Princess Posted October 30, 2017 Share Posted October 30, 2017 (edited) Aaand another one!Link: Desert Piercing PunchProblem: Listed as a Ninjutsu when clearly costed and designed to be a taijutsu technique, even the description is 100% taijutsu.Expected: Change the listing from Ninjutsu to Taijutsu and shift the area it is searched under on the mainsite. Tech as is now: Spoiler Desert Piercing Punch | Sabaku Ketatamashii Wantsū Type: Ninjutsu [Desert Aikido] Rank: Chuunin Cost: 70 Stamina, x Counter Charges Damage: 100 Effect: The user may spend x Counter Charges when they use this technique to increase the fail chance of a Response Phase Jutsu used in the next turn by 20x%, whereas x is equal to the number of charges spent to a maximum of four (4). Description: With their expert training in the way of defense, the user of this technique will identify the opponent's defensive stance and style to some degree of accuracy. Utilizing this knowledge, the user will quickly slide within the reaches of the opponent's defenses and deliver a close proximity double burst punch, knocking them a few feet back and recovering their own defensive distance. Points: 3 Tech as it should be: Spoiler Desert Piercing Punch | Sabaku Ketatamashii Wantsū Type: Ninjutsu [Desert Aikido] Rank: Chuunin Cost: 70 Stamina, x Counter Charges Damage: 100 Effect: The user may spend x Counter Charges when they use this technique to increase the fail chance of a Response Phase Jutsu used in the next turn by 20x%, whereas x is equal to the number of charges spent to a maximum of four (4). Description: With their expert training in the way of defense, the user of this technique will identify the opponent's defensive stance and style to some degree of accuracy. Utilizing this knowledge, the user will quickly slide within the reaches of the opponent's defenses and deliver a close proximity double burst punch, knocking them a few feet back and recovering their own defensive distance. Points: 3 Character Rewarded: Rinha Otome Edited October 30, 2017 by Princess Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted October 30, 2017 Author Share Posted October 30, 2017 Problem: Blood on the Wind cost is too high. This is a balance issue and not a clarity issue. I've updated the Q&A to cover main site techniques. No rewards, though I've made a note of it. Problem: Slashing Wind Skill reduces enemy Evasion instead of Accuracy boosting.+80 EXP & $40 to Sasageru Kagura. Problem: Desert King uses Jonin ratios for damage instead of ChuuninBalance issue, but noted. Problem: Earth Dragon Bullet reduces enemy Evasion instead of Accuracy boosting.+80 EXP & $40 to Sasageru Kagura. Problem: Pinpoint Fault's name is given as 'Iwa Release' not 'Earth Release'I think this is intended, since its an Iwagakure jutsu. Problem: Bastard Sword of Lightning increases enemy Evasion instead of Accuracy reducing.+80 EXP & $40 to Sasageru Kagura. Problem: 'Grass' is listed as a combinatorial element on the techniques page.+50 EXP & $20 to Sasageru Kagura. Problem: Hand of the Earth God in the description it says it can only be used once. +50 EXP & $20 to Sasageru Kagura. Problem: Custom Ninjutsu does not have a 'Blank Technique Sheet' thread.+50 EXP & $20 to Rinha, Otome Problem: Custom Custom Armour does not have a 'Blank Technique Sheet' thread. +50 EXP & $20 to Rinha, Otome Problem: Custom Positive Skills does not have a 'Blank Technique Sheet' thread. +50 EXP & $20 to Rinha, Otome Problem: Custom Hindering Skills does not have a 'Blank Technique Sheet' thread. +50 EXP & $20 to Rinha, Otome Problem: Desert Piercing Punch is listed as a Ninjutsu, should be Taijutsu +100 EXP & $40 to Rinha, Otome Quote Link to comment Share on other sites More sharing options...
Princess Posted November 2, 2017 Share Posted November 2, 2017 Link: Hybrid Technique SheetProblem: It is randomly green in the lower halfExpected: Remove the greenReward: Rinha, Otome Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted November 2, 2017 Author Share Posted November 2, 2017 Problem: Hybrid Technique Sheet is randomly green in the lower half +20 EXP and $10 to Rinha, Otome Quote Link to comment Share on other sites More sharing options...
Cloudnine Posted November 4, 2017 Share Posted November 4, 2017 Link: Custom Summon Sheet Problem: Custom summon sheet still lists Resistance as a stat. Expected: Remove Resistance from custom summon sheet and the code snippet below it. Reward: Aburame Hounoki Link: Main Site Summon Sheet Problem: Main site summon sheet still lists Resistance as a stat. Expected: Remove Resistance from main site summon sheet. Reward: Aburame Hounoki Quote Link to comment Share on other sites More sharing options...
Renzukn Posted November 18, 2017 Share Posted November 18, 2017 Link: Dynamic Trap Rules Problem: Wording referring to the minimum chance to hit is incorrect—it is listed as chance to miss. Expected: “chance to miss” should be changed to “chance to hit” Character Rewarded: Renzukan Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted November 25, 2017 Author Share Posted November 25, 2017 Problem: Custom summon sheet still lists Resistance as a stat. +20 EXP and $10 to Aburame Hounoki Problem: Main site summon sheet still lists Resistance as a stat. +50 EXP and $20 to Aburame Hounoki Problem: Wording referring to the minimum chance to hit is incorrect—it is listed as chance to miss. +50 EXP and $20 to Renzukan Quote Link to comment Share on other sites More sharing options...
Tw33dle Posted December 18, 2017 Share Posted December 18, 2017 Link: Hyuuga ClanProblem: The description discussing the Uchiha says they have "Completions." I imagine it is supposed to say "Competitions."Expected: Sentence should read as follows: "The Hyuuga actively have competition with the Uchiha for doujutsu bragging rights and spots among ANBU."Character Rewarded: Yamada Aoi Link: Inner ConflictProblem: Effect says "You may not PREFORM."Expected: It should read as followed: "You may not PERFORM"Character Rewarded: Yamada Aoi Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted December 20, 2017 Author Share Posted December 20, 2017 Problem: The description discussing the Uchiha says they have "Completions." I imagine it is supposed to say "Competitions."Problem: Effect says "You may not PREFORM." - Both of these are not main site. This D Rank Mission is not for user creations but for main site bugs. Quote Link to comment Share on other sites More sharing options...
Ootspunter Posted January 23, 2018 Share Posted January 23, 2018 (edited) Link: Health Points [HP] in glossaryProblem: In the glossary, under Health Points, it states "If a character's HP reaches more than - 10%, the character dies." The death threshold value was changed to - 25% in update 8.3.3 Expected: The Health Points entry in the Glossary should be changed so that it matches the description of health on the Stats page: "Once HP reaches 0 the character falls unconscious, and if it manages to fall below -25% its total then the character dies." Reward: All in money to Nara Jin Edited January 23, 2018 by Ootspunter Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted January 30, 2018 Author Share Posted January 30, 2018 Problem: In the glossary, under Health Points, it states "If a character's HP reaches more than - 10%, the character dies." The death threshold value was changed to - 25% in update 8.3.3 +$60 to Nara Jin Quote Link to comment Share on other sites More sharing options...
Kouta Posted February 14, 2018 Share Posted February 14, 2018 (edited) Problem: The skill 'Master Tactician' has an option that allows you to inflict 'Half Opening' on your opponent. "- Tactics; Flanking Maneuver: If the user or one of their allies successfully attacks an opponent, the next attack on that opponent is considered to have the effect of 'Half Opening'." Half Opening No longer exists. Link: http://ninja-academy-online.com/skills.php#General Fix: Change the effect to "Opening" or rewrite it as "The target has an unmodified 50% chance to dodge that attack" which was the mechanical effect of Half Opening. Rewards to: Uzumaki Yoshito EDITED: Added a new discovery Problem: Climates reference "Rounds" in their rules for creating a climate jutsu, and defines them there, but the term Round is not listed in the glossary or defined anywhere easily accessible. This seems to be a pretty common/general term that would be good to have in the glossary. Link: http://ninja-academy-online.com/glossary.php and http://ninja-academy-online.com/terrainrules.php Fix: Add the definiton of "Round" which is given as "A round is considered to be one full loop in which every character has had at least one turn." to the glossary. Rewards to: Uzumaki Yoshito Edited February 20, 2018 by Kouta Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted February 25, 2018 Author Share Posted February 25, 2018 Problem: The skill 'Master Tactician' has an option that allows you to inflict 'Half Opening' on your opponent. "- Tactics; Flanking Maneuver: If the user or one of their allies successfully attacks an opponent, the next attack on that opponent is considered to have the effect of 'Half Opening'." Half Opening No longer exists. +100 EXP and $50 to Uzumaki Yoshito. This will take a bit but will be in the next patch as staff need to sign off on an update. Problem: Climates reference "Rounds" in their rules for creating a climate jutsu, and defines them there, but the term Round is not listed in the glossary or defined anywhere easily accessible. This seems to be a pretty common/general term that would be good to have in the glossary. +20 EXP and $10 to Uzumaki Yoshito. Not really a bug at all, but a fine suggestion. Right now I think only climate and terrain use rounds as normal duration refer to the turns of the player it effects. Only terrain and climates have duration independent of a host character. Quote Link to comment Share on other sites More sharing options...
Ootspunter Posted February 25, 2018 Share Posted February 25, 2018 Link: "Death & Unconsciousness" on Battle System page Problem: On the Battle Systems page, under "Death & Unconsciousness" (3.07), the second example shows a chapter dying after reaching only -12% health. The death threshold value was changed to - 25% in update 8.3.3, and this example reflects the older -10% threshold. Expected: The second example should be changed so the health falls to less than -25. The first could also be changed to something < -10 but > -25 to really highlight that -10 is not the death threshold anymore. Here's the example section: Example: Ninja A has 100 Health total. Ninja B attacks Ninja A and lowers his Health below 0 to -12. Ninja A is unconscious, but not dead. Ninja A has 100 Health total. Ninja B attacks Ninja A and lowers his Health below 0 to - 28. Ninja A is dead. Rewards to Nara Jin Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted February 25, 2018 Author Share Posted February 25, 2018 Problem: On the Battle Systems page, under "Death & Unconsciousness" (3.07), the second example shows a chapter dying after reaching only -12% health. The death threshold value was changed to - 25% in update 8.3.3, and this example reflects the older -10% threshold. +50 EXP and $20 to Nara Jin Quote Link to comment Share on other sites More sharing options...
Celes Posted April 9, 2018 Share Posted April 9, 2018 (edited) Problem: Path of the Wise still lists Path of the Balanced as a requirement. Link: http://ninja-academy-online.com/skills.php#BasicPaths Fix: Remove Path of the Balanced as a requirement under Path of the Wise. Rewards: Hoshino Hayate Edited April 9, 2018 by Celes Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted April 12, 2018 Author Share Posted April 12, 2018 Problem: Path of the Wise still lists Path of the Balanced as a requirement. +75 EXP and $30 to Hoshino Hayate Quote Link to comment Share on other sites More sharing options...
Princess Posted April 24, 2018 Share Posted April 24, 2018 Link: Wrath of the Decade - Main Site JutsuProblem: Incorrectly listed as Ninjutsu.Expected: Changed to TaijutsuCharacter Rewarded: Rinha Otome Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted April 28, 2018 Author Share Posted April 28, 2018 Problem: Wrath of the Decade - Main Site Jutsu incorrectly listed as Ninjutsu. +50 EXP and $20 to Rinha Otome Quote Link to comment Share on other sites More sharing options...
KnightOfBreath Posted April 28, 2018 Share Posted April 28, 2018 (edited) Link: Effects and StatisticsProblem: Example two under Health states: Example - Ninja A has 50 Health total, and Ninja B deals him 52 damage. Ninja A's health is at -2, which is below 0 so he is unconscious. If Ninja B had made ninja A go below -5 health though, he would have died permanently. Expected: Ninja B should only die if he drops below -13 health (25% of 50).Character Rewarded: Sokudo Kumori Edited April 28, 2018 by CTL1989 Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted April 29, 2018 Author Share Posted April 29, 2018 Problem: Example underneath Health on the Effects & Stats page is outdated. +50 EXP and $20 to Sokudo Kumori Quote Link to comment Share on other sites More sharing options...
Celes Posted April 30, 2018 Share Posted April 30, 2018 Problem: The skill, Gather, has 4 listed as the Rank even though it should be 1 since it was resubbed. Also minor, but the recently approved version has the name 'Gatherer' rather than 'Gather' (fits better). Link: http://www.ninja-academy-online.com/skills.php#Equipment Fix: Change the Rank number of Gather to 1. Possibly change the name Gather to Gatherer. Rewards: Sarutobi Hayate Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted April 30, 2018 Author Share Posted April 30, 2018 Problem: The skill, Gather, has 4 listed as the Rank even though it should be 1 since it was resubbed. Also minor, but the recently approved version has the name 'Gatherer' rather than 'Gather' (fits better). +50 EXP and $20 to Sarutobi Hayate Quote Link to comment Share on other sites More sharing options...
Princess Posted April 30, 2018 Share Posted April 30, 2018 (edited) Problem: Rules as written, Sennin are forbidden from taking B rank missions (and exclusively B rank). Spoiler - D Rank Missions: Available to any rank. These missions merit 400 EXP and $100 to each person. - C Rank Missions: Available to any rank. These missions merit 800 EXP and $200 to each person. - B Rank Missions: Available to Chuunin and Jounin rank ninja. These missions merit 1200 EXP and $300 to each person. - A Rank Missions: Available to Chuunin of at least level 45, Jounin and Sennin rank ninja. These missions merit 1600 EXP and $600 to each person. - S Rank Missions: Available to Jounin of at least level 70, and Sennin rank ninja. These missions merit 3200 EXP and $1200 to each person. Link: 4.04 Missions Expected Fix: Either add Sennin to the above highlighted section, or change the wording on A and S rank missions to specify '...Chuunin of at least level 45 or higher ranked ninja.'Character: Rinha OtomeProblem: Gaining multiple main phases absolutely tanks your offences, and the first point of 3.13's "Notes and Other Rules" contradicts the fourth point. Yes it's in the multiple hits section, and we all play it the proper way, but it can confuse new players of which we've gained a couple recently. Spoiler All damage done in a single turn gains only one modifier. The modifier, if there are multiple hits, is divided by the amount of hits and added to every hit rounded up. Usually we prefer to not have techniques use more than five hits at a single time, as rolling to dodge can get annoying. This applies to basic attacks, small weapon attacks and any other attacks that are not a jutsu and are not covered under the multi-hit jutsu rules. This division also includes the defensive modifier of the targeted ninja. A ninja who is being attacked divides their modifier between all of the hits from a multi hit jutsu. Example: Ninja A has a Ninjutsu score of 300 and uses a technique that fires four fireballs for 20 damage each. Ninja B, the target, has a Defense of 100. - First you find out the modifier, which for this example is 50. (300 Ninjutsu - 100 Defense is 200, which is the modifier of 50) - Next you divide the modifier by 4, which is 12.5, rounded to 13. - Finally you add this to each fireball, which causes each to deal 33 damage a piece. Notes and Other Rules:- A ninja gets one full offensive modifier per turn, no matter what. - A ninja gets one full defensive modifier per attack targeting them. - Reminder: Multi-hit jutsu are considered a single attack. - Logic: Each attack should have one full offensive and one full defensive modifier applied. Link: 3.13 Multiple Hits and Modifier DivisionExpected Fix: Defence is worded to be one full modifier per attack, offence should be equally worded. The section should be written as: Spoiler All damage done in a single attack gains only one modifier. The modifier, if there are multiple hits, is divided by the amount of hits and added to every hit rounded up. Usually we prefer to not have techniques use more than five hits at a single time, as rolling to dodge can get annoying. This applies to basic attacks, small weapon attacks and any other attacks that are not a jutsu and are not covered under the multi-hit jutsu rules. This division also includes the defensive modifier of the targeted ninja. A ninja who is being attacked divides their modifier between all of the hits from a multi hit jutsu. Example: Ninja A has a Ninjutsu score of 300 and uses a technique that fires four fireballs for 20 damage each. Ninja B, the target, has a Defense of 100. - First you find out the modifier, which for this example is 50. (300 Ninjutsu - 100 Defense is 200, which is the modifier of 50) - Next you divide the modifier by 4, which is 12.5, rounded to 13. - Finally you add this to each fireball, which causes each to deal 33 damage a piece. Notes and Other Rules: - A ninja gets one full offensive modifier per attack, no matter what. - A ninja gets one full defensive modifier per attack targeting them. - Reminder: Multi-hit jutsu are considered a single attack. - Logic: Each attack should have one full offensive and one full defensive modifier applied. Character: Rinha Otome Edited May 3, 2018 by Princess Quote Link to comment Share on other sites More sharing options...
cntrstrk14 Posted June 4, 2018 Author Share Posted June 4, 2018 Problem: Rules as written, Sennin are forbidden from taking B rank missions (and exclusively B rank). +50 EXP and $20 to Rinha Otome Problem: Gaining multiple main phases absolutely tanks your offences, and the first point of 3.13's "Notes and Other Rules" contradicts the fourth point. Yes it's in the multiple hits section, and we all play it the proper way, but it can confuse new players of which we've gained a couple recently. +75 EXP and $30 to Rinha Otome Quote Link to comment Share on other sites More sharing options...