Kido Posted February 8, 2006 Posted February 8, 2006 (edited) ~User Data~ -Username: Gornok -Posting: once a day -Time Zone: Eastern Standard Time Name: Kolyma Gornok Village: Suna Clan: Kolyma Bloodline: Kolyma Cleric (The 1st of his kind) [rank 3] Age: 13 ~Appearance~ -Height: 5'5" -Weight: 140 -Tail Length: 5'2" -Hair Color: White -Eye Color: black with red iris -Clothing: Black baggy pants and black vest with an insignia of a golden scorpion over the heart. The vest has openings for his extra set of arms and pants has one for his tail to roam freely. A wears a burgundy robe used by his religious order to hide his arms and tail when he doesn't want to be noticed. -Physical Description: Rough and rugged, maintains a frown most of the time. Doesn't quite know how to act around people because of life of solitude. Tan with short spikey hair. An indention of a scorpion on the small of his back under his skin. A tattoo of a scorpion on the left side of his neck. Four arms joined by the shoulder, a long scorpion tail which he rolls on his back so it doesn't appear from under his robe. On his body are numerous small scorpions attached to his skin with their stingers stuck into him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Story/Background: The Kolyma clan hasn't been the ruler of the religious order named after its creator in centuries. Having been ruled by a council of elders, the clan itself took accepted their role as merchants. Where some praised the clan's decision to fall under the rule of the Kazekage, others deemed the move disgraceful. They deemed the government oppressed the religious sect's goals while squandering resources. Even though the government allowed full exercise of their cannibalistic practices (as long as the prey wasn't a Suna Villager), their access to various bloodlines within the clan were prohibited as they resumed only the research into poisons and their respected antidotes. Kolyma Gornos, the last son of the Kolyma clan became a shinobi. During a mission into the Cloud Village, he was severely injured in a trap and suffered temporary amnesia. A woman from Cloud, Keri Ina, lived in the remote areas of the territory and found Gornos' half dead body by chance. Severely burnt and holding no clan amulet, she took the man in and nursed him back to full strength. It took years before Gornos received his memory back. By that time, he married Ina and worked the fields of their farm. The revelation shook him to the ground, in fear of becoming hunted by the ninja of the village; Gornos left with his pregnant wife in tow to return to the Sand Village immediately before the knowledge became commonplace. They were greeted home with open arms by both the religious sect and the shinobi. Archbishop Mekon, the head speaker of the clan smiled as he saw the remnant of their clan's origin walk into the underground shrine area during their quarterly meetings as Ina was warmed up to as well, the women of the Kolyma clan told their elders of the signs of the Ina's pregnancy in privacy. The council of elders looked at each other eagerly at the prospects which were created by Gornos' return. For the years since Gornos' disappearance, the council had a secret mission to complete; the creation of the clan's own bloodline. Using their extensive knowledge of the scorpion, they started to breed what they called ‘Commander' Scorpions. Not only were these scorpions had a larger brain than the average; their poison was also different. The Kolyma clan has evolved to the point where they have immunity to scorpion venom. Through experimentation with the Commanders, the clan was able to excrete a scent which not only attracts lesser scorpions, but controls the insects like a small army. The venom was tailored to give the clan a greater boost in their ability to regenerate stamina and health than the smaller scorpions, but their greatest hope was that the infected women of the clan would give their offspring the opportunity to develop their bloodline. The mortality rate was low; those who appeared to have special traits died at a rather young age, while others only received scent secretion. Ina's pregnancy gave them yet another opportunity for experimentation. Unknown to Gornos, as he was separated from his wife during a meeting, the ladies of the order introduced Ina to a Commander. The scorpion remained still in her hand as she picked it up, but with a quick jab, he stuck her and jumped away from her. She was fearful about being poisoned, but the ladies applied first aid to her and calmed her down. They informed her that the scorpion wouldn't hurt her; it was made for indoctrination into the clan. Ina didn't feel any harsh effects from the venom, only a bit queasy, but it was designed specifically for the fetus and it effects took hold. Later that night, she told her husband who only confirmed what they said, for he known it to be one of their many traditions since everyone in the clan received the mark, including the Kazekage as a sign of ultimate leadership. When it was time for delivery, Ina became very sick. The poison ran its course, while not infected Ina, it fused the child with its power. Gornos watched as his son was ushered into the world, but his face didn't show his pride. Kolyma Gornok was born with a birth defect; four arms and a scorpion's tail. While others around him rejoiced, Gornos and Ina looked on in horror. The Archbishop called Gornok a miracle, a sign that they were on the right track, but his parents seen him as a monster. As Gornok released the cry of one frightened by the world around him, his parent's tears of grief followed, they wanted no part of him. The Archbishop took full responsibility of the child, paying the parents a dowry suitable for the transaction, and ordered his underlings to transport Gornok to the shrine, his new home. Gornok grew in the underground shrine loved by those around him with the belief that the Archbishop was his grandfather. They also told him that he was the direct descendant to the father of their clan, and those who also bared his name were distant relatives with little ties to the sect. The monks watched the child grow and partake in their ritualistic feedings. He developed the taste of a cannibal early in life, first feeding on the fresh dead of the wandering prey of the desert, then his own kills which he used the venom his body processed. Archbishop Mekon watched with excitement when Gornok exhibited abilities which were only theory decades ago, the genetic memory which was programmed into the Commander was fresh within him. The first holder of the Kolyma bloodline, they gave him his title; Cleric. By the age of 10, Mekon eagerly informed the Kazekage of their triumph. The creation of their sciences and determination, he introduced Gornok during a demonstration of his ability in the shrine. Curious of the child, they met in private where the boy asked him questions about the village, never venturing ten miles close to the main gates. He was invited to attend the academy, which Gornok readily accepted naively. As he packed his bags to learn more about the world away from his sect; the Kazekage and Archbishop watched over the youth with cool observation as they made plans for his future; one that only the Kazekage knows. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Personality: He observes others reactions to learn how to act in certain situations. More comfortable around his pet than with humans, but protective of those he calls friend. Constantly hungry and wants to hunt for 'food'. Likes: Scorpions, Meat, working with metal Dislikes: A general distrust of people, takes a long time for trust to build. Spiders. ~Favorite~ -Food: Any meat -Color: Black, gold, red -Music Genre: Techno -Book Genre: Horror -Hangout: A cave in the base of a mountain in the desert. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ninja Stats Level: 25 TXP: 5008 ~~~Stats~~~~ Health Power: 240 [gifted] 300 Stamina: 260 [-15% to perform jutsu] Chakra: 220 [-15% to perform jutsu] Taijutsu: 280 [gifted] 350 Defense: 200 [+60 - Bloodline bonus] 260 Ninjutsu: 180 Resistance: 200 Genjutsu: 400 Concentration: 200 Speed: 240 [+60 - Bloodline bonus] 300 Accuracy: 400 Evasion: 300 [+60 - Bloodline bonus] 360 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills: Points Remaining: 4 Foolhardy +1 Merciful. +1 Self-Defense +2 ~Positive~ Subtle Elementals (Earth) (Mist) (Fire) -2 The Twisted Colors, -1 Quick Learner (Level 4) -1 Gifted [Taijutsu] [Health] +25% to stat, -2 The Seeing Mind(Level 2): how many times you can ignore the effects of an enemy Genjutsu technique.[2], -2 Genjutsu Shaper (Level 2): Genjutsu will last a post longer [+2], -2 Skill Name: Chakra Flow Bloodline: Description: The user's chakra flow's much more smoothly due to spiritual allignment. Effect: gain 10% of your base chakra every turn. Cost: -5; Must be genin Skill Name: Geokinetic - Diamond Shell [level 4] Requirements: Twisted Colors Description: The outer layer of the jutsu has a diamond skin Effect: Wind attacks to techniques are reduced by -(level x 10) points of damage. After an successful deployment with jutsu, the target's accuracy is reduced by (level x 10) points. Levels: 5 Cost: -1 Skill Name: Geokinetic - Steel Shell [level 3] Bloodline: N/A, owner's permission Requirements: Subtle Elements [Earth], Twisted Colors Description: The outer layer of the jutsu has a steel skin Effect: Lightning attacks to techniques are reduced by -(level x 10) points of damage. Projectile type attacks receive (level x 10) additional points to base damage. Levels: 5 Cost: -1 Skill Name: Geokinetic - Magma Shell [level 2] Bloodline: N/A, owner's permission Requirements: Subtle Elements [Fire], Twisted Colors...Those of originating clans will have to take Subtle Element [Wind] to be able to use the skill since that is it's origin. Description: The outer layer of the jutsu has a volcanic skin Effect: Water attacks to techniques are reduced by -(level x 10) points of damage. If used in conjunction with jutsu attack, burn damage is added , (level x 10) points. Levels: 5 Cost: -1 ~~Skills granted through Bloodline~~ Name: Primal Instincts Description: The fingernails grow into small talons which appear on command (cause bleed damage, -3 dmg/3 turns). Name: Scorpion Awakening Description: Stinger on the Cleric's tail is able to inject poison into opponents system (-6 dmg/turn), the skin is able to absorb 60 points of damage before health points could be taken. Skill Name: Scorpion Stinger Adept Bloodline: Kolyma Requirements: Combat Adept Description: The double edged blade on the end of the user's tail could not only be used as an melee weapon, but in conjunction with regular combos. Effect: The stinger damage is the base of the kunai melee weapon. Name: Cannibal Growth (Level 3) -15% Description: -10% chakra and stamina needed to perform jutsu Requirement: Clan membership, Kolyma Cleric Bloodline Name: Nectar of Scorpion (Level 4) Bloodline: Kolyma Cleric Description: Regenerate Stamina and Health +16/turn. Requirement: Clan Membership, Kolyma Cleric Bloodline Name: Chika Ryokou (underground travel) Description: The user of this gift is able to travel from location to location through the soil twice as fast compared to above ground travel. Restrictions: To be used for travel and transport. In battle, it is to be used in conjunction with a suitable jutsu only. Name: Cleric Dance Description: Accessing the genetic memory of his flesh, he is able to use the three taijitsu dances. Cost: Dance cost x 0.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Academy Jutsus: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Description: Creates illusionary replicas of the user. They are unable to attack or interact with other objects, but can serve as good distractions. Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g. use the claws of a clawed animal, but not to the extent of if you actually were that thing. Damage: None Effects: Change your appearance. Name: Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle. Damage: None Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Other Jutsus: 9 jutsu slot open Hidden Mist Skill (Kirigakure no Jutsu) Type: Genjutsu Rank: Gennin Cost: 20, and 10 every turn afterwards to keep effective. Damage: N/A Effect: Raises your accuracy by 20, decreases enemy accuracy by 20. All eye clans (Uchiha, Hyuuga, any clan with a bloodline involving the eyes) take -40 accuracy. Description: A technique that uses moisture in the air to engulf the opponent in mist. This mist makes it harder for your opponent to see, which gives you more of a chance for a sucessful strike. Name: Achilles Dampener Type: Genjutsu Rank: Gennin Cost: 50 Damage: 15 Ghost Damage Effects: -30 evasion, Hamstrung Effect [Your speed is at 75%, and 10% failure rate is added to all jutsus that involve movement in the Response Phase.] Description: The target is lead to believe there is an excruciating pain in their Achilles tendon, hobbling them momentarily as they try to place the agony out of their mind. Name: Locust Swarm Type: Genjutsu Rank: Gennin Cost: 40 Damage: 10 Ghost Damage Effects: -30 Defense, Distracted Effect [-25% penalty to Evasion.] Description: The target is lead to believe that a horde of locust appeared from behind the user and target him to sting their body mercilessly. The distraction is enough to significantly drop their defenses towards the user as they swat at thin air. Name: Scorpion Assault Type: Genjutsu Rank: Gennin Cost: 45 Chakra Damage: 30 [ghost damage] Effects: Opponent is Tired for 3 turns. - Tired: Speed halved. -10% to Tai damage, -5% to evasion. Description: The target looks at his feet with the belief that they are being attacked by numerous scorpions which are stinging their feet. As they imagine that the user of the jutsu is a good distance away, he believes that he has enough time to deal with the menacing scorpions before dodging the user's attacks, so he concentrates of getting rid of the irritants by his feet while half heartenly evading and attacking. Name: Predator Mindset Type: Genjutsu Rank: Gennin Cost: 50 Chakra Damage: 40 [ghost damage] Effects: Opponent is Scared for 1 turn. -Scared: -5% to damage and -5% to accuracy to hit chance against target Description: The user allows the target to see images of their future as the main course meal of the entity they fear the most. Feeling every tear and puncture that the target imagines in his mind, the muscles react as if they are truly under attack and they hold dear the areas which are attacked as their fears are turned against them and magnified. The image of the animal feeding on the target's body sends them fleeing the user until forced to face them. Name: Wraith Gauntlets Type: Genjutsu Rank: Gennin Cost: 10 to activate, 6/strike Damage: 9 Ghost Damage/strike Effect: Activated in setup phase, the damage is cumulative Description: The user lashes out at the target with more than their pugilistic endeavors. With each blow that lands, the target's mental guard is lowered for a telepathic assault. Oboro Bunshin no Jutsu (Hazy Replications) Rank: Genin Type: Genjutsu Cost: 20 chakra per bunshin, 5 chakra as needed (cannot be reduced, see below) Effect: +5 Accuracy/Evasion per bunshin. (Bunshins that do not go away) Description: As Bunshin no Jutsu, except when a bunshin is hit, the user may spend 5 chakra to keep the bunshin around. Effectively, the nin that hits the bunshin goes right through the bunshins. Name: Hand of Sand Clan: Kolyma Type: Ninjutsu Rank: Gennin Requirement: Must be in desert, wasteland, or fertile ground environments. Cost: 30 Damage: 30 damage. Effect: Range within 10 feet radius, opponent ensnared for 1 turn. Description: A hand erupts out of the ground at the user's request. The technique could be used in two ways; he could cause a hand made out of sand from the earth to grab the opponent and crush him, or as a defensive measure, using the hand as a shield against incoming attacks, able to withstand +30 damage. Name: Scorpion Kunai Bloodline: Kolyma Cleric Type: Ninjutsu Rank: Gennin Cost: 10 Damage: 10 damage per kunai. Effects: Description: The user converts a scorpion into a kunai by using chakra. The blade is stronger than the regular kunai. The user could shoot kunai as projectile or use as melee weapon. Name: Nendo no Sasori Samurai (Scorpion Clay Soldier) Bloodline: Cleric Type: Ninjutsu Rank: Gennin Requirements: Subtle Elements [Earth], 1 turn incubation Cost: 80 Description: Through the symbiotic bond the user shares with the scorpions, they are able to create a body of armor which resembles the appearance of their master. The mimicry is near perfect, for the scorpions are unable to mold chakra to perform any Ninjutsu/Genjutsu techniques, only regular and Taijutsu attacks that the user learned. Effects: The scorpion brood receives 1/3 of the user's stats with sealed Ninjutsu and Genjutsu stats. The Brood may use any unsealed jutsu attacks known by the user. Restriction: Brood are not allowed to use any jutsu in creation of another being. Name: Mist Type: Aqua Dragoon Type: Ninjutsu Rank: Genin Cost: 15 per dragon Damage: 15 each Effects: Multi-Hit Attack (MAX= 4 DRAGONS) - You summon 1-4 dragons from your chakra. Description: Rising out of your body come X(X being the number of dragons you conjure) watery dragons, slamming at your opponent for 15 damage each. Name: Wind - Typhoon Kunai Type: Taijutsu Rank: Gennin Cost: 40 (max: 4) Damage: 20 + base weapon damage Description: The user generates a turret of wind around his fist with a small weapon inside which spins at a high velocity. The weapon is then launched at a rate double it's normal speed as the rotation acts like a drill past nominal defenses. Effects: (Multi- Attack Jutsu), Target's defense and evasion bonus is cut by -10 points. Name: Windwalker Type: Ninjutsu Rank: Gennin Cost: 20, 10 to maintain Damage: N/A Effects: +20 to Evasion, usable at setup phase Description: The user creates buffets of wind under their feet and walks on the pockets of air created. The technique leaves neither footprints nor scent traces to track user. The technique also heightens the user's evasive measures. Restriction: Requires surface (solid, liquid, or with more density than oxygen) for air to act as cushion against. Bloodline Enabled: Cleric Dances ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Armor: -Head: Village Amulet is worn as belt buckle -Neck: A black diamond amulet (Genjutsu Amplifier) -Body: -Waist -Forearm(s): -Hand(s): -Thigh(s): -Calve(s): -Feet: Weapons: -Main Weapon: -Sub Weapon: -Un-equipped Slot one: -Un-equipped Slot two: -Un-equipped Slot three: Items-- -Pouch: 50+3 Shuriken, 13 Kunai, and/or 4 Needles -Items in Vault: Nothing -Money on hand: $380 Animals~~ Two Commander Scorpions he calls Nubi & Nabu. They resides in a pouch created in the shell system under his skin in his back. ~Update Log~ Character Approval: 2/28/06 Arashi, Tanthiel, Khaos Leveled up: Training in Mulit-partner Kage training Exp Earned: 303 ~Money Log~ (how much money you spent, when, and who approved it) ~Battle Log~ Wins: 1 Losses: 0 Draws: 0 ~Mission Log~ Rank D: 5 Rank C: 1 Rank B: 0 Rank A: 0 Rank S: 0 Edited July 9, 2006 by Gornok
Guest kuratg Posted February 8, 2006 Posted February 8, 2006 (edited) Ghack! Space out your history bro', my eyes hurt just looking at it. >< I would suggest that you take "(Check out the technique page)" that out of the application and remove "(Checkout the General Skills page) (you start off with +2 points)" after you've put in your skills. If you don't know how to figure your skills or which to choose from, PM someone and I'm sure they'll be willing to help you decide which are good for your character. ^-^ EDIT: Wait...Now that I look back on your character sheet, you've got one too many jutsu. XD Wait some more, are those techniques you have on your sheet even approved? If they're not, you'll have to get them approved before sticking them in your application. If you can't get them approved the webbie has lots of jutsu your lil' genin here can take from Sunakagure. Edited February 8, 2006 by kuratg
Kido Posted February 8, 2006 Author Posted February 8, 2006 I thought it said that you could have 2 normal and 1 created jutsu? or did it meant 1 created and 1 normal.
Rei Posted February 8, 2006 Posted February 8, 2006 An entire section of your sheet is missing. You may have any combination of created and pre-made as long as it equals two.
Kido Posted February 8, 2006 Author Posted February 8, 2006 (edited) An entire section of your sheet is missing. You may have any combination of created and pre-made as long as it equals two. <{POST_SNAPBACK}> Thanks Still working on the worksheet. Edited February 8, 2006 by Gornok
Rei Posted February 8, 2006 Posted February 8, 2006 -Main Weapon: khopesh sword-Sub Weapon: Scorpion tail (chain whip) - Animals-- A large scorpion he calls Nubi The hell are these? You don't add items to your sheet they must be purchased before added and used. Personality: Reframe from using a single word to describe one of his personal traits. It's far to broad and leaves little for people to work with. Physical Description: Flat
Rei Posted February 8, 2006 Posted February 8, 2006 (edited) Hell no! NO one gave you permission to use the Kaguya bloodline and it's locked so no chance. Edited February 8, 2006 by Rei
Kido Posted February 9, 2006 Author Posted February 9, 2006 I see your point, need to rework the history and make a LOT of changes, Thanks
Kido Posted February 10, 2006 Author Posted February 10, 2006 How do my skills and jutsus match? and I saw a skill which you need to create a bloodline for, is that still active?
Guest Azrael Posted February 17, 2006 Posted February 17, 2006 (edited) hey there... ur scorpion clan seems cool, i to have developed a scorpion based suna clan but had no idea you were developing one when i made it. Well have a look at my clan, I finished it just before yours. I feel our clans differ somewhat but if you liek we can work together to produce an even greater scorpion based clan. its your call really. I feel that both clans can exist but regarding scorpion control they are really similar, so maybe we might need to work together. It's up to you, just thought i;d let you know... Edited February 17, 2006 by Azrael
Rei Posted February 17, 2006 Posted February 17, 2006 Combat Adept: You current have rank one, remove rank two. Please ask creator before stealing his/her skill. Azrael, keep such comments to PM.
Kido Posted February 17, 2006 Author Posted February 17, 2006 (edited) I just requested permission...and received it from Jake. I could use the skill. Edited February 18, 2006 by Gornok
Arashi Posted February 19, 2006 Posted February 19, 2006 You have only 495 stats. Your BG is very... weird... First of all, the "hokage in Suna" is the kazekage. And second, There aren't different families with different surnames in the clans. I'm really tired, so I will take a look on this tomorrow.
Arashi Posted February 26, 2006 Posted February 26, 2006 Oh, sorry... completely forgived about this topic... Approved (you need 3 approvals)
Kido Posted February 28, 2006 Author Posted February 28, 2006 I need two more approvals review for approval please
Kido Posted March 1, 2006 Author Posted March 1, 2006 I'm in like Tony Flynn racing for the win...Transfer me to my new home
Kido Posted March 13, 2006 Author Posted March 13, 2006 (edited) Approved Techniques for Kolyma: http://ninja-academy-online.invisionzone.c...?showtopic=8086 Name: Sand Type: Scorpion Kunai Clan: Kolyma Type: taijutsu Rank: Gennin Cost: -10/kunai Damage: 10 damage per kunai (max: Gennin: 4 kunai) Description: The user converts a scorpion into a kunai by using chakra. The blade is as strong as steel. The user could shoot kunai as projectile or use as melee weapon. Name: Bed of thorns Clan: Kolyma Type: Genjitsu Rank: Gennin Requirement: Must be in either desert or fertile ground. Cost: 20, -6 stamina to keep active per round Range of 8 feet Damage: -30 drain on stamina while within range. Effect: Individuals within the range of the jutsu receive -15 drain to their stamina stats. The effects remain for the max of 3 rounds when they move outside of the perimeter. Description: The perimeter around the user is a trap. An army of scorpions which follow the holder of the bloodline form an octagon under the ground and let their tails emerge from the ground and in the air, giving the appearance of a small needles and injecting their venom into the opponent as he stays within the the jutsu's octagon area. Name: Hand of Sand Clan: Kolyma Type: Ninjutsu Rank: Gennin Requirement: Must be in desert, wasteland, or fertile ground environments. Cost: -25 Damage: N/A only for defense/binding opponent. Effect: Range within 10 feet radius, opponent ensnared for 1 turn. Description: The user uses the technique in two ways; he could cause a hand made out of sand from the earth to grab the opponent, exposing only the feet and head. This technique could also be used as a defensive measure, using the hand as a shield against incoming attacks, able to withstand +20 damage. Cleric Dances Name: Kolyma ginga one Clan: Kolyma Type: Taijutsu Rank: Gennin Cost: 40 Base Damage: 40 dmg Description: Spinning kick to the knee with tail targeting that side of ribcage. Reversing the spin, the user uses his opposite hand for shop strikes to neck and other side of ribs. Name: Kolyma ginga two Clan: Kolyma Type: Taijutsu Rank: Gennin Cost: 50 Base Damage: 50 dmg Description: A handstand spin with legs spread and one set of arms extended, four blows from the rotating limbs ending with a club blow with the tail to the head. Name: Kolyma ginga three Clan: Kolyma Type: Taijutsu & Ninjutsu Rank: Gennin Cost: 30 + 30 chakra Base Damage: 60 Description: The user fires 10 smaller scorpion kunai towards his opponent using all four arms with blinding speed while doing the ginga. Approved 3/17/06 http://ninja-academy-online.invisionzone.c...?showtopic=8328 Name: Sasori kujiku (Scorpion Crush) Type: Ninjutsu Requirements: Chika Ryokou, Subtle Elementals (Earth) Rank: Gennin Cost: 30 (limit: 3) Damage: 30 Effects: Their body is encased in layers of earth, which causes damage from being crushed. The target uses his resistance stat instead of defense while computing damage. If done as a counterattack measure in conjunction with Chika Ryokou, the sucessfull dodge roll on the incoming attack will serve as the activation of this counter with an additional tech cost of + 10 chakra. Description: The user sinks into the ground as the surface under the opponent's feet are caught in a batch of quicksand and sinks rapidly. When they reach the bottom of the pit, their body is covered in layers of solid earth. Since the user is underground with the target, the user is unable to attack the target as long as he is held within the jutsu. Restrictions: Counter could only be activated during a taijutsu and Ninjutsu attacks. Name: Sasori Tomb (Scorpion Tomb) Type: Ninjutsu Requirements: Chika Ryokou, Subtle Elementals (Earth), Sasori Haka Rank: Chunnin Cost: 80 (Limit 4) Damage: 100 Dmg Effects: Their body is encased in layers of earth, which causes damage from being crushed. The target uses his resistance stat instead of defense while computing damage. If done as a counterattack measure in conjunction with Chika Ryokou, the sucessfull dodge roll on the incoming attack will serve as the activation of this counter with an additional tech cost of + 10 chakra. Description: Like the Sasori Haka, the user sinks into the ground as the opponent is sucked into a pool of quicksand and their body is encased in layers of earth. When they reach the bottom of the pit, their body is covered in layers of solid earth laced with the user's chakra. Since the user is underground with the target, the user is unable to attack the target as long as he is held within the jutsu. Restrictions: Counter could only be activated during a taijutsu and Ninjutsu attacks. Name: Arms of Sand Type: Ninjutsu Rank: Chunnin Cost: 80 (Max: 3) Damage: 100 dmg Requirements: Hand of Sand, Subtle Elements Restrictions: Must be where user has access to the ground. Effects: When arms are not used in unison, the strength of arms are halved [50 dmg each]. Could be used as a counter attack if user holds [underground travel] skill. If roll for dodge sucessful, the move could be automatically used with an addition of 10 chakra to cost. Description: The user is able to create two giant hands out of the minerals in the ground. Could be used for offense as well as defense, absorbing all attacks except genjutsu up to the damage max. Approved 3/22/06 Sand Weapon Techs Name: Wind - Typhoon Kunai Type: Taijutsu Rank: Gennin Cost: 40 (max: 4) Damage: 20 Description: The user generates a turret of wind around his fist with a small weapon inside which spins at a high velocity. The weapon is then launched at a rate double it's normal speed as the rotation acts like a drill past nominal defenses. Effects: (Multi- Attack Jutsu), Target's defense and evasion bonus is cut by -10 points. Name: Wind - Vortex Asphyxiation Type: Genjutsu Rank: Gennin Cost: 40 Damage: 60 Ghost Damage Description: The vortex of a tornado is inverted and positioned around the target's head, sucking all of the available oxygen from their lungs. Effects: Name: Wind - Typhoon Cannon Type: Taijutsu Rank: Chunnin Cost: 100 (max: 8) Damage: 100 Description: The user generates a turret of wind around his fists with up to 2 small weapons per hand which spins at a high velocity. The weapon is then launched at a rate quadruple it's normal speed as the rotation acts like a drill past nominal defenses. Effects: (Multi- Attack Jutsu), Target's defense and evasion bonus is cut by -20 points. Approved 3/25/06 Suna Weapon Techs 2 Name: Whirlwind Shredder Type: Ninjutsu Rank: Gennin Cost: 30 Damage: 30 + base weapon damage Restrictions: only 1 small weapon per hand Description: The user generates the chakra of his body to act on the wind and spin him at a high velocity with his weapons in his hand. At the peak velocity of the rotation, the user's body is sent at the target where the weaponry in hand as well as the collision with the target does damage. Name: Hurricane Shredder Type: Ninjutsu Rank: Chunnin Cost: 60 Damage: 90 + base weapon damage Restriction: only 1 weapon per hand, up to medium rank Description: The user generates the chakra of his body to act on the wind and spin him at a high velocity with his weapons in his hand. At the peak velocity of the rotation, the user's body is sent at the target where the weaponry in hand as well as the collision with the target does damage. Name: Tornado Shredder Type: Ninjutsu Rank: Jounnin Cost: 100 Damage: 200 + base weapon damage Restriction: only 1 weapon per hand of any rank and all weaponry found on ground from the battle's start. If used more than once in the battle, from the period not covered in it's last usage. Description: The user generates the chakra of his body to act on the wind and spin him at a high velocity with his weapons in his hand. The winds are so great that the weapons in the immediate area are picked up in the rotation as well. At the peak velocity of the rotation, the user's body is sent at the target where the weaponry in hand and in the rotation, along with the the uder collides with the target for damage. Scorpion Mindgames Name: Predator Mindset Type: Genjutsu Rank: Gennin Cost: 50 Chakra Damage: 40 [ghost damage] Effects: Opponent is Scared for 1 turn. -Scared: -5% to damage and -5% to accuracy to hit chance against target Description: The user allows the target to see images of their future as the main course meal of the entity they fear the most. Feeling every tear and puncture that the target imagines in his mind, the muscles react as if they are truly under attack and they hold dear the areas which are attacked as their fears are turned against them and magnified. The image of the animal feeding on the target's body sends them fleeing the user until forced to face them. Name: Scorpion Assault Type: Genjutsu Rank: Gennin Cost: 45 Chakra Damage: 30 [ghost damage] Effects: Opponent is Tired for 3 turns. - Tired: Speed halved. -10% to Tai damage, -5% to evasion. Description: The target looks at his feet with the belief that they are being attacked by numerous scorpions which are stinging their feet. As they imagine that the user of the jutsu is a good distance away, he believes that he has enough time to deal with the menacing scorpions before dodging the user's attacks, so he concentrates of getting rid of the irritants by his feet while half heartenly evading and attacking. Approved 4/8/06 Scorpion Armada Name: Nendo no Sasori Samurai (Scorpion Clay Soldier) Bloodline: Cleric Type: Ninjutsu Rank: Gennin Requirements: Subtle Elements [Earth], 1 turn incubation Cost: 80 Description: Through the symbiotic bond the user shares with the scorpions, they are able to create a body of armor which resembles the appearance of their master. The mimicry is near perfect, for the scorpions are unable to mold chakra to perform any Ninjutsu/Genjutsu techniques, only regular and Taijutsu attacks that the user learned. Effects: The scorpion brood receives 1/3 of the user's stats with sealed Ninjutsu and Genjutsu stats. The Brood may use any unsealed jutsu attacks known by the user. Restriction: Brood are not allowed to use any jutsu in creation of another being. Name: Nendo no Sasori masuraoi (Scorpion Clay Warrior) Bloodline: Cleric Type: Ninjutsu Rank: Chunnin Requirements: Subtle Elements [Earth], 1 turn incubation Cost: 160 Description: Through the symbiotic bond the user shares with the scorpions, they are able to create a body of armor which resembles the appearance of their master. The mimicry is near perfect, for the scorpions are unable to mold chakra to perform any Genjutsu techniques, only Nijutsu and Taijutsu attacks that the user learned. Effects: The scorpion brood receives 1/2 of the user's stats with sealed Genjutsu stats. The Brood may use any unsealed jutsu attacks known by the user. Restriction: Brood are not allowed to use any jutsu in creation of another being. Name: Nendo no Sasori Kemono (Scorpion Clay Predator) Bloodline: Cleric Type: Ninjutsu Rank: Jounin Requirements: Subtle Elements [Earth], 1 turn incubation Cost: 240 Description: Through the symbiotic bond the user shares with the scorpions, they are able to create a body of armor which resembles the appearance of their master. The mimicry is perfect, able to mold chakra to perform any techniques the user learned. Effects: The scorpion brood receives 1/2 of the user's stats. The Brood may use any techniques known by the user. Restriction: Brood are not allowed to use any jutsu in creation of another being. Name: Achilles Dampener Type: Genjutsu Rank: Gennin Cost: 50 Damage: 15 Ghost Damage Effects: -30 evasion, Hamstrung Effect [Your speed is at 75%, and 10% failure rate is added to all jutsus that involve movement in the Response Phase.] Description: The target is lead to believe there is an excruciating pain in their Achilles tendon, hobbling them momentarily as they try to place the agony out of their mind. Name: Locust Swarm Type: Genjutsu Rank: Gennin Cost: 40 Damage: 10 Ghost Damage Effects: -30 Defense, Distracted Effect [-25% penalty to Evasion.] Description: The target is lead to believe that a horde of locust appeared from behind the user and target him to sting their body mercilessly. The distraction is enough to significantly drop their defenses towards the user as they swat at thin air. Name: Wraith Gauntlets Type: Genjutsu Rank: Gennin Cost: 10 to activate, 6/strike Damage: 9 Ghost Damage/strike Effect: Activated in setup phase, the damage is cummulative Description: The user lashes out at the target with more than their pugilistic endeavors. With each blow that lands, the target's mental guard is lowered for a small telepathic assault. Name: Windwalker Type: Ninjutsu Rank: Gennin Cost: 20, 10 to maintain Damage: N/A Effects: +25% to Evasion Description: The user creates buffets of wind under their feet and walks on the pockets of air created. The technique leaves neither footprints nor scent traces to track user. The technique also heightens the user's evasive measures. Restriction: Requires surface (solid, liquid, or with more density than oxygen) for air to act as cushion against. Name: Pummeling Pistons Type: Taijutsu Requirements: 4 arms, whether physical limbs or elemental tendrils. Rank: Gennin Cost: 50 Damage: 50 Effects: 10 blows Description: The user restrains the target with one set of arms from behind in the full nelson while using the other set to deliver 10 rapid punches to the target's ribs, kidney, liver, and smaller back region. Learned: 4/12/06 http://ninja-academy-online.invisionzone.c...ndpost&p=115146 Oboro Bunshin no Jutsu (Hazy Replications) Rank: Genin Type: Genjutsu Cost: 20 chakra per bunshin, 5 chakra as needed (cannot be reduced, see below) Effect: +5 Accuracy/Evasion per bunshin. (Bunshins that do not go away) Description: As Bunshin no Jutsu, except when a bunshin is hit, the user may spend 5 chakra to keep the bunshin around. Effectively, the nin that hits the bunshin goes right through the bunshins. Edited April 12, 2006 by Gornok
Kido Posted March 13, 2006 Author Posted March 13, 2006 (edited) Approved skills for Kolyma: http://ninja-academy-online.invisionzone.c...?showtopic=8159 Name: Chika Ryokou (underground travel) Description: The user of this gift is able to travel from location to location through the soil twice as fast compared to above ground travel. As long as there aren't any water elements between both locations, the shinobi would disappear and emerge into the ground in seconds without a trace. Able to use this as a counterattack measure with a suitable jutsu. Requirement: Subtle Elements involving Wind/Earth/Grass Restrictions: To be used for travel and transport. In battle, it is to be used in conjunction with a suitable jutsu only. Cost: -2 http://ninja-academy-online.invisionzone.c...?showtopic=8089 Name: Cannibal Growth Description: The Kolyma Clan feeds on the dead bodies that were murdered through their poison. The poison maintains the targets chakra circulatory system, allowing the members to permanently channel less chakra and stamina per jutsu by 5 points for each feeding. Since it takes time for the user's body to adapt its new bounty, their system grows once every three levels regardless of the amount they feed. Requirement: Clan membership, Kolyma Cleric Bloodline Cost: Gennin: -2 Name: Consciousness of humanity Description: The urge of the Cleric's hybrid nature creates a constant internal war for those who wish to remain in human society. The Cleric has to resist the hunger of targeting even his teammates. As the user grows in experience and maturity, it costs the Cleric in resistance. Until the Cleric reaches the rank of Sennin, the urge will remain. Gennin: -30% of resistance stat Chunnin: -20% of resistance stat Jounin: -10% of resistance stat Requirement: Clan Membership, Kolyma Cleric Bloodline Cost: +2 Name: Nectar of Scorpion Bloodline: Kolyma Cleric Description: The user is not only immune to scorpion venom, but they also regenerate health and stamina while exposed to it by +4/turn. Requirement: Clan Membership, Kolyma Cleric Bloodline Cost: -2 http://ninja-academy-online.invisionzone.c...t=0#entry106381 Skill Name: Scorpion Stinger Bloodline: Kolyma Description: The double edged blade on the end of the user's tail could be used as an melee weapon. Effect: The stinger is of kunai length with equal damage, uses the same formula as the kunai when used as a melee weapon, with taijutsu as the mod. Restriction: Level 5 weapon rules (melee Kunai) govern usage of stinger. Cost: -1 Skill Name: Scorpion Poison Stinger Bloodline: Kolyma Requirements: Scorpion Stinger, Combat Adept Description: The level 5 weapon gains the poision attribute to its attack. Effect: The stinger has kunai base damage and uses the same formula as the kunai when used as a melee weapon. Opponent rolls a 1d20. If they get lower than a 10 they are poisoned. A poisoned person takes 5 damage a turn for 5 turns. Not cumulative. Cost: -1 Skill Name: Scorpion Stinger Adept Bloodline: Kolyma Requirements: Scorpion Stinger, Combat Adept Description: The double edged blade on the end of the user's tail could not only be used as an melee weapon, but in conjunction with regular combos. Effect: The stinger is of kunai length with equal damage, uses the same formula as the kunai when used as a melee weapon, with taijutsu as the mod. Cost: -1 Edited March 25, 2006 by Gornok
Kido Posted March 16, 2006 Author Posted March 16, 2006 (edited) Completion of D rank mission: $25 & 100 EXP Attained level 3 Gained 50 chakra from Jounin Completion of D Rank Mission: $25 & 100 EXP Attained level 4 Completion of D Rank Mission: $25 & 100 EXP Attained level 5 Completion of D Rank Mission: $25 & 100 EXP Attained level 6 34 EXP after tech training Attained level 7 118 EXP on training thread Attained level 8 204 EXP on training thread Attained level 10 50 EXP from partner training. 112 Exp from training Attained level 11 84 Exp from 2 partner training 144 EXP from partner training Attained level 12 212 Exp through partner training thread Attained level 13 Experience through winning battle plus training Attained level 14 170 Experience through training Attained level 15 206 EXP Training in multi-partner thread 4/23/06 attained level 16 188 EXP Training in Multi-partner thread attained level 17 700 Exp from mutli-partnered, Kage training thread Attained level 21 560 Exp attained through multi-partnered Kage training Attained level 22 400 Exp attained through multi-partnered Kage training Attained level 23 264 Exp Trainin in Mulit-partner Kage training Attained level 24 308 Exp attained through multi-partnered Kage training Attained level 25 Edited July 5, 2006 by Gornok