Princess Posted December 26, 2018 Share Posted December 26, 2018 (edited) Inter-dimensional Interference While this terrain is active, all characters receive a -10% chance to dodge (halved for Concentration based attacks). Taijutsu and Ninjutsu techniques have an additional 15% chance to fail, even if they would not naturally have one. Cost: 290 This is made for my Ikiryo clan, the idea is random ghost effects like paranormal activity are distracting, and random bits of detritus fly into people, disrupting their physical techniques while also making safe areas to move into more difficult, which in turn makes dodging harder. It was originally designed to be suuuper clan specific, but it has to go on the mainsite so...ugh...whatever this'll do. Edited December 29, 2019 by Princess 2 Link to comment Share on other sites More sharing options...
PandaMattMatt Posted December 30, 2018 Share Posted December 30, 2018 (edited) I don't mind the effects, but I'm inclined to find a better name than "Haunted". Perhaps "Disrupted Gravity" and flavor it as pockets of wonky gravity? Or are you REALLY REALLY firm on the idea of ghosts doing this stuff? "Cross Dimensional Field" Could also work and still be flavored as ghosts for your purposes and differently for others? Edited December 30, 2018 by PandaMattMatt Link to comment Share on other sites More sharing options...
Princess Posted February 3, 2019 Author Share Posted February 3, 2019 Changed the name, I like your last idea coz it is ostensibly designed for a specific technique I am working on, but yeah we'll make it more open. If it's summons or limbo clones or ghosts or space/time hijjinks, it all fits within now. Link to comment Share on other sites More sharing options...
PandaMattMatt Posted February 19, 2019 Share Posted February 19, 2019 Link to comment Share on other sites More sharing options...
Peregine Posted March 2, 2019 Share Posted March 2, 2019 Approved Link to comment Share on other sites More sharing options...
Toroi21 Posted October 6, 2019 Share Posted October 6, 2019 (edited) For reference to what I'm about to say, here is Terrain rules. Spoiler • 1% reduction to a non-tank stat = 10 Cost Points • 1 unmodified damage per turn = 10 Cost Points • -1% to hit & dodge physical attacks = 10 Cost Points Half this bonus for non-physical attacks, rounded up. • 20% chance to inflict a status effect = x Cost Points (x = Effect CP) • 1% chance for ____ technique failure. = 5 Cost Points My Maths: Spoiler For chance to dodge, you're good ... As 1% times 10 = 10% and 10% is = to 100 cost points But for the technique failure ... 1% times 15 = 15% and 15% = 75 cost points (5 times 15 = 75) this multiplied by two, because there are two types of techniques being affected,(ninjutsu and taijutsu) is makes this equal to 150. Therefore, 100 (reduced chance to dodge)+ 150 (technique failure)= 250 cost points for this terrain in total (Also sorry if I keep infringing upon staff things. I see things and question them, and then I notice things within the Bible... Errr, i mean rules. *Shrugs*) Edited October 6, 2019 by Toroi21 Link to comment Share on other sites More sharing options...
Princess Posted October 9, 2019 Author Share Posted October 9, 2019 The discussion on this was actually held on discord not here, so it makes sense why you don't know about it. There was a discussion about how to class fail chances and the like on terrains, and shifting certain restrictions around, I made a few tweaks to this based off that discussion, but it hasn't wrapped up yet hence why I haven't made any changes to it, and my edit being after both approvals from before invalidates them. Not stepping on any toes man, and good job spotting it, but yeah, you're missing some of the details so just leave this one for now. Link to comment Share on other sites More sharing options...
Toroi21 Posted October 9, 2019 Share Posted October 9, 2019 My bad! I was just looking at it and applying math based on what the rules gave. *shrugs* But if there's a staff discussion about it then I won't infringe! Hope everything turns out cool with this Terrain. Link to comment Share on other sites More sharing options...
Princess Posted December 29, 2019 Author Share Posted December 29, 2019 No movement has happened on the 'melee and ranged' discussion, so I'm gonna push this again. Toroi was almost right with the costing, changes to it did mean it should have gone up in cost, as it now has 250cp worth of effects, but he missed out on the standard 40 cost you need to pay for a terrain in general. So 290. The technique it is going on is now sennin rank, and I could in theory make use of this at jounin as well, but it's locked out of chuunin rank, which is fine by me. Link to comment Share on other sites More sharing options...
Cloudnine Posted May 24, 2020 Share Posted May 24, 2020 Approved Link to comment Share on other sites More sharing options...
Azure Posted January 16, 2021 Share Posted January 16, 2021 Approved. Link to comment Share on other sites More sharing options...
almondsAndRain Posted January 16, 2021 Share Posted January 16, 2021 Approved. Link to comment Share on other sites More sharing options...