cntrstrk14 Posted July 30, 2009 Share Posted July 30, 2009 Like the topic says, this is where you get all the answers to any questions about 7.0! Really, any questions or anything. Even spelling errors or anything dumb you might spot! Please help us out! haha. Thanks, cntrstrk14 Quote Link to comment Share on other sites More sharing options...
Baromosa Posted August 8, 2009 Share Posted August 8, 2009 Ninjutsu Mastery-You can now simply choose any element, rather then your home village's. Ninjutsu Mastery [Element Name Here] Ninjutsu of the chosen type of element will do an extra +5 damage. This is inclusive of modifiers. n/a -1 So, I get that you can now apply this to different elements. Here's my question: Can you take this multiple times, applying it to new elements? As in say, have two ranks in fire, one rank in water, three ranks in earth? and secondly: If you had two in fire and two in water, could you apply this mastery to steam or combinational elements? Or can you take ninjutsu mastery in combinational elements? Or perhaps just ones your village can get? (Sound, Sand, ect.) I only ask because I am a fan of this skill ^.^ Quote Link to comment Share on other sites More sharing options...
Azure Posted August 8, 2009 Share Posted August 8, 2009 You may mix and match elements with this skill. You can take it with any element you wish as long as you know it, so you may have it in Steam, but if you have any ranks in Fire or Water, it doesn't carry over. It also doesn't trickle down. Quote Link to comment Share on other sites More sharing options...
dowhatnow Posted August 8, 2009 Share Posted August 8, 2009 This is a placeholder for my question once I read over the enormous wall of text. Quote Link to comment Share on other sites More sharing options...
Baromosa Posted August 9, 2009 Share Posted August 9, 2009 Just a clarification. If we do not already have a death bonus, we can roll one for our second character? or if we have two normal first and second characters, on our third character we can roll a death bonus? Or does someone actually have to die? I will be making a second character imminently is why I ask. Quote Link to comment Share on other sites More sharing options...
Rhapsody Posted August 9, 2009 Share Posted August 9, 2009 Assuming you have a normal first character, you get to roll for your second. If your first and second are normal, then you can roll twice for your third, but you take the second roll no matter what. No death is involved. Quote Link to comment Share on other sites More sharing options...
Azure Posted August 9, 2009 Share Posted August 9, 2009 She is correct. If you roll twice, you must take the second roll, whatever it is. And RK that's rather pointless, we'll just loose your question. It's best to post when you have it written all up :/ Quote Link to comment Share on other sites More sharing options...
Baromosa Posted August 9, 2009 Share Posted August 9, 2009 ^ In that case I need to schedule a death bonus roll for my second character as soon as Takashi reaches 30. (probably in the next week) Quote Link to comment Share on other sites More sharing options...
Azure Posted August 9, 2009 Share Posted August 9, 2009 You don't need to schedule one...just catch staff online to witness the roll and you'll be fine. Quote Link to comment Share on other sites More sharing options...
wolfnin Posted August 9, 2009 Share Posted August 9, 2009 When can we start resubmitting jutsus? After the time skip? Quote Link to comment Share on other sites More sharing options...
Azure Posted August 9, 2009 Share Posted August 9, 2009 I would advise making the adjustments now and making it public when the time comes. As we finish up with the current creations we'll start to get in to the groove of the adjusted techniques. Quote Link to comment Share on other sites More sharing options...
Cho Hakkai Posted August 9, 2009 Share Posted August 9, 2009 So let's say I chuck a pineapple at azure during his classes in college when he least expects it and then I grab a plunger and begin to sodomiz... Ok so for the response justu, let's say that a person is attacking you with a multi-hit justu. You use the Earth Wall technique. There are 3 attacks. The first two attacks put together are less than 700 and the last one breaks the wall. Would it be acceptable to have the wall block all three attacks since logic says the wall is right in front of them. Quote Link to comment Share on other sites More sharing options...
Nappers Posted August 9, 2009 Share Posted August 9, 2009 Re: Stat point redistribution at any time. For reals? No limits like not reducing below half the stat at the time to put the stats elsewhere. Or staff approval each time it's done? Staff logging of such actions? (I know the above two are quite impractical for staff) Can this be done even right before battle? In summary there's no such thing as a 'master' of any discipline anymore because someone can 'wake up' all of a sudden being the master of whichever ninja art? Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted August 9, 2009 Author Share Posted August 9, 2009 The stat redistribution only happens once, right after the time skip. It is just allowing people to fix their characters after we broke them. Quote Link to comment Share on other sites More sharing options...
Azure Posted August 9, 2009 Share Posted August 9, 2009 Hakkai: I will probably have to council myself and cry cry cry. How could you waste a pineapple?! Anyway, the wall absorbs all non-Genjutsu attacks aimed at the user during that response phase of Jounin attacks or less. The wall will absorb it it until it breaks or you move but if it breaks, the excess damage and effects are carried over to who is defending. Nappers: You may redistribute your stat points in any way you want, once. This may only be done at the beginning of the timeskip or whenever a character is brought in to the post time-skip world. It must be done prior to playing them or things would get out of hand. But I say again, this is a one time deal unless we give the green light a second time. ...What Tony said. Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted August 9, 2009 Author Share Posted August 9, 2009 I edited that post to be more clear. Quote Link to comment Share on other sites More sharing options...
Nappers Posted August 9, 2009 Share Posted August 9, 2009 Got it. Quote Link to comment Share on other sites More sharing options...
wolfnin Posted August 9, 2009 Share Posted August 9, 2009 The 1% per 10 points only applies for accuracy and evasion right? Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted August 9, 2009 Author Share Posted August 9, 2009 @wolfnin: It applies for to-hit with Con as well. to-dodge for genjutsu is 20 points con = 1% and 20 points evasion = 1% Quote Link to comment Share on other sites More sharing options...
Baromosa Posted August 9, 2009 Share Posted August 9, 2009 (edited) ^ Awesomeness. I am also very much a fan of the 'Every 200 points in Concentration raises your chance to critically strike an opponent with physical attacks by 1%.' Just wondering if there is a cap to that? I mean, I don't see it as being too much of a problem. it would take 2000 just to get 10%, and I don't see anyone possibly having over 4,000 concentration equaling 20%. Edited August 9, 2009 by Baromosa Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted August 9, 2009 Author Share Posted August 9, 2009 If they put 4000 into con they deserve it. Quote Link to comment Share on other sites More sharing options...
Baromosa Posted August 9, 2009 Share Posted August 9, 2009 ^ Agreed. alright, good to know. Quote Link to comment Share on other sites More sharing options...
Baromosa Posted August 10, 2009 Share Posted August 10, 2009 (sorry about the double post) But a shocking question came up. Quite urgent, actually. It was stated that 'all skills that provide a % to hit / to dodge' are all unapproved and must be reviewed. Does this include the Hyuuga and Uchiha bloodline skills? Quote Link to comment Share on other sites More sharing options...
Eechi-go Posted August 10, 2009 Share Posted August 10, 2009 All bloodline skills that provide a % to hit and to dodge would need to be. Quote Link to comment Share on other sites More sharing options...
Ravage Nocturne Posted August 10, 2009 Share Posted August 10, 2009 Concentration:- For every 40 points of Genjutsu a player has their Genjutsu techniques deal an additional 5 ghost damage Confirmation is what I'm looking for, but out of curiosity I feel the need to ask: does this apply only to damaging attacks, or is there an idea of allowing 'non damaging' jutsu to receive ghost damage modifiers? (IE: Gennin uses a technique that doesn't deal ghost damage; has 40 CON. Does that attack do 5 ghost damage as well?) I don't figure it would, but wanted to make sure there were no plans for it to be this way (not that I'd mind it, but again, clarification purposes) - Every 20 points in Evasion raises your chance to dodge Genjutsu by 1%, to a minimum of 15% and a maximum of 90%.- Every 20 points in Concentration raises your chance to dodge Genjutsu by 1%, to a minimum of 15% and a maximum of 90%. Significant problem: Genjutsu is now easier to dodge than other attacks? Why? According to common sense, Genjutsu is infecting someone with your Chakra, which isn't quite as visible or noticeable as typical attacks would be. So why are there two ways to disrupt and evade Genjutsu, but only one way to avoid Nin/Tai? Sure, you'd have to put points into both stats, but you could reasonably do it for other reasons (not intending to become a Genjutsu evading god) but still benefit from this. This effectively makes Genjutsu harder to use without penalizing other forms of attack. Even of the general consensus is "Genjutsu is more powerful" I'd still suggest that having X points in Gejutsu increases chance to detect and evade rather than physical evasion Quote Link to comment Share on other sites More sharing options...