Terrick Sukrai Posted September 7, 2009 Posted September 7, 2009 (edited) Weapon Name: Daikyu Weapon Type: Longbow Size: Large Level: 1 Special: You can use multiple kinds of ammunition for this weapon, so long as the ammunition type is 'arrow' Description: This two-meter tall bow is made of laminated bamboo, wood and leather, and is assymetrical in design, with the grip placed a third of the way down the bow. This type of bow is supposedly used better on horseback than on foot. Cost: $30 Weapon Name: Hankyu Weapon Type: Bow Size: Medium Level: 1 Special: You can use multiple kinds of ammunition for this weapon, so long as the ammunition type is 'arrow' Description: This shorter bow was made for archers on the move in cramped confines, such as forests and mountain passes. It does not have as long a range as the Daikyu, but is still accurate for nearly a mile. Cost: $15 Weapon Name: Ya Weapon Type: Arrow Size: Small Damage: 2 Special: These can be collected again using the Gather skill, but any attributes given to the Ya are consumed in the usage, and thus are eliminated from the Ya. Description: This is the basic arrow for the Daikyu and Hankyu bows. 1 meter in length, traditional ya are made from natural materials: the shafts from yadake bamboo, the nocks are carved from bamboo or horn, the feathers come from birds, often eagles, or hawks, and they have a conical iron tip. The feathers also are larger than western style flights. Cost: $1 Weapon Name: Signal Arrow Weapon Type: Arrow Size: Small Damage: N/A Special: These arrows can be used to communicate with other characters in other threads within the forum, provided that they are in the same village/countryside/forest that the other is in, subject to Admin/Mod discretion. Note that this message is not actually talking or a written message, but instead similar to a flare going off. Different pitches of sound made by the arrow can be used for different signals. Description: Kabura-ya (鏑矢), also called kōshi (嚆矢), were Japanese arrows which whistled when fired and were used in ritual archery exchanges prior to formal medieval battles. The sound was created by a specially carved or perforated bulb of deer horn or wood attached to the tip. In English, these are often called "whistling-bulb arrows", "messenger arrows", or "signal arrows." Kabura literally translates to "turnip", and thus the Japanese term technically means "turnip-shaped arrows." In battle, kabura-ya would be fired before a battle, to alert the enemy. The whistling sound was also believed to chase away evil spirits, and to alert friendly kami to lend their support. The arrows would also be sold at Shintō shrines as good luck charms, particularly around New Year's Day; simply carrying a kabura-ya is meant serve as a ward against evil spirits. Though unfortunately, it doesn't work against major demons like the Biju. Alternately, some modern-day practictioners add colored explosive tags to produce different visual signals, or slow-burning ones that can light up a battlefield. Cost: $5 *Credit to Wikipedia for info* Bow determines base damage, arrows deal additional damage depending on its type. Combine the two (with modifiers) to determine the total damage dealt in an attack. (Multiple attacks per round still cause this to divide, but arrow damage is added to each shot seperately) Edited January 19, 2010 by Terrick Sukrai
Rhapsody Posted September 7, 2009 Posted September 7, 2009 Hi. You stole the signal arrow description from Wiki. You could at least have the decency to reword it.
Terrick Sukrai Posted September 7, 2009 Author Posted September 7, 2009 (edited) I'll admit it... At least you know it's accurate then, no? I'll reword it at least for you then, and I've given credit. Edited September 7, 2009 by Terrick Sukrai
Terrick Sukrai Posted September 20, 2009 Author Posted September 20, 2009 Is it one more, or two more apps I need?
Azure Posted September 20, 2009 Posted September 20, 2009 Large Weapon Bow; $30 Medium Weapon Bow; $15
cntrstrk14 Posted September 21, 2009 Posted September 21, 2009 I'm curious, since we don't have a set of rules for "loaded" ammunition and ranged weapons. How does the damage for a bow work? Is it the normal damage for a weapon of the size and level plus a bonus damage for the arrow use? Then is the amount of shots fired still dependent on the size of the bow and rank of the user?
Terrick Sukrai Posted September 21, 2009 Author Posted September 21, 2009 Truthfully, I kinda assumed that the weapon determined the base damage, while the ammunition would allow for things to be attached, like say, an explosive tag or poison. Also, since different ammo could be used for different abilities, it would mean that one didn't have to really worry about paying a huge price for an ability only sparingly used. Such an ability can be placed on a consumable arrow at far cheaper a price than as a permanent ability on a bow. On the flip side of that, an ability paid to attach to the bow would count all the time, giving the ability to the arrows used as well. Also, yes, amount of shots is still dependent on bow size and rank, indicating level of skill/speed with the appropriate weapon.
Maelstrom Posted January 18, 2010 Posted January 18, 2010 So this does damage based on the level of the bow as well as the type of arrow used, correct?
Terrick Sukrai Posted January 19, 2010 Author Posted January 19, 2010 Yes. The bow determines base damage, while the arrows allow for different attributes to be used on a temporary basis. Hmmm, should note this... If the bow is upgraded, it will determine the base damage, but if the arrow is a special type that can be upgraded as well, then the damage will be determined by averaging the two. (No stacking benefits)
Maelstrom Posted January 19, 2010 Posted January 19, 2010 (edited) I'm fine with the bow determining base damage while the arrows deal additional damage depending on its type, and combining the two (with modifiers) to determine the total damage. There's no need to divide the two or anything of that sort, so long as the additional damage provided by the arrows is kept within reason. I don't see an arrow dealing anything over 10 damage on its own. Aside from that, I definitely see a lot of potential for some interesting effects/attributes here. Looking forward seeing what exactly you have in store for all this. APPROVED Edited January 19, 2010 by Maelstrom