavy use of the Mangekyō Sharingan would permanently and irrevocably destroy the vision in their eyes. It was through chance that the clan learned of one rare, and chancy way to restore a wielders sight and even bolster their power. By transplanting another pair of Mangekyō Sharingan, a clansmen's eyes would once again see clearly, but only suitable donors would work correctly, most often blood relatives. Several times in the history of the Uchiha clan a member has slaughtered his family in an attempt to regain his sight. While this is considered the final form the Sharingan can achieve, it often comes with a stigma that leads others to avoid the wielder.
Requirements: Sennin Rank, Level 90, Sharingan Transfusion [success], Replaces Mangekyō Sharingan


Sharingan Transcendence – Rank One
Effect: The wielder is considered immune to all negative effects contained within the skill ‘Sharingan Binding’. The activation and upkeep costs of the Mangekyo Sharingan is reduced by 2.5% and all Sharingan skills that have a usage limit may be used 1 additional time per statistical battle, or role-play topic.
Description: The Eternal Mangekyō Sharingan breathes new life into the power of the Sharingan, and increases its usefulness in battle by reducing the strain on the eyes. The costs that are imposed on the body are lessened in this new state, and so the Sharingan is able to function in a more economical and efficient way, granting the wielder a greater longevity on the battlefield.
Cost: -4

Edited by Cellar Door
Changed the header pic
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So, when rolling the die to unlock each stage of the sharingan, is that something you have to do every time you use it? Or does getting s successful roll once once unlock it for the rest of the character's life?

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Cannot copy Clan techniques with bloodline requirement.

Does this mean the Uchiha could potentially copy one of the Nara's shadow techniques, or the Yamanaka's mind-control, since I don't believe either requires a bloodline to use? I don't think it should, if such is the case. Should word it as, 'Cannot copy Clan techniques, or any technique with a bloodline requirement'.

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Only once Zero, after that the ability is unlocked. In this sense it is directly related to canon. An Uchiha does not have their Sharingan until they manifest it in a situation of great duress or emotional stress. (the roll) After that rank manifests though, they are free to use it as any other character with an activated bloodline would.

And Mael, I've editted the bloodline to say that an Uchiha may not copy a technique with bloodline, or skill requirements. That will eliminate the possibility of the Sharingan copying extremely specialized jutsu like Kagemane, Shitenshin, or Baika, along with bloodline techniques like the 32-Palm Strike, or Kaguya clan techs... but I don't feel like it's sensible to deny them from say copying an Umikoi clan water technique just because the Umikoi have a bloodline that lets them be really bad-ass at water. Unless a tech like that specifically designates its necessity for the bloodline, then I feel it falls in the category of jutsu that can be copied.

Edited by Cellar Door
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I can agree with that, but what about other, non-clan associated techniques that require specific skills to use? I don't see much of a problem with the user forgoing such restrictions so long as the Sharingan is active, but you just might want to make a note of that. Same with Taijutsu that require specific fighting styles to use.

 

If reflected, the action deals half unmodified base damage back to its user, the opponent may still use a dodge roll in their next Response Phase as well as a Jutsu or skills to avoid the redirected damage, this character however, is unaffected.

 

Referring to the section in bold, does this mean the original attack targetting the Uchiha is negated?

 

Edited by Maelstrom
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So, I'm just going to throw it out something that has always bugged me about the Sharingan- stat battles are so few and far between on NA that its entirely likely that a character can reach Jounin rank before ever getting into one. There should probably be the option to unlock the Sharingan during RP, even if you limit it to only being able to attempt a couple times in a single thread.

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Are the percentages at the top the upkeep and activation cost?

 

Also, have you considered pricing out each of the ranks separately rather than the "entire eye"? It would allow for more specialized players who maybe only want certain aspects of the bloodline, which could be very interesting role play wise.

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@ Mael: There aren't many personal techs out there that require skills to use, but I guess it would really just be a judgement call, and as far as Taijutsu styles, I don't think that's really necessary. If an Uchiha has memorized how to do a jutsu that's just moving your body, I think it'd be safe to say they could use that one anytime, though Taijutsu without knowing the style would be remarkably poor anyway, because you can't gain or use the charges related to it. And about the redirection thing, yeah, it means the damage to them is negated.

 

@ Nick: Editted.

@ Tony: Upkeep and Activation, and I have and did. The costs of the cumulative rank still matches the cost that the ranks were approved at prior to this resub... soooo, let's not fuck that up please.

Edited by Cellar Door
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Do they lose their respective Setup and/or Main Phases for negating the technique? I don't see it mentioned anywhere. Kinda thinking that whole 'reflecting' deal should be a separate response technique and not just a part of the bloodline.

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I kind of like that the reflect option is directly tied to copying the technique. So, you have to roll a successful copy, and then you've got a 10%/15%/20% of actually negating the attack.

So really, the chances of doing that aren't great, and I think that's the reason Ex had it set up that you don't actually lose your Set-Up and Main Phases afterward. Ninjuuha does, however cost you your other phases.

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Just a few things I wanted to clear up about copy. SO with the toripuhara sharingan you can pay 70% to copy the jutsu, then an additional 75% to have a chance to reflect it? Theres a 9% chance both those rolls would go my way and result in a successful reflection. I think that a failed attempt at either should refund either part or all of the cost for making the attempt, since I could end up paying 145% of the base cost with nothing to show for it. Thats a lot of chakra at jounin level.

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Is anyone actually overseeing this? KC's 'retired.' If either Nick or Megan wants tot ake it over, I'd suggest reposting it.

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Vaguely. I (and Megan) want this new version of the Sharingan approved so that we can roll for our Sharingan unlocks outside of combat during stressful RP situations so there's less of a chance for us to be Jounin without it.

 

That said, CD gave all his clans to Azure, soooo I guess technically this is under his control then.

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And now I will attempt to answer these questions as if I were KC!

 

Copy: It does not use up the entire phase.  I will also want to add in there of when this is done then, and I would say before any dodge rolls.  

 

Reflection: I would say the user may choose when to activate it.  I kind of want to make a stipulation that says a roll for reflection is made in lieu of a dodge roll or jutsu.

 

Binding: Yes, I recall the idea that one technique was tied per eye.

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The Sharingan upkeep is payed every turn in the Loss Phase.

This is not a real Phase, its just for keeping track of numbers. Costs don't actually occur here anymore.

 

more than 1 time per day

OOC or IC day?

 

Upon a successful roll during a stat battle, corresponding Sharingan ranks may be purchased during battle.

Clarify that they must all be purchased at once, at the time of the roll. Would be awkward for them to purchase a few turns later because they decided they needed them? Unlikely, but let's keep it clean.

Activation: It's not explicitly stated, but I would rather not assume on something this high profile. Say that it is activated in the Setup Phase.

Sharingan Vision – Rank One: Approved.

Sharingan Focus – Rank One: Approved.

Sharingan Copy – Rank One: Mostly good, accidentally a word.

 

in this have no Jutsu Point cost.

"in this way have no Jutsu Point cost."

Sharingan Reflection – Rank One: Probably want to make this a free action. As written this means you can't dodge or anything, which would kind of suck and make it nearly unusable. Would rather it have low chance to succeed on average than just be hard to use.

Sharingan Vision – Rank Two: Approved.

Sharingan Focus – Rank Two: Approved.

Sharingan Copy – Rank Two: Same typo.

Sharingan Reflection – Rank Two: See Rank One.

Rank Three's: Same as Rank Two's

Sharingan Vision – Rank Four: That is a lot of bonuses. Even if we only assume on a level 120 character that they have 1900 Accuracy and Evasion, that is +1900 stats, which is a few hundred more than the next closest bonus. The 3.5x from the earlier level is about the top level of what bloodlines give, which is around 1200 at best. As cool as I think it is, it's just a bit too much.

Sharingan Focus – Rank Four: Sure. This is a lot too but since Genjutsu can't be also reduced by a defensive stat this is actually balanced. Unlike Physical damage you can't stack this with Defense to basically negate all effects.

Sharingan Copy – Rank Four: Same typo.

Sharingan Reflection – Rank Four: Approved.

Bindings: Huge fan of this mechanics. Approved.

Sharingan Transcendence – Rank One: Approved.

 

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Was anything changed since my last post? It looks like it but I can't tell when you don't respond to critiques.

 

Since it was clarified as 1 Day OOC I think that is pretty short amount of time, especially since that means it could happen multiple times per single battle. Suggestion:

 

(All rolls made must reflect situations of great emotional stress, and rolls may be made no more than 1 time per day [OOC and IC]. A GM may award additional rolls in a day.)

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