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Essence Clone

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Posted

Essence Clone Rules~

(1) Only one Essence Clone may exist at any given time

(2) Essence Clones are distinguishable from the original (variations in body structure and ‘genetics‘ due to the process involved to make them) and will be noted for slightly different hair, eye, and possibly skin color

(3) Essence Clones are distinguishable from human beings, but only too the medically trained or the very keen

(4) Essence Clones may never manipulate Forbidden, Summoning, Construction (clones, terrain, etc.) or any other type of technique that involves giving birth to life, taking it away in an instant, or manipulating some genetic complexity (Including the Celestial Gates and things similar to it)

(5) E. Clones may exhibit Bloodlines equivalent to the first level (IE: Dokushinha Sharingan) but may never acquire an advanced version, and may not access Bloodline Mastery Skills. This can be amended or changed based on a staff decision, especially if a Bloodline does not have balanced or clear levels. In order for an E. Clone to use a bloodline ability, skill or jutsu, the user must have access to it.

(6) E. Clones have an expiration date of one (1) In Game week, but may be voluntarily destroyed at whim of creator. The creator may also extend the life of a clone by another in-game week, but must perform the technique once again. Clone retains all of its memories and physical appearance changes, but is treated as if it was just made at that point. Only the original creator may extend the life of a clone

(7) E. Clones cannot have their genetics (bloodlines included) stolen, as their entire body vaporizes upon death

(8) E. Clones may never aide the creator or any other person in Training, may not teach others Jutsu or skills, and may not interact with player characters in any manner such as this

(9) E. Clones may never 'level up', receive money, experience, or grow in strength

(10) E. Clones may exhibit human feelings such as love, hate, anger, etc. More often than not these manners are along the same lines as the user, though they are not necessarily so

(11) E. Clones may not be healed, or heal (even after battle) unless by a technique made specifically to do so. This is because of the difference in their body structure compared to anything else ever made

(12) E. Clones may not siphon Chakra or Stamina from an opponent

(13) E. Clones may not be copied by any means. To learn the technique one must spend much time dedicated to the technique and train with Alchem Syaoran

(14) E. Clones may only be used during a battle if created in a battle (even just a spar). If an E. Clone who was made outside of a battle is engage within a battle on their own, outside of their control, the battle must be an RP battle. The battle must be monitored by staff to determine the outcome (if it holds any significance)

(15) E. Clones receive ‘fragmented‘ pieces of their owner‘s memory, and when trying to recall memories usually become frustrated and confused. This is caused by the use of ‘imprinted genetics‘ which especially effects memories of the clone

(16) E. Clones obtain copies of all equipment and items a player has on them when the clone is created. These items cannot leave the possession of the clone, and if any items created this way fall into the possession of another, they become vaporized. Any weapons or items of 'legendary' status have all 'legendary' type effects removed and are mere dulled down copies of the original. Staff hold the right to determine what effects are 'legendary' and which are not. Any items acquired by the E. Clone that is not copied from the user will be left on the spot if they die or run out of life

(17) E. Clones may never be revived; they may only be replaced

(18) E. Clones must remain within two (2) miles of their creator, or they instantaneously perish

(19) E. Clones are loyal to their creator, many times seeing them as a father figure, or a brother, depending on the initial mood of the clone

(20) E. Clones can live for up to one (1) in game hour after the death of the creator. During which they slowly start to dissolve. At the end of the hour they cease to exist completely

(21) The E. Clone may not give or receive any bloodline transfusion

(22) E. Clones may not procreate successfully

(23) The E. Clone may never be used in substitution for the user for any skill, jutsu or item effects.

(24) E. Clones may never gain benefits off of a Curse Seal or similar skills (i.e. Curse marks, Tattoos) or appear with them.

Shinzui Bunshin No Jutsu (Essence Clone Skill)

Type: Cloning Kinjutsu (Construction Ninjutsu)

Rank: Sennin [sealing/Forbidden; Unacceptable]

Cost: 1200 Chakra

Damage: N/A

Effects:

-The Essence Clone receives 100% of the user's Tank Stats, and 100% of their remaining stats

-The Essence Clone receives access to all jutsu (unless they do not have the requirements to manipulate them) and the 'first' rank of a Bloodline. (See Rule 5.)

-Essence Clones have access to only non character specific skills, other than the first rank of a Bloodline, and ignore normal clone rules considering 'shared' use of skills per battle with their creator

-User's Ninjutsu stat is considered to be at 25% its normal amount for the turn following the use of this jutsu.

-Please refer to the EC Rules for other information

Description: Perhaps one of the most fabled techniques in the history of the ninja wars, the Essence Clone is the supreme and near perfect replication of a human being, or at least that is what it is believed to be. An essence clone is by no doubt the closest known skill to the perfect human clone, but it comes with inherent flaws that one would expect when you try and create a complicated being. The Essence Clone is closer to the creation of life than it is a simple cloning technique. The high chakra density needed to make such a perfect likeness of the user also causes irregularities with the emotional state and self awareness of the clone. The clone itself, from ‘birth' will see itself as a separate individual and not a simple copy. Often they will even show this in their language, as they call their original ‘father' rather than by their name. The technique was brought back to life, or discovered, by Alchem Syaoran, whom dedicating just under four years to the uncovering of myths or legendary techniques, went to great extents to find a way to make the perfect clones. The end result of his hard study and practice is this, the Essence Clone. After so much work and dedication Syaoran has concluded that it may near be impossible to create an exact clone of one's self, at least for someone of his own limited power he admits. The reason for this is because as you try and create a closer replication of yourself you must also increase the complexity of the clone until it is near human like in workings. As would be expected, with this comes things that are beyond the realm of human knowledge, and quite frankly out of human control. Almost an absolute definition of the 'perfect cloning', it seems that only one clone may be forged at a time, acting as a separate human being. It is very important the remember though that even though it may seem like life birthing, it is merely the highest achievement in an age old technique style that has been used by ninja for hundreds of years. It seems that only Alchem Syaoran has been able to give rise to a skill such as this, and without explicit training, it may not be copied. Due to the requirement of the knowledge that Syaoran has obtained and hidden, without his personal guidance, it is not possible to replicate this skill in anyway. Furthermore, even the Sharingan fails to hold potential of copying this impressive Kinjutsu, as there is only one seal required, the rest requiring a certain type of knowledge...

"The Essence Clones body is a complicated compilation of elements and workings, to create a mocking of a human body. A shell of flesh like material with all necessary circulatory and chakra systems running throughout it make up the main portion of the clone. The flesh of the clone is not living tissue, and thus will not regenerate or heal on its own. The clone itself has no internal organs unless it is necessary for a bloodline ability. The ‘heart' is merely a central area that controls all the passing and pumping of chakra and blood throughout the body, and in actuality does not resemble a heart more than it resembles a pump. Once this shell is created the user will imprint a copy of their genetics upon the clone, which if visible would appear as a seal upon their ‘heart'. This imprint is merely a ‘carbon copy' of the creator's DNA, and within making this copy lies many of the problems that arise in the clone. Because this carbon copy can never be made perfectly, small discrepancies are found in small things, such as physical appearance. Furthermore, when this ‘carbon copy' is placed and sealed upon the clone it becomes distorted slightly, as if being viewed through a bend piece of glass. Overall, it is important to remember that the clone is not a living being, or even being held within a living shell of a body. It is merely a mocking of a body mixed with sealing jutsu to create the closest possible (to my knowledge) copy of a human being short of play God." -Alchem Syaoran

Points: 28

Yes, I have RN's permission to use this. Yes, you may start crying now.

Posted

You brought this back so I can deal with its nightmares? You know what? I know why this never got approved, it was too much like a certain cell phone.

10-11-07_2359.jpg

YES I went there!

Ok, but now to address the Rules of the E. Clone: When one essence clone is replaced by another, the memories experienced by the previous E. Clone will not exist. In regaurds to Rule #11, "All skills inolving regeneration are negated." Just a little addition. Also, in rule #18, since we do not have a system for miles, just say something along the liens of "E. Clone may never be in a different Country/Section of a Country (Within Reason) than the user." Since it probably takes 2 miles in between travel from the Hidden Village to the Capital. But a small settlement outside the Hidden Village would still be applicable. What happens if the user is killed, does the E. Clone disappear then, or after the time limit is up?

Effects: On the dx roll, would the user be included and have the chance to have control over the E. Clone? 'Disloyal' seems to go against that hope.

Is this personal? Any training, like the description hinted to?

Posted
Ok, but now to address the Rules of the E. Clone: When one essence clone is replaced by another, the memories experienced by the previous E. Clone will not exist. In regaurds to Rule #11, "All skills inolving regeneration are negated." Just a little addition.

I ignored this, because it says the clone never gets to regenerate, so skills that increase regeneration would be negated under that wording. No regeneration at all.

Also, in rule #18, since we do not have a system for miles, just say something along the liens of "E. Clone may never be in a different Country/Section of a Country (Within Reason) than the user." Since it probably takes 2 miles in between travel from the Hidden Village to the Capital. But a small settlement outside the Hidden Village would still be applicable. What happens if the user is killed, does the E. Clone disappear then, or after the time limit is up?

I will leave it up to logic for this. Obviously being in a different country or even a different city would be over two miles. I don't think it is necessary to say that. As for dying, I will add in that part.

Effects: On the dx roll, would the user be included and have the chance to have control over the E. Clone? 'Disloyal' seems to go against that hope.

The user is in this. Just because the clone is disloyal doesn't mean it will be loyal to the other ninja there as well. It may as well just attack them instead. So being controlled by the user means that in an OOC sense, IC the clone is just choosing to attack the other ninja.

Is this personal? Any training, like the description hinted to?

As of now I am considering learning this after the time jump later, as it would make sense that it took years of study for Syaoran to make this.

Posted

Alright, this thing is crazy, but as far as it goes; I want to see what the other staff members say. I don't want to fully approve it just yet.

Posted (edited)

I'd like 18 clarified, otherwise it could be abused.

Otherwise I've got no 'real' problem with this in 'essence'; and because of this and the fact I trust your judgment, I've got no real problem approving this.

*Stamp*

Edited by Warr
Posted

I'm inclined to say no because, as alluded to in the description, it's essentially the creation of human life. That's a no-no in my book.

Posted

It's a mastery of elements, and it's also currently only used by one who can bend reality.

So I don't see how/why it couldn't be done, especially if someone can create a clone of themselves out of thin air, and then get memories/thoughts relayed from the clone, or the clone even having thoughts for that matter is possible.

So I'm standing by my approval for this.

Posted
Is there any negative for using this? I thought every forbbiden unacceptable justu there had to be a big draw back for using it.

It's called FORBIDDEN, because it makes people hunt you down and consider you a missing-nin unless a Kage gives you a pardon, and even then it has to be the kage of your country, and you might still not be welcome in others.

=x

Posted

It is a negative, Cho. On top of that this isn't even a skill most people could learn, so I don't know why you're freaking out. I mean it basically gives you an extra pair of hands/duplicate of your character so you can be in a different place.

And you go missing-nin for this, or have a chance of being reviled as much as Orochimaru is.

Posted

I see no problem with a Forbidden Jutsu like this to have any major physical drawbacks. Missing-Nin status is a very big deal and to be hunter by Hunter-Nin for the entirety of your life wouldn't be soo great either.

Seems good to me Cntr, you covered the bases very well in your descriptions.

Posted

Editted, I moved away from RN's original idea of it being a life birthing jutsu to try and clarify that it is indeed just the highest level of cloning known to man. I beg that this technique not be denied because of the moral issues dealing with cloning, as I have made it forbidden for that reason. If we are able to create life through bringing a puppet from the dead then why not have a clone jutsu that just merely seems to create life.

P.S. - I also mentioned in the description that it took Syaoran just under 7 years to create this jutsu, and I plan to stick to that.

Posted

I think the whole idea is good. I mean how hard would it be to create life, when we have jutsus that can bring the dead back, possess others and essentially have immortality. I agree with Warr.

Posted

Kouta's Turn!

#6) Creator may extend the life of the clone By Another In-Game Week

--- Indefinitely can be taken incorrectly by many people. Make sure that you state that it only extends the life by one more week.

#6) While I'm here: Clone retains all of its memories and physical appearance changes, but is treated as if it was just made at that point. Only the original creator may extend the life of a clone

--- Not unless you have insanely high Genjutsu. Memory construction is difficult. I'll accept that if you extend the life of a clone, then it keeps its memory, but if it dies and you make a new one, it is a blank slate.

#9) Erase (Unless created when the user has grown, and thus takes on greater stats)

--- I believe that if it is the same clone, and you extend its life, it should not get any stronger, even if you did. If you make a NEW clone, then it can be stronger than the old version.

#14) E. Clones may only be used during a battle if created in a battle (even just a spar)

--- I'd like to ONLY see them created during battle. It is rather hard to make sure someone keeps track of their chakra usage outside of battle. I'll accept extension out of battle, but I think creation needs to be done in battle.

#16) E. Clones obtain copies of all equipment and items a player has on them when the clone is created. These items cannot leave the possession of the clone, and if any items created this way fall into the possession of another, they become vaporized

--- If they do, then the weapons do not retain special abilities they may have had (except for attributes from the Main Site). I will not abide for any legendary weapons to also be copied using this.

Now, Suggestions and Additions:

--- I'd like to see some kind of exhaustion penalty for using in battle/creating a brand new clone. This is pretty hefty stuff, and can't just be like "Essence Clone!" "Now Giant Metal Dragon Jutsu!" Id like to maybe see a loss of Ninjutsu for X turns, maybe? Or some kind of penalty to dodging abilities? Anything conveying the immense strain that it would cause to create an independent Near-Human Soul.

Posted
Kouta's Turn!

#6) Creator may extend the life of the clone By Another In-Game Week

--- Indefinitely can be taken incorrectly by many people. Make sure that you state that it only extends the life by one more week.

Done

#6) While I'm here: Clone retains all of its memories and physical appearance changes, but is treated as if it was just made at that point. Only the original creator may extend the life of a clone

--- Not unless you have insanely high Genjutsu. Memory construction is difficult. I'll accept that if you extend the life of a clone, then it keeps its memory, but if it dies and you make a new one, it is a blank slate.

Since it is in the rule talking about extending the life of the clone it is implied that its the clone being extended. I never meant for a newly made clone to have memories of an old one.

#9) Erase (Unless created when the user has grown, and thus takes on greater stats)

--- I believe that if it is the same clone, and you extend its life, it should not get any stronger, even if you did. If you make a NEW clone, then it can be stronger than the old version.

Removed, that was poorly written, what I intended is what you just said.

#14) E. Clones may only be used during a battle if created in a battle (even just a spar)

--- I'd like to ONLY see them created during battle. It is rather hard to make sure someone keeps track of their chakra usage outside of battle. I'll accept extension out of battle, but I think creation needs to be done in battle.

Er, what this says is that I can only use a clone to fight if it was created within a battle. So if I make one outside of battle I can only use it for RP purposes, not to fight anyone. Only being able to make it in battle doesn't make much sense RP wise. Of course it would fall upon me to prove that I made it within a battle if I try and use it to fight, and if I cannot then I cannot use it.

#16) E. Clones obtain copies of all equipment and items a player has on them when the clone is created. These items cannot leave the possession of the clone, and if any items created this way fall into the possession of another, they become vaporized

--- If they do, then the weapons do not retain special abilities they may have had (except for attributes from the Main Site). I will not abide for any legendary weapons to also be copied using this.

Fair enough, I will tack that on.

Now, Suggestions and Additions:

--- I'd like to see some kind of exhaustion penalty for using in battle/creating a brand new clone. This is pretty hefty stuff, and can't just be like "Essence Clone!" "Now Giant Metal Dragon Jutsu!" Id like to maybe see a loss of Ninjutsu for X turns, maybe? Or some kind of penalty to dodging abilities? Anything conveying the immense strain that it would cause to create an independent Near-Human Soul.

I dropped this in there...

-User's Ninjutsu stat is considered to be at 25% its normal amount for the turn following the use of this jutsu.

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