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D Rank Mission: Administration Assistant!

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Link: Effects and Stats
Problem: [Moar preformances] Minor typo in wording where 'preform' is used in place of 'perform' in several status effects.
 

Spoiler

 

Bound [Arm]
You may not preform any action that requires two arms/hands. Shares stacks with 'Bound [Paired Arms]'.
Max Duration: 3 turns
Battle Limit: 6 turns
Cost Points: 40/turn

 

Bound [Paired Arms]
You may not preform any action that requires one or more arms/hands. Shares stacks with 'Bound [Arm]'.
Max Duration: 3 turns
Battle Limit: 6 turns
Cost Points: 50/turn

 

Confused
Whenever you preform an action there is a 50% chance that you apply no modifers from your stats. If addition, if you fail you also take 20x unmodified damage, where x is your ninja rank.
Max Duration: 3 turns
Cost Points: 30/turn

 

Shackled [Leg]
Your total Evasion is reduced by 20%. You may not preform any action that requires two legs/feet. Shares stacks with 'Shackled [Paired Legs]'.
Max Duration: 4 turns
Cost Points: 40/turn

 

Shackled [Paired Legs]
Your total Evasion is reduced by 30%. You may not preform any action that requires one or more legs/feet. Shares stacks with 'Shackled [Leg]'.
Max Duration: 3 turns
Cost Points: 50/turn

 

Stunned
You may not preform any Actions in your next Main Phase. Ignore the effects of 'Stunned' if you were afflicted with it in the previous turn.
Max Duration: 1 turns
Battle Limit: 3 turns
Cost Points: 50/turn

 

Vulnerable
You may not preform any Action in your next Response Phase except rolling to dodge. Ignore the effects of 'Vulnerable' if you were afflicted with it in the previous turn.
Max Duration: 1 turns
Battle Limit: 3 turns
Cost Points: 50/turn

 

Expected: Replacing preform with perform.
Character Rewarded: Yamanaka Suika

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Link: Summoning Skills

Problem: The skill 'Summoning Tattoo' does not specify what kind of action it is or in which phase it occurs.

Expected: Include what kind of action activating the tattoo is.

Character Rewarded: Aburame Shiina

 

Link: Summoning Skills

Problem: The skill 'Flash Summon' only blocks jutsu, not basic attacks or weapon attacks.

Expected: Change 'The summon is considered the target for any jutsu aimed at the user this turn' to 'The summon is considered the target for any physical attack aimed at the user this turn'.

Character Rewarded: Aburame Shiina

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Link: Path Skills

Problem: Path of the Artisan's "Master of the Brush" bonus doesn't specify how many ranks of Scribe the character gains for 1 SP, nor does the Path of the Mesmer's "Perceptive Mind" bonus for ranks of The Seeing Mind.

Expected: Likely meant to be 2 ranks of each skill for 1 SP.

Character Rewarded: Yoshino Hayate

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Problem: The skill 'Summoning Tattoo' does not specify what kind of action it is or in which phase it occurs.

+50 EXP and $20 to Aburame Shiina. We are working on an entirely new wording / effect for this because its pretty outdated overall.

 

Problem: The skill 'Flash Summon' only blocks jutsu, not basic attacks or weapon attacks.

No Reward, this is a balance issue and not a bug. It's currently intended to only work on jutsu which is why it specifically says so. We may update this with Summoning Tattoo because it just seems like it is confusing for very little power difference.

 

Problem: Path of the Artisan's "Master of the Brush" bonus doesn't specify how many ranks of Scribe the character gains for 1 SP, nor does the Path of the Mesmer's "Perceptive Mind" bonus for ranks of The Seeing Mind.

No Reward, these are worded as intended. Scribe and The Seeming Mind are both 2 SP skills, so this allows you to purchase them for 1 SP instead.

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linkhttp://ninja-academy-online.com/battlesystem.php

Problem: responding to attacks not aimed at you section does not state if you apply defensive modifiers or not.

Solution: clairify this.

Character: Mumei

 

link: http://ninja-academy-online.com/battlesystem

Problem: death and unconscious section states you cannot be healed after hitting zero health. 

Solution: should state until battle has concluded 

Character: Mumei

 

 

Edited by Tsu
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The first is working as intended. You apply Defense, there is no reason that you should assume that you do not. It would be a special case to take Defense away from you. The sections above it for Response Phase does not make any specific mention that you apply your Defense either.

 

For the second one, I believe the line you are talking about is "- A person who goes below 0 HP cannot be healed back above 0 HP". This is intended to work this way. You cannot heal someone once they go below 0 HP because we don't want to allow for the confusion that you could heal someone back above 0 HP. Does this contradict another part of the rules that I am unaware of? Please let me know if it does, thanks!

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The first one was more that it says " you simply take the damage and all effects of the attack instead of your comrade. "  

 

I felt that stating here that you apply your own defensive mods here avoided confusion about two things. Whether you got a mod at all, answered by you. But the othervwas do you take the effects and damage as if your opponent were being hit. (Doesn't make sense but is ambiguous enough to confuse new members in our system)

 

The second one was for technical issues after battle has concluded. Some characters have came back from 0 hp. Hospital stays, resurrection techs, ect. But these are all special circumstances so it doesnt really need to be stated I suppose.

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Ah! I see the issue with the first one now. Yeah, that could be confusing. I'll clean that wording up, thanks!

 

Problem: responding to attacks not aimed at you section does not state if you apply defensive modifiers or not.

+50 EXP and $20 to Mumei

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Link: http://ninja-academy-online.com/skills.php

Problem: Brahma, the Creator description is not very clear

Expected: Both the examples are given from the point of view of a character with 80 Genjutsu, and it's not stated anywhere, thus leading people to believe that the skill gives multiple bonuses. This should clearly state this is from the point of view of a 80 Genjutsu character.

Ex: 100[Base Damage] * 1.2 = 120 + 8 [Genjutsu Modifier] = 128 Ghost Damage.
Ex: 100[Base Stat Reduction] * 1.2 = 120 + 20 = 140 Stat Reduction

Character: Hanamajo Sara

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Link: General Skills - Trap Subtlety

Issue: Dynamic Traps have since been changed to be a 8x% chance to hit bonus rather than a flat 20%. The first thing, is this skill still references that 20% flat bonus to Dynamic traps. The second thing is that a 5% bonus per skill rank is kind of insanely good at lower ranks. Third thing, it doesn't say that Concentration based Dynamic Traps receive half the bonus.
Expected: Reduce bonus and bring in line with current systems. "For every rank in this skill, Dynamic Traps used by this character gain an additional +1x% chance to hit, where x is equal to their ninja rank. This Bonus is reduced by half, rounded up, for Concentration based Dynamic Traps." This gives a +4% chance to hit per ninja rank, on top of the +8% chance to hit granted by standard Dynamic Traps.At sennin level with max ranks in this skills, it grants +48% chance to hit, which with the way the skill is currently worded, only 2% off from the same effect.

Character Rewarded: Hanamajo Junsei

Edited by PandaMattMatt
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Problem: Trap Subtlety has not been updated for new trap rules.

+100 EXP and $40 to Hanamajo Junsei. I've updated this to just remove the confusing text referencing the 20% bonus so that it is just +5% each rank. I think this could do a larger update at some point but for now a flat +5% is just fine until we get to that.

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Link: > Here <

Issue: Path of the Assassin; Art of the cloak. Set traps are now different..

 

- Art of the Cloak: Dynamic traps used by this character do not lose the normal 4% chance to their bonus on ninja that they have been used on before. The chance to trigger Set Traps used by this character increases by 15% per turn instead of the normal 10%.

 

Fix: change it to whatever new ratio makes sense.

Character: Sarutobi Daisen

 

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Link: Terrain/Climate Rules
Problem: Smoke if undercosted.
Expected: See Below
Character Rewarded: Uchiha Yoji

 

Old:

Quote

Smoke
All characters receive -10% to Accuracy and all attack costs are raised by 10%, rounded up.
Cost Points: 40 + (20 per turn)

 

New:

Quote

 

Smoke
All characters receive -10% to Accuracy and all attack costs are raised by 10%, rounded up.

Cost Points: 40 + (50 per turn)

 

 

Math:
The accuracy negative should be 30 per turn regardless. The increase to costs I priced at 2 cp per %.

Edited by PandaMattMatt
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Link: Blood on the Wind
Problem: Cost is too high.
Expected: Change cost from 110 Chakra to 87 Chakra. Alternatively, increase base damage to 105 to retain 100 Chakra cost.

Reasoning: 75 Bleed Damage is 40CP, 70 Damage is 46.66CP. Alternatively, 75 Bleed Damage is 40CP, 105 Damage is 70CP

 

Link: Slashing Wind Skill
Problem: Technique decreases enemy evasion before hitting
Expected: Change the effect to an accuracy buff instead of evasion debuff.

 

Link: Desert King
Problem: Technique uses Jonin ratios for damage instead of Chuunin
Expected: Reduce base damage from 60 to 50.

Note: May not be applicable because I know we give Main Site techs a bit more leeway.

 

Link: Earth Dragon Bullet

Problem: Technique decreases enemy evasion before hitting
Expected: Change the effect to an accuracy buff instead of evasion debuff.

 

Link: Pinpoint Fault
Problem: Name is given as 'Iwa Release' not 'Earth Release'
Expected: Standardise name.

 

Link: Bastard Sword of Lightning
Problem: Increases opponent's Eva without hitting them
Expected: Change to personal acc debuff instead of enemy eva boost.

 

Link: Main Techniques Page
Problem: 'Grass' is listed as a combinatorial element.
Expected: Remove Grass.

 

Link: Hand of the Earth God
Problem: In the description it says it can only be used once. 
Expected: Move this line to effects or remove it since it's a standard tech.

 

Character Rewarded: Sasageru Kagura

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Link: Custom Ninjutsu
Problem: Does not have a 'Blank Technique Sheet' thread like the other 3 technique subforums.
Expected: Copy paste one of the others, pin it and lock it.

Link: Custom Armour
Problem: Does not have a 'Blank Armour Sheet' thread like all the other equipment/ability subforms.
Expected: Either copy the one from 'Custom Equipment' or make a new one that suits, pin it and lock it.

Link: Custom Positive Skills
Problem: Does not have a 'Blank Skill Sheet' thread like literally every creation subforum other than the two above and one below.
Expected: Make one, pin it and lock it.

Link: Custom Hindering Skills
Problem: Does not have a 'Blank Skill Sheet' thread like literally every creation subforum other than the three above.
Expected: Make one, pin it and lock it.


Oh hey look, I've made one for skills for you!
 

[b]Name:[/b] (The name of your skill)
[b]Effect:[/b] (The effects of your skills)
[b]Description:[/b] (How does your skill function in the lore, be descriptive!)
[b]Restrictions/Requirements:[/b] (What must you have, or what must you not have, to take this skill? Delete if unused.)
[b]Cost:[/b] (The amount of SP required to take this skill. Look at existing approved skills for a guideline on what can be done for however much SP.


Character Rewarded: Rinha, Otome

Edited by Princess
Messed up that template yo
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