Yurane Posted February 23, 2017 Share Posted February 23, 2017 Link: Effects and StatsProblem: [Moar preformances] Minor typo in wording where 'preform' is used in place of 'perform' in several status effects. Spoiler Bound [Arm] You may not preform any action that requires two arms/hands. Shares stacks with 'Bound [Paired Arms]'. Max Duration: 3 turns Battle Limit: 6 turns Cost Points: 40/turn Bound [Paired Arms] You may not preform any action that requires one or more arms/hands. Shares stacks with 'Bound [Arm]'. Max Duration: 3 turns Battle Limit: 6 turns Cost Points: 50/turn Confused Whenever you preform an action there is a 50% chance that you apply no modifers from your stats. If addition, if you fail you also take 20x unmodified damage, where x is your ninja rank. Max Duration: 3 turns Cost Points: 30/turn Shackled [Leg] Your total Evasion is reduced by 20%. You may not preform any action that requires two legs/feet. Shares stacks with 'Shackled [Paired Legs]'. Max Duration: 4 turns Cost Points: 40/turn Shackled [Paired Legs] Your total Evasion is reduced by 30%. You may not preform any action that requires one or more legs/feet. Shares stacks with 'Shackled [Leg]'. Max Duration: 3 turns Cost Points: 50/turn Stunned You may not preform any Actions in your next Main Phase. Ignore the effects of 'Stunned' if you were afflicted with it in the previous turn. Max Duration: 1 turns Battle Limit: 3 turns Cost Points: 50/turn Vulnerable You may not preform any Action in your next Response Phase except rolling to dodge. Ignore the effects of 'Vulnerable' if you were afflicted with it in the previous turn. Max Duration: 1 turns Battle Limit: 3 turns Cost Points: 50/turn Expected: Replacing preform with perform.Character Rewarded: Yamanaka Suika 1 Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted February 24, 2017 Author Share Posted February 24, 2017 Problem: [Moar preformances] Minor typo in wording where 'preform' is used in place of 'perform' in several status effects.+175 EXP and $70 to Yamanaka Suika. Seven total typos. Quote Link to comment Share on other sites More sharing options...
Peregine Posted February 28, 2017 Share Posted February 28, 2017 Link: Summoning Skills Problem: The skill 'Summoning Tattoo' does not specify what kind of action it is or in which phase it occurs. Expected: Include what kind of action activating the tattoo is. Character Rewarded: Aburame Shiina Link: Summoning Skills Problem: The skill 'Flash Summon' only blocks jutsu, not basic attacks or weapon attacks. Expected: Change 'The summon is considered the target for any jutsu aimed at the user this turn' to 'The summon is considered the target for any physical attack aimed at the user this turn'. Character Rewarded: Aburame Shiina Quote Link to comment Share on other sites More sharing options...
Celes Posted March 3, 2017 Share Posted March 3, 2017 Link: Path Skills Problem: Path of the Artisan's "Master of the Brush" bonus doesn't specify how many ranks of Scribe the character gains for 1 SP, nor does the Path of the Mesmer's "Perceptive Mind" bonus for ranks of The Seeing Mind. Expected: Likely meant to be 2 ranks of each skill for 1 SP. Character Rewarded: Yoshino Hayate Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted March 3, 2017 Author Share Posted March 3, 2017 Problem: The skill 'Summoning Tattoo' does not specify what kind of action it is or in which phase it occurs. +50 EXP and $20 to Aburame Shiina. We are working on an entirely new wording / effect for this because its pretty outdated overall. Problem: The skill 'Flash Summon' only blocks jutsu, not basic attacks or weapon attacks. No Reward, this is a balance issue and not a bug. It's currently intended to only work on jutsu which is why it specifically says so. We may update this with Summoning Tattoo because it just seems like it is confusing for very little power difference. Problem: Path of the Artisan's "Master of the Brush" bonus doesn't specify how many ranks of Scribe the character gains for 1 SP, nor does the Path of the Mesmer's "Perceptive Mind" bonus for ranks of The Seeing Mind. No Reward, these are worded as intended. Scribe and The Seeming Mind are both 2 SP skills, so this allows you to purchase them for 1 SP instead. Quote Link to comment Share on other sites More sharing options...
Tsu Posted March 5, 2017 Share Posted March 5, 2017 (edited) link: http://ninja-academy-online.com/battlesystem.php Problem: responding to attacks not aimed at you section does not state if you apply defensive modifiers or not. Solution: clairify this. Character: Mumei link: http://ninja-academy-online.com/battlesystem Problem: death and unconscious section states you cannot be healed after hitting zero health. Solution: should state until battle has concluded Character: Mumei Edited March 5, 2017 by Tsu Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted March 5, 2017 Author Share Posted March 5, 2017 The first is working as intended. You apply Defense, there is no reason that you should assume that you do not. It would be a special case to take Defense away from you. The sections above it for Response Phase does not make any specific mention that you apply your Defense either. For the second one, I believe the line you are talking about is "- A person who goes below 0 HP cannot be healed back above 0 HP". This is intended to work this way. You cannot heal someone once they go below 0 HP because we don't want to allow for the confusion that you could heal someone back above 0 HP. Does this contradict another part of the rules that I am unaware of? Please let me know if it does, thanks! Quote Link to comment Share on other sites More sharing options...
Tsu Posted March 5, 2017 Share Posted March 5, 2017 The first one was more that it says " you simply take the damage and all effects of the attack instead of your comrade. " I felt that stating here that you apply your own defensive mods here avoided confusion about two things. Whether you got a mod at all, answered by you. But the othervwas do you take the effects and damage as if your opponent were being hit. (Doesn't make sense but is ambiguous enough to confuse new members in our system) The second one was for technical issues after battle has concluded. Some characters have came back from 0 hp. Hospital stays, resurrection techs, ect. But these are all special circumstances so it doesnt really need to be stated I suppose. Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted March 5, 2017 Author Share Posted March 5, 2017 Ah! I see the issue with the first one now. Yeah, that could be confusing. I'll clean that wording up, thanks! Problem: responding to attacks not aimed at you section does not state if you apply defensive modifiers or not. +50 EXP and $20 to Mumei Quote Link to comment Share on other sites More sharing options...
disthawk12 Posted May 5, 2017 Share Posted May 5, 2017 Spin Cycle | Jiten Shuuha Type: Ninjutsu [Kirigakure; Water] Rank: Gennin S <-----Cost: 60 Chakra Damage: 20 Effect: The target is afflicted with 'Exposed' for one (1) turn. Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation. Points: 3 Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted May 5, 2017 Author Share Posted May 5, 2017 Problem: Spin Cycle has a floating 'S' on the rank line. +20 EXP and $10 to Hatake Tokei Quote Link to comment Share on other sites More sharing options...
disthawk12 Posted June 7, 2017 Share Posted June 7, 2017 The village hidden in the leaves was misspelled error: Konohagakure no Sato; The Village Hidden in Lead http://www.ninja-academy-online.com/faq.php Quote Link to comment Share on other sites More sharing options...
Princess Posted June 20, 2017 Share Posted June 20, 2017 Minor one but still^^ Link: Rules 1.09-Missing Nin Problem: Typo under B-Rank Missing Nin Spoiler Bounty: $200+ Requirements (one is needed): -Damage to village over @40,000 Expected: Change @40,000 to $40,000 Character: Rinha Otome Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted June 23, 2017 Author Share Posted June 23, 2017 Problem: The village hidden in the leaves was misspelled +20 EXP and $10 to disthawk12's character of choice (please name one in the future). Problem: Typo under B-Rank Missing Nin +20 EXP and $10 to Rinha Otome Quote Link to comment Share on other sites More sharing options...
Leon Posted August 10, 2017 Share Posted August 10, 2017 Link: Buying Puppet Parts Problem: Puppet part ratios has a typo inside of it. Last line of ratios shows 91-80. Expected: Assuming 80 is meant to be 120 or something? Character: Kenta Lee Quote Link to comment Share on other sites More sharing options...
elsie Posted August 10, 2017 Share Posted August 10, 2017 Link: http://ninja-academy-online.com/skills.php Problem: Brahma, the Creator description is not very clear Expected: Both the examples are given from the point of view of a character with 80 Genjutsu, and it's not stated anywhere, thus leading people to believe that the skill gives multiple bonuses. This should clearly state this is from the point of view of a 80 Genjutsu character. Ex: 100[Base Damage] * 1.2 = 120 + 8 [Genjutsu Modifier] = 128 Ghost Damage. Ex: 100[Base Stat Reduction] * 1.2 = 120 + 20 = 140 Stat Reduction Character: Hanamajo Sara Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted August 11, 2017 Author Share Posted August 11, 2017 Problem: Puppet part ratios has a typo inside of it. Last line of ratios shows 91-80. +50 EXP and $20 to Kenta Lee Problem: Brahma, the Creator description is not very clear +50 EXP and $20 to Hanamajo Sara Quote Link to comment Share on other sites More sharing options...
PandaMattMatt Posted August 13, 2017 Share Posted August 13, 2017 (edited) Link: General Skills - Trap Subtlety Issue: Dynamic Traps have since been changed to be a 8x% chance to hit bonus rather than a flat 20%. The first thing, is this skill still references that 20% flat bonus to Dynamic traps. The second thing is that a 5% bonus per skill rank is kind of insanely good at lower ranks. Third thing, it doesn't say that Concentration based Dynamic Traps receive half the bonus.Expected: Reduce bonus and bring in line with current systems. "For every rank in this skill, Dynamic Traps used by this character gain an additional +1x% chance to hit, where x is equal to their ninja rank. This Bonus is reduced by half, rounded up, for Concentration based Dynamic Traps." This gives a +4% chance to hit per ninja rank, on top of the +8% chance to hit granted by standard Dynamic Traps.At sennin level with max ranks in this skills, it grants +48% chance to hit, which with the way the skill is currently worded, only 2% off from the same effect. Character Rewarded: Hanamajo Junsei Edited August 13, 2017 by PandaMattMatt Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted August 15, 2017 Author Share Posted August 15, 2017 Problem: Trap Subtlety has not been updated for new trap rules. +100 EXP and $40 to Hanamajo Junsei. I've updated this to just remove the confusing text referencing the 20% bonus so that it is just +5% each rank. I think this could do a larger update at some point but for now a flat +5% is just fine until we get to that. Quote Link to comment Share on other sites More sharing options...
Tsu Posted September 21, 2017 Share Posted September 21, 2017 Link: > Here < Issue: Path of the Assassin; Art of the cloak. Set traps are now different.. - Art of the Cloak: Dynamic traps used by this character do not lose the normal 4% chance to their bonus on ninja that they have been used on before. The chance to trigger Set Traps used by this character increases by 15% per turn instead of the normal 10%. Fix: change it to whatever new ratio makes sense. Character: Sarutobi Daisen Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted September 28, 2017 Author Share Posted September 28, 2017 Problem: Path of the Assassin; Art of the cloak. Set traps are now different.. +100 EXP and $40 to Sarutobi Daisen. This fix will not be up right away but will be part of a hotfix that comes in the next few weeks! Quote Link to comment Share on other sites More sharing options...
PandaMattMatt Posted October 4, 2017 Share Posted October 4, 2017 (edited) Link: Terrain/Climate RulesProblem: Smoke if undercosted.Expected: See BelowCharacter Rewarded: Uchiha Yoji Old: Quote Smoke All characters receive -10% to Accuracy and all attack costs are raised by 10%, rounded up. Cost Points: 40 + (20 per turn) New: Quote Smoke All characters receive -10% to Accuracy and all attack costs are raised by 10%, rounded up. Cost Points: 40 + (50 per turn) Math: The accuracy negative should be 30 per turn regardless. The increase to costs I priced at 2 cp per %. Edited October 4, 2017 by PandaMattMatt Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted October 4, 2017 Author Share Posted October 4, 2017 Problem: Smoke is undercosted. This is a balancing issue and not a bug. No rewards given. Quote Link to comment Share on other sites More sharing options...
Peregine Posted October 26, 2017 Share Posted October 26, 2017 Link: Blood on the Wind Problem: Cost is too high. Expected: Change cost from 110 Chakra to 87 Chakra. Alternatively, increase base damage to 105 to retain 100 Chakra cost. Reasoning: 75 Bleed Damage is 40CP, 70 Damage is 46.66CP. Alternatively, 75 Bleed Damage is 40CP, 105 Damage is 70CP Link: Slashing Wind Skill Problem: Technique decreases enemy evasion before hitting Expected: Change the effect to an accuracy buff instead of evasion debuff. Link: Desert King Problem: Technique uses Jonin ratios for damage instead of Chuunin Expected: Reduce base damage from 60 to 50. Note: May not be applicable because I know we give Main Site techs a bit more leeway. Link: Earth Dragon Bullet Problem: Technique decreases enemy evasion before hitting Expected: Change the effect to an accuracy buff instead of evasion debuff. Link: Pinpoint Fault Problem: Name is given as 'Iwa Release' not 'Earth Release' Expected: Standardise name. Link: Bastard Sword of Lightning Problem: Increases opponent's Eva without hitting them Expected: Change to personal acc debuff instead of enemy eva boost. Link: Main Techniques Page Problem: 'Grass' is listed as a combinatorial element. Expected: Remove Grass. Link: Hand of the Earth God Problem: In the description it says it can only be used once. Expected: Move this line to effects or remove it since it's a standard tech. Character Rewarded: Sasageru Kagura Quote Link to comment Share on other sites More sharing options...
Princess Posted October 30, 2017 Share Posted October 30, 2017 (edited) Link: Custom Ninjutsu Problem: Does not have a 'Blank Technique Sheet' thread like the other 3 technique subforums. Expected: Copy paste one of the others, pin it and lock it. Link: Custom Armour Problem: Does not have a 'Blank Armour Sheet' thread like all the other equipment/ability subforms. Expected: Either copy the one from 'Custom Equipment' or make a new one that suits, pin it and lock it. Link: Custom Positive Skills Problem: Does not have a 'Blank Skill Sheet' thread like literally every creation subforum other than the two above and one below. Expected: Make one, pin it and lock it. Link: Custom Hindering Skills Problem: Does not have a 'Blank Skill Sheet' thread like literally every creation subforum other than the three above. Expected: Make one, pin it and lock it. Oh hey look, I've made one for skills for you! [b]Name:[/b] (The name of your skill) [b]Effect:[/b] (The effects of your skills) [b]Description:[/b] (How does your skill function in the lore, be descriptive!) [b]Restrictions/Requirements:[/b] (What must you have, or what must you not have, to take this skill? Delete if unused.) [b]Cost:[/b] (The amount of SP required to take this skill. Look at existing approved skills for a guideline on what can be done for however much SP. Character Rewarded: Rinha, Otome Edited October 30, 2017 by Princess Messed up that template yo Quote Link to comment Share on other sites More sharing options...