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D Rank Mission: Administration Assistant!

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Link: http://www.ninja-academy-online.com/levelingsystem.php#4.08 (Training Approval)
 
Problem: - Cheaters, or very poor role players, will be warned (up to twice), and then will no longer receive EXP for their poor training. This is at the Jounins digression. If a person continually cheats or role plays poorly all their TXP may be taken away and their character terminated. 
 
Expected: Discretion is probably the word that was meant to go here. Actually, this entire section seems ancient, here's a rewrite suggestion to the whole thing, since I'm pretty sure Gamemasters aren't able to approve training and this section is bugging the shit out of me as a whole. This is just a suggestion, based on what I've seen is done lately.

 

- Keeping a word/post count is entirely up to the player who is writing the words/posts. It is highly suggested that if there are multiple posts involved in a training thread that you keep track of your words in each post, as well as the total. This is usually written in a small tag at the bottom of each post.

Example: [words this post | total words]

- All training must be approved by a moderator/admin.
- If your training is directed by a Gamemaster, they can suggest how much experience you can earn depending on factors other than words, such as good roleplaying, overall creativity, and length of time it has taken to complete the thread.
- Training without Gamemaster involvement will almost always give the base experience allowed from the amount of words 'trained'
- Cheaters, or very poor role players, will be warned (up to twice), and then will no longer receive EXP for their poor training. This is at the Gamemaster's, as well as staffs discretion. If a person continually cheats or role plays poorly all their TXP may be taken away and their character terminated.

 

 

Link: http://www.ninja-academy-online.com/ninjaoutlet.php (Ninja Outlet)
 
Problem: The sections under the 'Small Weapons' header (Name, Effects & Description, Price) show up twice.
ExpectedRemove one of the unnecessary sections listed.
 
Problem #2: Under the item 'Senbon', the effect says 'Has +1% Change to hit'.
ExpectedChange to 'Has +1% Chance to hit.'
 

Link: http://www.ninja-academy-online.com/weaponandarmor.php (Blacksmith's Forge)
 
Problem: Spelling error, first paragraph, custom weapons heading: "Though Small weapons will have a price decided completely on the staff approving."
ExpectedRemove the word 'Though'.
 
Problem: Spelling error, first paragraph, custom weapons heading: "The below chart of prices is what a regular weapon of that size will cost, meaning the weapon will have no special properies or attributes."
ExpectedProperties is misspelled here.
 
Problem: Spelling error, second paragraph, custom weapons heading: "Makes sure to describe your weapon well and to make sure it makes sense."
ExpectedUnnecessary 's' at the end of Makes, just cut it off.
 
Problem: Third paragraph under custom weapons heading is slightly outdated.
ExpectedSuggested fix (change in bold, red): "Weapons can also be upgraded with different attributes. There is a list of attributes you can choose for your weapon or you can create a custom attribute. To create a custom attribute post in the Custom Attribute forum located under Custom Items in the 'Item Creation' section of the forum."
 
Problem: Spelling error, ranged weapons heading: "Also, you may need too buy ammo for your ranged weapon, such as a crossbow or a bow. A weapon can be ranged and melee (where you can choose on the fly which to use) but it will cost a little more and will have too make sense- whacking someone with a bow wont do much damage."
ExpectedThe 'too's in this paragraph should be changed to 'to'.
 
Problem: Spelling error, Custom Weapon Sheet form: "Other: (other effects of your weapont hat arent attributes, if any)"
Expected'weapont hat arent' should be changed to 'weapon that aren't'.
 

Link: http://www.ninja-academy-online.com/battlesystem.php#3.08 (Ending a Battle)
 
Problem: There are only three conditions, while the first line of the section mentions four conditions. "A battle is over when one of these four conditions is met:"
ExpectedChange four to three.
 

Link: http://www.ninja-academy-online.com/battlesystem.php#3.13 (Multiple Hits and Modifier Division)
 
Problem: Spelling error in the example: "Finally you add this to each fireball, which causes each to deal 33 damage a peice."
ExpectedChange 'peice' to 'piece'.
 

Link: http://www.ninja-academy-online.com/battlesystem.php#3.20 (When Damage and Costs Occur)
 
Problem: Spelling error in the final paragraph: "The difference between an Ability Cost and Upkeep Cost is important to know as two distinct types of cost."
ExpectedChange 'distict' to 'distinct'.
 

Link: http://www.ninja-academy-online.com/jutsurules.php#5.02 (Taijutsu)
 
Problem: Spelling error under stat additions and subtractions, gennin section: "- Gennin [ Cannot Preform ]"
ExpectedChange 'Preform' to 'Perform'.
 

Link: http://www.ninja-academy-online.com/jutsurules.php#5.09 (Elemental Specialties)
 
Problem: Spelling error in the second paragraph:  "It is important to remember that you CAN preform jutsu without an elemental specialty..."
ExpectedChange 'preform' to 'perform'.
 
Problem: Spelling error in the fourth paragraph: "The five specialty are listed on the skill page which can be found here."
Expected: Change 'specialty' to 'specialties'.
 

Link: http://www.ninja-academy-online.com/jutsurules.php#5.10 (Taijutsu Styles)
 
Problem: Spelling error in the second paragraph: "...is written as such because each style will have a unique name for its type of chare, often it will be..."
ExpectedChange 'chare' to 'charge'.
 
Problem: Spelling error in the rules overview, second rule: "Every time a technique of the particular style strikes an opponent, the user f the technique will gain one..."
ExpectedChange 'f' to 'of'.
 
Problem: Spelling error in the rules overview, sixth rule: "In these cases the charges that are spent are subtracted from your total chages whether the technique connects or not."
ExpectedChange 'chages' to 'charges'.
 
Problem: Spelling error in the rules overview, eighth rule: "If a player wishes to begin builing charges for a Style after they have acquired..."
ExpectedChange 'builing' to 'building'.
 

Link: http://www.ninja-academy-online.com/jutsurules.php#5.12 (Hybrid Jutsu)
 
Problem: Spelling error in the Taijutsu/Genjutsu narrative: "Each missed blow shattered the earth and sent shrapnal into the air to cloud her vision."
ExpectedChange 'shrapnal' to 'shrapnel'.
 



Link: http://www.ninja-academy-online.com/jutsurules.php#5.17 (Multi-strike Attacks)
 
Problem: Spelling error in the example: "Finally you add this to each fireball, which causes each to deal 33 damage a peice."
ExpectedChange 'peice' to 'piece'.
 


Link: http://www.ninja-academy-online.com/jutsurules.php#5.25 (Setup Phase Jutsu)
 
Problem: Spelling error in the first paragraph: "You will not be allowed to target or attack you opponent in the Set-Up Phase; that should be left solely for the Main Phase."
ExpectedChange 'you' to 'your'.
 


Link: http://www.ninja-academy-online.com/jutsurules.php#5.27 (Increasing a Jutsu's Critical Strike Chance)
 
Problem: The formula stated here is just not how math works. I've suggested it before and I literally don't care if I don't get rewarded for this, but you would be doing me a personal favor by adjusting the formula, as it hurts my math guy soul every time I look at it. For the love of god please: "[Cost of the Jutsu] * 0.(2x), where x is equal to the percent critical increase."
ExpectedChange the formula stated to "[Cost of the Jutsu] * (2x/100)", remove the note below it, and adjust the example 'cost' at the bottom accordingly.
 


Link: http://www.ninja-academy-online.com/equipmentrules.php#6.05 (Scrolls)
 
Problem: Spelling error in the second paragraph: "In order to make a scroll for a technique, you must know the technique and be able to preform it yourself."
ExpectedChange 'preform' to 'perform'.
 


Link: http://www.ninja-academy-online.com/rulesindex.php (Rules Index)
 
Problem: Link leads to nothing specific, currently, probably was removed a while ago: "- 5.07a: Starting Elements by Village"
ExpectedRemove the link, since they're no longer considered 'starting elements' and are a choice between an element or a style.
 
Problem: Creating Summon Families link currently leads to the Creating Summons section, and Creating Summons link leads to nothing: 
"- 8.02c: Creating Summon Families
- 8.02d: Creating Summons"
ExpectedJust make the links lead to the correct subheaders.
 
Problem: Link leads to nothing, the section has been removed from the page entirely: "- 1.02: Recruiting Bonus"
ExpectedRemove the link.
 
Problem: Link leads to nothing, the section has been removed from the page entirely: "- 1.15: Forum Rules"
ExpectedRemove the link.
 


Link: http://www.ninja-academy-online.com/beginnerguide.php (Beginner's Guide/Basic Rules)
 
Problem: Section 1.10 link says 'Shinobi Times', and links to 'Character Compatibility'
ExpectedChange the link from 'Shinobi Times' to 'Character Compatibility'.'
 
Problem: Every link in section 3, starting with 3.09 'Basic Attacks', links to a wrong section in the rules. It seems to be minus one that it's supposed to be. 3.09 should be 3.10, 3.10 should be 3.11, etc.
Expected'Basic Attacks' should link to 3.10, not 3.09
'Critical Hits' should link to 3.11, not 3.10
'Blocking' should link to 3.12, not 3.11
'Multiple Hits and Modifier Division' should link to 3.13, not 3.12
'Role Play Within Battles' should link to 3.16, not 3.15
 
Problem: Section 5.23 'When You Can Learn Jutsu' links to nothing, the section no longer exists in the rules.
ExpectedRemove the link.
 


Link: http://www.ninja-academy-online.com/glossary.php (Glossary)
 
Problem: Both Chakra and Stamina reference that if they fall to zero, the character will go unconscious, which is no longer the case.
ExpectedRemove "When a character’s CHK reaches zero, they fall unconscious." from chakra, and remove "When a character’s STM reaches zero, they fall unconscious. See: [stats and Effects]." from stamina.
 
Problem: Spelling error under 'Ghost Health' on the Glossary page. "Health equal to, but kept separate from your actual HP. Ghost Health is only affected by Genjustu techniques."
ExpectedChange 'Genjustu' to 'Genjutsu'.
 


Link: http://ninja-academy-online.com/levelingsystem.php#4.05 (Level Caps)
 
Problem: There's a broken link in the section; it links to a file on the computer instead of the correct part of the page.
ExpectedChange the link here from 'file:///C:/Users/Tony/levelingsystem.php#4.07' to http://ninja-academy-online.com/levelingsystem.php#4.07


Character RewardedSuizuma Kazu Edited by Major
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Problem: Pothole in the Road

+75 EXP and $30 to Umikoi Warrusu


Problem: Rib Splitter

+75 EXP and $30 to Umikoi Warrusu


Problem: Lightning Style; Flash Strikes

+25 EXP and $10 to Umikoi Warrusu



Problem: Leveling System 4.08; Training Approval

I agree with your sentiment here. There are a few dated areas like this and some sections in the Basic RPG Rules that need some TLC. Normally since this is not really a bug and more of a rewrite I would just give you the basic EXP for the typo, however since you wrote this up and I am just going to straight up steal this I am going to give you a one time larger reward. Other people should not expect anything more than typo EXP for rewriting rules sections going forward though, so as a warning to everyone reading this: Don't try and copy this and expect the same reward.
+150 EXP and $40 to Suizuma Kazu


Problem: The sections under the 'Small Weapons' header (Name, Effects & Description, Price) show up twice.

Nice catch, weird html bug.
+50 EXP and $20 to Suizuma Kazu


Problem: Under the item 'Senbon', the effect says 'Has +1% Change to hit'.

Grammar & word choice, small exp.
+10 EXP and $5 to Suizuma Kazu


Problem: Spelling error, first paragraph, custom weapons heading: "Though Small weapons will have a price decided completely on the staff approving."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error, first paragraph, custom weapons heading: "The below chart of prices is what a regular weapon of that size will cost, meaning the weapon will have no special properies or attributes."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error, second paragraph, custom weapons heading: "Makes sure to describe your weapon well and to make sure it makes sense."

+25 EXP and $10 to Suizuma Kazu


Problem: Third paragraph under custom weapons heading is slightly outdated.

+50 EXP and $20 to Suizuma Kazu


Problem: Spelling error, ranged weapons heading: "Also, you may need too buy ammo for your ranged weapon, such as a crossbow or a bow. A weapon can be ranged and melee (where you can choose on the fly which to use) but it will cost a little more and will have too make sense- whacking someone with a bow wont do much damage."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error, Custom Weapon Sheet form: "Other: (other effects of your weapont hat arent attributes, if any)"

+25 EXP and $10 to Suizuma Kazu


Problem: There are only three conditions, while the first line of the section mentions four conditions. "A battle is over when one of these four conditions is met:"

+50 EXP and $20 to Suizuma Kazu


Problem: Spelling error in the example: "Finally you add this to each fireball, which causes each to deal 33 damage a peice."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error in the final paragraph: "The difference between an Ability Cost and Upkeep Cost is important to know as two distinct types of cost."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error under stat additions and subtractions, gennin section: "- Gennin [ Cannot Preform ]"

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error in the second paragraph: "It is important to remember that you CAN preform jutsu without an elemental specialty..."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error in the fourth paragraph: "The five specialty are listed on the skill page which can be found here."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error in the second paragraph: "...is written as such because each style will have a unique name for its type of chare, often it will be..."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error in the rules overview, second rule: "Every time a technique of the particular style strikes an opponent, the user f the technique will gain one..."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error in the rules overview, sixth rule: "In these cases the charges that are spent are subtracted from your total chages whether the technique connects or not."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error in the rules overview, eighth rule: "If a player wishes to begin builing charges for a Style after they have acquired..."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error in the Taijutsu/Genjutsu narrative: "Each missed blow shattered the earth and sent shrapnal into the air to cloud her vision."

+25 EXP and $10 to Suizuma Kazu

 

 

To be finished tomorrow...

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Problem: Spelling error in the example: "Finally you add this to each fireball, which causes each to deal 33 damage a peice."

+25 EXP and $10 to Suizuma Kazu


Problem: Spelling error in the first paragraph: "You will not be allowed to target or attack you opponent in the Set-Up Phase; that should be left solely for the Main Phase.""

+25 EXP and $10 to Suizuma Kazu


Problem: The formula stated here is just not how math works. I've suggested it before and I literally don't care if I don't get rewarded for this, but you would be doing me a personal favor by adjusting the formula, as it hurts my math guy soul every time I look at it. For the love of god please: "[Cost of the Jutsu] * 0.(2x), where x is equal to the percent critical increase.""

I did this, but I am not happy about it. In my vindication, I declare no reward.


Problem: Spelling error in the second paragraph: "In order to make a scroll for a technique, you must know the technique and be able to preform it yourself.""

+25 EXP and $10 to Suizuma Kazu


Problem: Link leads to nothing specific, currently, probably was removed a while ago: "- 5.07a: Starting Elements by Village""

+50 EXP and $10 to Suizuma Kazu


Problem: Creating Summon Families link currently leads to the Creating Summons section, and Creating Summons link leads to nothing: "

+50 EXP and $10 to Suizuma Kazu


Problem: Link leads to nothing, the section has been removed from the page entirely: "- 1.02: Recruiting Bonus""

+50 EXP and $10 to Suizuma Kazu


Problem: Link leads to nothing, the section has been removed from the page entirely: "- 1.15: Forum Rules""

+50 EXP and $20 to Suizuma Kazu


Problem: Section 1.10 link says 'Shinobi Times', and links to 'Character Compatibility'

+50 EXP and $20 to Suizuma Kazu


Problem: Every link in section 3, starting with 3.09 'Basic Attacks', links to a wrong section in the rules. It seems to be minus one that it's supposed to be. 3.09 should be 3.10, 3.10 should be 3.11, etc.

+50 EXP and $20 to Suizuma Kazu


Problem: Section 5.23 'When You Can Learn Jutsu' links to nothing, the section no longer exists in the rules.

+50 EXP and $20 to Suizuma Kazu


Problem: Both Chakra and Stamina reference that if they fall to zero, the character will go unconscious, which is no longer the case.

+50 EXP and $20 to Suizuma Kazu


Problem: Spelling error under 'Ghost Health' on the Glossary page. "Health equal to, but kept separate from your actual HP. Ghost Health is only affected by Genjustu techniques."

+25 EXP and $10 to Suizuma Kazu


Problem: There's a broken link in the section; it links to a file on the computer instead of the correct part of the page.

+50 EXP and $20 to Suizuma Kazu

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Link: http://ninja-academy-online.com/about.php (About)
 
Problem: Spelling error in the second section, first paragraph: "...one of our focuses is to allow our members too be able to customize just about anything for your ninja."
ExpectedChange 'too' to 'to'.
 

 

Link: http://ninja-academy-online.com/linktona.php (Link to Ninja Academy)

 
Problem: Spelling error: "...save these images and post them on your own server, so as to not leech our bandwith."
ExpectedChange 'bandwith' to 'bandwidth'.
 

 

Link: http://ninja-academy-online.com/staff.php (Staff)

 
Problem: Advisor and 'adviser' are interchangeable and both correct spellings, but both in the title and description 'advisor' are used, so 'adviser' in another sentence doesn't make a lot of sense: "The aged and wise, the Senior Advisers are old time members of the staff, who are kept around out of respect for their insight on certain issues."
ExpectedChange 'Advisers' to 'Advisors'. Or change everything that says Advisor to Adviser.
 

 

Link: http://ninja-academy-online.com/dieroller.php (Die Roller)

 
Problem: Just under the example, in the second line of orange text. 'Anywhere' in this sentence doesn't make a lot of sense, at least said aloud: "If the roll is in anywhere unclear, you WILL be forced to reroll no matter the result."
ExpectedChange 'anywhere' to 'any way'.
 

 

Link: http://ninja-academy-online.com/skills.php (Skills)

 
Problem: Spelling error in the effect of the skill 'Inner Calm': "Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. This shares ranks with the skill 'Steadyfast Durability'."
ExpectedChange 'Steadyfast' to 'Steadfast'.

 
Problem: Spelling error in the description of the skill 'One-Handed Seals': "You can preform jutsu seals with the use of only one hand."
ExpectedChange 'preform' to 'perform'.

 

Problem: Spelling error in the description of the skill 'Trap Subtlety': "Clever is the way you think of it, your traps are the best and they catch people by surprise every time. You're a hair faster, a your hand a hair defter than the normal, allowing you to pull of maneuvers that others just couldn't."

ExpectedChange 'a' to 'and', and change 'of' to 'off'.

 

Problem: Spelling error in the description of the skill 'Guard Expertise': "The reflexes of a wild animal and the coordination to see incoming attacks, you are a mastery at keeping yourself from harms way."

ExpectedChange 'mastery' to 'master'.

 

Problem: Spelling error in the description of the skill 'Aura Perception; Chakra': "The more powerful a person is with Chakra, the better you can percieve their presence."

ExpectedChange 'percieve' to 'perceive'. (I before E, except after C. >_>)

 

Problem: Spelling error in the description of the skill 'Aura Perception; Stamina': "Just as every person has a disctinct scent or look, they also have a disctint aura."

ExpectedChange 'disctint' to 'distinct'.

 

Problem: Spelling error in the description of the skill 'Scribe': "Caligraphy is an art, not a weapon... Well maybe it can be both.

ExpectedChange 'Caligraphy' to 'Calligraphy."

 

Problem: Spelling error in the effect of the skill 'Nomad: Desert Terrain Bonus': "A ninja was this skill doesn't suffer the slowing effects of sand terrain."

ExpectedChange 'was' to 'with'.

 

Problem: Spelling error in the effect of the skill 'Survivalist: Extreme Weather Terrain Bonus': "A ninja was this skill doesn't suffer the ranged attack penalty of Strong Winds."

ExpectedChange 'was' to 'with'.

 

Problem: Spelling error in the effect of the skill 'Outdoorsman: Forest Terrain Bonus': "A ninja was this skill doesn't suffer the accuracy penalty of Dense Woodland and Jungle terrain."

ExpectedChange 'was' to 'with'.

 

Problem: Spelling error in the effect of the skill 'Plainswalker: Plains Terrain Bonus': "Gives +%10 speed in plains. A ninja was this skill suffers only half of the inaccuracy effects of High Grass terrain."

ExpectedChange 'was' to 'with'.

 

Problem: Spelling error in the description of the skill 'Weathered Shinobi': "You are a traveler of the world and you have seen it all, or plan too."

ExpectedChange 'too' to 'to'.

 

Problem: Spelling errors throughout the skill 'Field Medic': "You are the stock choice of medical ninja to be send on A Rank and S Rank missions and for high profile duty."

"Requirements: Level 25, Emergency Medical Technian, Path of the Medic"

ExpectedChange 'send' to 'sent', and 'Technian' to 'Technician'.

 

Problem: Spelling error in the description of the skill 'Physician (Doctor)': "Aside your work in the field, you also take time to work your own practive or take time to work in the hospital proper."

ExpectedChange 'practive' to 'practice'.

 

Problem: Spelling error in the effect of the skill 'Resuscitation': "Targeted character's tank stats return at 10% regardless of their pervious state..."

ExpectedChange 'pervious' to 'previous'.

 

Problem: Slight spelling error in the effect of the skill 'Subtle Elements; Wind': "Any response phase techniques that blocks a Wind Techniques costs an additional 10% to use,"

ExpectedChange 'Techniques' to 'Technique'.

 

Problem: Slight spelling error in the effects of almost all of the combinatorial skills (Ash, Cloud, Explosion, Ice, Lava, Magnetic, Plant, Sand, Scorch, Smoke, Snow, Sound, Steam, Steel, Storm, Wood, Acid, Dust, Glass, Plasma, Rust, Gravity) [the ones that aren't listed noted 'skills', they are fine]: "...the user may choose to apply the bonus from one of the Subtle Elements skill required to learn this element if they own it."

ExpectedChange 'skill' to 'skills'.

 

Problem: Slight error in the description of the skill 'Wild Beast Style': "...a Rage Counter every time they take damage from an opponent per turn, including ghost damage)."

ExpectedRemove the end parentheses here, there is no opening parentheses.

 

Problem: Spelling error in the description of the skill 'Serpent Style': "By taking advantage of join manipulating strikes and pressure points on the opponent’s body..."

ExpectedA couple of ways to fix this I guess, changing 'join' to 'joining' would work, but changing 'join' to 'jointly' would also work.

 

Problem: Spelling error in the description of the skill 'Contract Manager': "You have signed the summoning contract for a specific family of summons, bonding you too them in something akin to family itself."

ExpectedChange 'too' to 'to'.

 

Problem: Spelling error in the description of the skill 'Summoning Tattoos': "The tattoo allows you to preform the ritual without chakra."

ExpectedChange 'preform' to 'perform'.

 

Problem: Grammar error in the description of the skill 'Chakra Flow': "Maybe you have spent countless hours of meditation and practice have crafted your mind and body into a temple of self discipline."

ExpectedThis sentence alone is odd. I'd add ', and' to it, changing it to this [change is bolded and in red]: "Maybe you have spent countless hours of meditation and practice, and have crafted your mind and body into a temple of self discipline."

 

Problem: Wording error in the effect of the skills 'Chakra Flow' and "Intestinal Fortitude', the word 'effects' is a noun and the word 'affects' is what is probably meant to be used here in both skills: "User may not have any other skill (or bloodline skill) that effects Health, Stamina, or Chakra Regeneration."

ExpectedChange 'effects' to 'affects', in both skills.

 

Problem: Spelling error in the final sentence of the skill 'The Path of the Mesmer': "Cunning and mysterious define a Mesmer, and they are often found rising to the top if organizations one way or another."

ExpectedChange 'if' to 'of'.

 

Problem: Spelling error in the description of the skill 'Path of the Puppeteer': "They love to create things to destroy thing, and tinker with the inner machinations of both."

ExpectedChange 'thing' to 'things'.

 

Problem: Spelling error in the RP Guide of the skill 'The Path of the Assassin': "You will not see an Assassin yelling their technique names or jumping bolding at their opponent's from the front."

ExpectedChange 'bolding' to 'boldly', also remove the apostrophe from 'opponent's'.

 

Problem: Spelling error in the description of the skill 'The Path of the Harmonious': "...and have found ways of preforming jutsu long after an energy reserve has run dry."

ExpectedChange 'preforming' to 'performing'.

 

Problem: Spelling error in the description of the skill 'The Path of the Mentalist', additionally the 'survival skills' are not split into separate sections and follow the sentence immediately before them: "By learning and mastering as much as humanly possibly about the human brain..."

ExpectedChange 'possibly' to 'possible'. Also, correct the line breaks for each section of the 'survival skills' section.

 

Problem: Spelling error in the description of the skill 'Narcissist': "Are they insane, our of their mind? You are invulnerable! How dare they!"

ExpectedChange 'our' to 'out'.

 

Problem: Spelling error in the description of the skill 'Sealed Taijutsu': "You are an average person in a world of humans who can preform superhuman feats of strength."

ExpectedChange 'preform' to 'perform'.

 

 

Character RewardedHimura Takumi

Edited by Major
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Link: Combinatorial Elements

Problem: List of all combinatorial elements does not include Plasma, Crystal, Snow, Explosion, Ash or Scorch.

Expected: Add Plasma, Crystal, Snow, Explosion, Ash and Scorch to list of combinatorial elements.

Problem: Mud is listed as a product of Water and Earth.

Expected: Remove Mud or add Mud to main site.

Problem: Lava and Steel are separated despite having the same composition.

Expectation: Standardise grouping (or remove grouping) combinatorial elements with the same components.

Problem: Earth + Lightning is said to create 'Magnetics'.

Expected: Change to Magnet or Magnetic.

Problem: Dark Element lists Void as one of its components.

Expected: Remove Void from list of components.

Link: Path of the Wise: Academic

Problem: This character may teach other characters an additional two (2) Skill Points and twelve (12) Jutsu Points worth of Jounin Taught abilities.

Expectation: Change 'abilities' to 'techniques', clarify whether the tutor must know skills/techniques in order to teach them. Clarify if the tutor must be Jonin-rank in order to teach these skills/techniques.

Character Rewarded: Sasageru Kagura

Edited by Peregine
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Problem: Spelling error in the second section, first paragraph: "...one of our focuses is to allow our members too be able to customize just about anything for your ninja."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error: "...save these images and post them on your own server, so as to not leech our bandwith."

+25 EXP and $10 to Himura Takumi


Problem: Advisor and 'adviser' are interchangeable and both correct spellings, but both in the title and description 'advisor' are used, so 'adviser' in another sentence doesn't make a lot of sense: "The aged and wise, the Senior Advisers are old time members of the staff, who are kept around out of respect for their insight on certain issues."

+25 EXP and $10 to Himura Takumi


Problem: Just under the example, in the second line of orange text. 'Anywhere' in this sentence doesn't make a lot of sense, at least said aloud: "If the roll is in anywhere unclear, you WILL be forced to reroll no matter the result."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the effect of the skill 'Inner Calm': "Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. This shares ranks with the skill 'Steadyfast Durability'."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'One-Handed Seals': "You can preform jutsu seals with the use of only one hand."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'One-Handed Seals': "You can preform jutsu seals with the use of only one hand."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Trap Subtlety': "Clever is the way you think of it, your traps are the best and they catch people by surprise every time. You're a hair faster, a your hand a hair defter than the normal, allowing you to pull of maneuvers that others just couldn't."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Guard Expertise': "The reflexes of a wild animal and the coordination to see incoming attacks, you are a mastery at keeping yourself from harms way."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Aura Perception; Chakra': "The more powerful a person is with Chakra, the better you can percieve their presence."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Aura Perception; Stamina': "Just as every person has a disctinct scent or look, they also have a disctint aura."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Scribe': "Caligraphy is an art, not a weapon... Well maybe it can be both.

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the effect of the skill 'Nomad: Desert Terrain Bonus': "A ninja was this skill doesn't suffer the slowing effects of sand terrain."

Problem: Spelling error in the effect of the skill 'Survivalist: Extreme Weather Terrain Bonus': "A ninja was this skill doesn't suffer the ranged attack penalty of Strong Winds."

Problem: Spelling error in the effect of the skill 'Outdoorsman: Forest Terrain Bonus': "A ninja was this skill doesn't suffer the accuracy penalty of Dense Woodland and Jungle terrain."

Problem: Spelling error in the effect of the skill 'Plainswalker: Plains Terrain Bonus': "Gives +%10 speed in plains. A ninja was this skill suffers only half of the inaccuracy effects of High Grass terrain."

These are all basically the same bug, so one double bonus for all of them.
+50 EXP and $20 to Himura Takumi


Problem: Spelling error in the description of the skill 'Weathered Shinobi': "You are a traveler of the world and you have seen it all, or plan too."

+25 EXP and $10 to Himura Takumi


Problem: Spelling errors throughout the skill 'Field Medic': "You are the stock choice of medical ninja to be send on A Rank and S Rank missions and for high profile duty."
"Requirements: Level 25, Emergency Medical Technian, Path of the Medic"

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Physician (Doctor)': "Aside your work in the field, you also take time to work your own practive or take time to work in the hospital proper."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the effect of the skill 'Resuscitation': "Targeted character's tank stats return at 10% regardless of their pervious state..."

+25 EXP and $10 to Himura Takumi


Problem: Slight spelling error in the effect of the skill 'Subtle Elements; Wind': "Any response phase techniques that blocks a Wind Techniques costs an additional 10% to use,"

+25 EXP and $10 to Himura Takumi


Problem: Slight spelling error in the effects of almost all of the combinatorial skills (Ash, Cloud, Explosion, Ice, Lava, Magnetic, Plant, Sand, Scorch, Smoke, Snow, Sound, Steam, Steel, Storm, Wood, Acid, Dust, Glass, Plasma, Rust, Gravity) [the ones that aren't listed noted 'skills', they are fine]: "...the user may choose to apply the bonus from one of the Subtle Elements skill required to learn this element if they own it."

This one was big, but since it's the same one I'll give a bigger bonus, but not one for each.
+125 EXP and $50 to Himura Takumi


Problem: Slight error in the description of the skill 'Wild Beast Style': "...a Rage Counter every time they take damage from an opponent per turn, including ghost damage)."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Serpent Style': "By taking advantage of join manipulating strikes and pressure points on the opponent’s body..."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Contract Manager': "You have signed the summoning contract for a specific family of summons, bonding you too them in something akin to family itself."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Summoning Tattoos': "The tattoo allows you to preform the ritual without chakra."

+25 EXP and $10 to Himura Takumi


Problem: Grammar error in the description of the skill 'Chakra Flow': "Maybe you have spent countless hours of meditation and practice have crafted your mind and body into a temple of self discipline."

+25 EXP and $10 to Himura Takumi


Problem: Wording error in the effect of the skills 'Chakra Flow' and "Intestinal Fortitude', the word 'effects' is a noun and the word 'affects' is what is probably meant to be used here in both skills: "User may not have any other skill (or bloodline skill) that effects Health, Stamina, or Chakra Regeneration."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the final sentence of the skill 'The Path of the Mesmer': "Cunning and mysterious define a Mesmer, and they are often found rising to the top if organizations one way or another."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Path of the Puppeteer': "They love to create things to destroy thing, and tinker with the inner machinations of both."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the RP Guide of the skill 'The Path of the Assassin': "You will not see an Assassin yelling their technique names or jumping bolding at their opponent's from the front."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'The Path of the Harmonious': "...and have found ways of preforming jutsu long after an energy reserve has run dry."

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'The Path of the Mentalist', additionally the 'survival skills' are not split into separate sections and follow the sentence immediately before them: "By learning and mastering as much as humanly possibly about the human brain..."

+50 EXP and $20 to Himura Takumi


Problem: Spelling error in the description of the skill 'Narcissist': "Are they insane, our of their mind? You are invulnerable! How dare they!"

+25 EXP and $10 to Himura Takumi


Problem: Spelling error in the description of the skill 'Sealed Taijutsu': "You are an average person in a world of humans who can preform superhuman feats of strength."

+25 EXP and $10 to Himura Takumi




Problem: List of all combinatorial elements does not include Plasma, Crystal, Snow, Explosion, Ash or Scorch.

This is actually not a bug. This list is not meant to be an exhaustive list of all elements, but is meant to give a healthy handful of examples.


Problem: Mud is listed as a product of Water and Earth.

This is indeed confusing. Removed!
+50 EXP and $20 to Sasageru Kagura


Problem: Lava and Steel are separated despite having the same composition.

+25 EXP and $10 to Sasageru Kagura


Problem: Problem: Earth + Lightning is said to create 'Magnetics'.
Expected: Change to Magnet or Magnetic.

+25 EXP and $10 to Sasageru Kagura


Problem: Dark Element lists Void as one of its components.

+50 EXP and $20 to Sasageru Kagura


Problem: This character may teach other characters an additional two (2) Skill Points and twelve (12) Jutsu Points worth of Jounin Taught abilities.

Fixed the use of abilities.
+25 EXP and $10 to Sasageru Kagura



Problem: Retribution | Houfuku — Typo in description; miniscule.

Miniscule is a real word. Both spellings are technically correct.

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Linkhttp://www.ninja-academy-online.com/equipmentrules.php

Problem: The 'Melee Combat' section under Small Weapons reads: - See (Basic Attack Link) for more information.

Expected: Actually link the Basic Attack rules section there.

Reward: Uchiha Saki

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Link: Effects & Stats

Problem: while this could be construed as a balance issue, the change is very minor, and the other places where cost reduction are referenced make it clear that it is just incorrect. Concentration states that it can reduce the Chakra cost of a technique up to 60% of its total cost.

Expected: That this amount be reduced to "50%", as it is likely that this was simply a part of the main page that didn't get changed when cost mininums were implemented.

Character Rewarded: Nara Shikahiro

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Link: http://ninja-academy-online.com/skills.php#Hindering

Problem: Feeble Minded as worded currently allows for status effects to exceed maximum turn duration/ turns of use per battle. Most likely has not been adjusted since implementation of Maximum Turns per battle. Skills such as Shackled Legs (use 6 turns per battle) could be exceeded or unintentionally used up in one move.

Expected: Something similar to - When user is hit with a Genjutsu technique the turn duration for said technique is doubled. This may not exceed a status effect's maximum duration/ usage.

Character Rewarded: Lee Kenta

Edited by Leon
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Problem: Feeble Minded as worded currently allows for status effects to exceed maximum turn duration/ turns of use per battle. Most likely has not been adjusted since implementation of Maximum Turns per battle. Skills such as Shackled Legs (use 6 turns per battle) could be exceeded or unintentionally used up in one move.


This is actually the exact intention of the Hindering Skill. It can break turn durations of Status Effects. In the near future we have a retooling and balance of Hindering Skills in general to be done, but for now the rule of thumb is if you read a Hindering Skill and you think of a terrible application that really screws over the person who took it, its likely intended. This will likely change some in the update, but the worst current cases that could happen like 'double stunned' or 'double vulnerable' are solved in the wording of those status effects that negate their ability if they were inflicted the turn before.


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Speaking of Feebleminded;

It should say "Offensive genjutsu last twice as long." Because this can also let you break the cap on buff jutsu. As it is, you could make a really fucking good build hinged on capitalizing on your own Feeblemind, and that build gives you bonus SP.

This is definitely a balance thing but the fix is 1 word. So, it could maybe be classified here. If you deem it so, feel free to give the exp to Lee Kenta.

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^ Hey i'll take it lol, Also...

 

Summons Wording

Problem: Summons rules currently lists "Summons leave the field when their summoner dismisses them (Setup Phase action) or when their Chakra, Stamina or Health reach zero (0).". This is older wording before the recent rules change that allow user's to continue a fight with 0 Stamina or 0 chakra. 

Solution: "Summons leave the field when their summoner dismisses them (Set-Up Phase action) or when their Health reach zero (0).

Character Rewarded: Kenta

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Problem: It should say "Offensive genjutsu last twice as long." Because this can also let you break the cap on buff jutsu. As it is, you could make a really fucking good build hinged on capitalizing on your own Feeblemind, and that build gives you bonus SP.

Being passed through staff for a hotfix now.


Problem: Summons rules currently lists "Summons leave the field when their summoner dismisses them (Setup Phase action) or when their Chakra, Stamina or Health reach zero (0).". This is older wording before the recent rules change that allow user's to continue a fight with 0 Stamina or 0 chakra.

This is intentional. Attacking the Stamina and Chakra of summons is an alternate way to get them off the field rather than health. We discussed other ways to counterplay summons in the past, but none of them came to pass. If we end up going with another counterplay that is more unique to summons we might remove that, but for now it stays as an intended small weakness to them.

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I split the bugs into categories, and the categories are ordered from smallest to largest. Also, I don't have a character yet, so if I get any experience or money for these can I attach them to my first character slot instead?

Missing Links

Link: http://ninja-academy-online.com/battlesystem.php#3.09

Problem: A link is missing under Types of Battles, at the end of the first paragraph.

“Each of these types of battles works slightly differently in how Experience Points is handled, which is covered in 4.02: How to Earn EXP, and EXP Amounts.”

Expected: The bolded needs this: http://ninja-academy-online.com/levelingsystem.php#4.02

Character Rewarded: First character slot.

Link: http://ninja-academy-online.com/battlesystem.php#3.02

Problem: A link is missing under Setup Phase, five dashes down.

“Use a Setup Phase Technique. See Jutsu Rules 5.25; Setup Phase Jutsu.”

Expected: The bolded needs this: http://ninja-academy-online.com/jutsurules.php#5.25

Character Rewarded: First character slot.

Examples

Link: Erosion link- http://ninja-academy-online.com/jutsurules.php#5.05

Summoning Technique link- http://ninja-academy-online.com/techs/?name=Kuchiyose%20no%20Jutsu%20(Summoning%20Technique)

Problem: Erosion's example technique is inaccurate in two places.

Expected: The Summoning Technique is now a Chuunin rank technique.

It now has the following restrictions: “Level 30, Contract Manager.”

Character Rewarded: First character slot.

Link: Evolving link- http://ninja-academy-online.com/jutsurules.php#5.06

Recovery I link- http://ninja-academy-online.com/techs/?name=Recovery%20I

Recovery II link- http://ninja-academy-online.com/techs/?name=Recovery%20II

Problem: Evolving's example techniques are inaccurate.

Expected: The techniques' names are “Recovery I” and “Recovery II.”

Recovery I costs fifty chakra and heals forty health.

Recovery II heals one-hundred health.

Character Rewarded: First character slot.

Rules

Link: http://ninja-academy-online.com/jutsurules.php#5.06

Problem: Evolving doesn't subtract any value from a technique, it just offers an alternative cost if your character knows the weaker version of it, so Evolving would never lower jutsu point costs below one.

“This JP reduction may never exceed the amount of JP spent on the required technique and may never reduce a cost below one (1) Jutsu Point.

Alternatively, Evolving does lower the jutsu point cost, but does not say by how much. I'm not sure which it is.

Expected: Removal of the bolded sentence or an explanation of how to determine the jutsu point cost of a technique with Evolving.

Character Rewarded: First character slot.

Link: http://ninja-academy-online.com/jutsurules.php

Problem: This line implies that there is a hard limit to the amount of jutsu points a character can have, when there isn't, because characters can train for them.

“As a character you only get a certain amount of Jutsu Points in total, so spend them carefully!”

Expected: The line should probably be removed or reworked.

Character Rewarded: First character slot.

Link: http://ninja-academy-online.com/jutsurules.php#5.05

Problem: This line should probably say Sennin instead of Kage. Or maybe not, I'm not entirely sure if the two are used synonymously when it comes to game mechanics.

“At Jounin it would cost 2 and at Kage it would cost 1.”

Additionally, there isn't anything that prevents Erosion from lowering a technique's cost to zero or lower. It was included for Evolving, so I imagine it was supposed to be here too.

Expected: Replace “Kage” with “Sennin.”

Erosion probably shouldn't let a technique cost less than one jutsu point.

Character Rewarded: First character slot.

Link: http://ninja-academy-online.com/jutsurules.php#5.07

Problem: 1) This line implies that elements are unique to ninjutsu, when they aren't.

“For the purposes of Ninja Academy, elements will be applied to Ninjutsu techniques.”

2) Isn't the only way to have access to elemental techniques is by purchasing Subtle or Combinatorial Elements skills? If it isn't, then maybe this line can use an example.

“Damage from a Ninjutsu element always has the effects of its appropriate Subtle Element or Combinatorial skill regardless of whether or not the source of the damage has access to those skills.”

Expected: 1) Removal or rewording of sentence.

2) Either rewording of the sentence or an example of what can cause elemental damage other than characters with the required skills.

Character Rewarded: First character slot.

Grammar, Spelling, and Punctuation

Link: http://ninja-academy-online.com/jutsurules.php

Problem: Small grammatical error under Cost Points.

“All damage and effects a technique contain have a certain amount of cost points they are worth, and by swapping out damage and putting in status effects you can balance your technique to an appropriate cost.”

Expected: Either change “contain” to “contains,” or remove the “a” before “technique” and change “technique” to “techniques.”

Character Rewarded: First character slot.

Link: http://ninja-academy-online.com/jutsurules.php#5.04

Problem: Spelling and punctuation.

“Genjutsu uses chakra to create phantasms and appiaritions, manipulating their opponents mind and disrupting their senses.”

Expected: The bolded words should be “apparitions” and “opponent's.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/jutsurules.php#5.09

Problem: Spelling.

“A player recieves their specialties at levels 30 and 80, and they are assigned with a random roll.”

Expected: Bolded should be “receives.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/jutsurules.php#5.15

Problem: Spelling and grammar.

“All Sealing Jutsu are of either Powerful or Unnacceptable rank and only ninja of Sennin Rank may take Sealing Jutsu (sometimes Jounin Rank under very limited circumstances; ask an administrator). All other rules for Forbidden Jutsu are applied to Sealing Jutsu”

Expected: Bolded word should be “unacceptable.”

The second sentence needs a period.

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/jutsurules.php#5.22

Problem: Another spelling error. This one is under Rank, which is under Creating a Weapon Technique.

“In order to use a Weapon Techniques of certain Ranks, your equipped weapon must be of a certain level (e.g. You cannot use a Level 1 Dagger wih a Sennin Level Technique).”

Expected: Bolded word should be “with.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#General

Problem: Aura Perception; Chakra has a spelling mistake.

“They don't even need to be in linesight, when they get too close you can tell where they are.”

Expected: They probably meant “line of sight.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#General

Problem: Aura Perception; Stamina's fluff has a spelling mistake.

“Just as every person has a disctinct scent or look, they also have a distinct aura.”

Expected: “Distinct.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#Terrain

Problem: Punctuation mistake in Hydrologist: Mist Terrain Bonus' fluff.

“Your footing isn't unsure on these slick surfaces, thats for sure.”

Expected: “That's.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#Terrain

Problem: Spelling mistake in Weathered Shinobi's fluff.

“Sleet, snow, desert, rock, grass, ocean, savanah- you are the master of it all.”

Expected: “Savannah.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#Medical

Problem: Advanced Medical Knowledge's fluff has a spelling mistake.

“Your techniques are learned from the best in the field and you do not waste time with inneffective means.”

Expected: “Ineffective.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#AdvancedPaths

Problem: The Path of the Advanced Medic has a spelling mistake under Pharmacist, which is under Anatomical Mastery.

“Instead of EXP for this training, the player gains an amount of 'money' equal to twice the amount of EXP they would recieve from this training.”

Expected: “Receive.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#AdvancedPaths

Problem: The Path of the Mentalist has a spelling and grammar mistake in its fluff.

The have broken so many mental barriers that their own seem nearly impervious.There are even some who have discovered means by which they may pull information from an unwitting or unwilling mind.”

Expected: “The” needs to be “they.”

Add a period before “there.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#Hindering

Problem: Punctuation mistake in Defender's fluff.

“A Defender's past experiences or loving nature will not allow other's to suffer in front of them.”

Expected: Remove the apostrophe in “other's.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#Hindering

Problem: Spelling mistake in Fear of Elements' fluff.

“A tramatic event in your past has ingrained a deep fear in this element.”

Expected: “Traumatic.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#Hindering

Problem: Missing punctuation mark in Fearful's fluff.

“I mean, why shouldn't we all be afraid of powers greater than our own, thats just a survival instinct... right?”

Expected: “That's.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#Hindering

Problem: Spelling mistake in Poor Chakra Molding's fluff.

“Every so often you will do all the motions to create your fireball, only to embarress yourself when nothing comes to fruition.”

Expected: “Embarrass.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#EightCelestialGates

Problem: Spelling mistake in the last point under Rules.

“+Post-activation recovery times and rehabiliation trainings are non-cumulative.+”

Expected: “Rehabilitation.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#EightCelestialGates

Problem: Spelling mistake in the fluff of III. Seimon [Gate of Life].

“The undamned highways of the nervous system cause damage to the body though, as the electrical impulses from the brain are magnified to a greater extent.”

Expected: “Undammed.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#EightCelestialGates

Problem: Wrong word used in IV. Shomon [Gate of Pain].

“Opponents of three ranks higher than the user are uneffected by this skill.”

Expected: Bolded should be “unaffected.” At least, that's what I learned from a cursory google search. Affect and effect always give me a bit of trouble, so I'm not certain.

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#EightCelestialGates

Problem: Spelling mistake and misplaced period in VII. Kyomon [Gate of Wonder].

“When activated, every Basic attack or Taijutsu technique succesfully executed by the user deals an additional 'x' damage multiplied by 1.5. (1.5 * x = Additional Damage) The user's level being equivalent to 'x'.”

Expected: Succesfully” replaced with “successfully.”

The period after “1.5” should be moved after the parenthesis.

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/battlesystem.php#3.01

Problem: Grammar mistake.

“If you are using a technique or other ability that effects the outcome of your roll, remember to mention it in the roll itself (so we know you aren't cheating and using it after knowing your result).”

Expected: “Affects.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/battlesystem.php#3.05

Problem: Spelling mistake in the first sentence.

“To start a battle with someone it is important that you inform them out of character before hand so that they are aware of the circumstances.”

Expected: “Beforehand.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/battlesystem.php#3.13

Problem: One spelling mistake in both of the last two sentences of the first paragraph.

“This division also includes the defensive modifier of the targetted ninja.”

“A ninja gets one full defensive modifier per attack targetting them.”

Expected: The bolded words should be “targeted” and “targeting,” respectively.

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/battlesystem.php#3.19

Problem: A spelling mistake under Advanced Examples.

“The attacker has two skills that effect damage. One gives +20% Base Damage to all Ninjutsu and another gives +10% Total Damage to all Ninjutusu.”

Expected: “Ninjutsu.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/levelingsystem.php#4.02

Problem: A spelling mistake under Bonus EXP.

“Though these occurances are rare and far between, they include events such as holiday giveaways, timeskips, world events and other staff approved situations.

Expected: “Occurrences.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/levelingsystem.php#4.03

Problem: Four spelling mistakes throughout Multiplayer Battle Experience. Three of them are the same word, so I listed them all in one bug report.

“Because there are multiple "teams" in a Free For All Battle, characters only gain experience for opposing players their "team" delivers a finishing blow* to or when a member of their "team" recieves a finishing blow* from an opponent.”

“A team earns EXP when a member of their team either delivers the finishing blow* to an opponent or when a member of their team recieves a finishing blow* from an opponent.”

“A player who recieves a finish blow is still considered to be in the battle for calculations of EXP.”

“A player only gets EXP for finishing blows delivered by a team they were on when the finishing blow occured.”

Expected: “Receives,” “receives,” “receives,” and “occurred.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/levelingsystem.php#4.06

Problem: Spelling mistake under Ranks Bonuses.

“You recieve these upon advancing to each rank.”

Expected: “Receive.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/levelingsystem.php#4.08

Problem: Spelling mistake, five not-nested points in.

“Do not count formatting tags or anything aside the roly play words written.”

Expected: “Role.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#Genjutsu

Problem: Either a missing word or a misplaced apostrophe.

“Genjutsu reduces opponent's stats by 5 more points per ninja rank of the technique (per skill rank).”

Expected: It should either be this “Genjutsu reduces an opponents... ,” or it should be this “Genjutsu reduces opponents'... .”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/joiningaclan.php

Problem: Spelling mistake three points under Creating a Clan.

“Clans should not be unique for unique's sake, or have a power out of no where.”

Expected: “Nowhere.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/effectsandstats.php

Problem: Hyphen missing four points under General Stat Rules.

“If a non tank stat would be reduced to less than zero (0), it is reduced to zero (0) instead.”

Expected: “Non-tank.”

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/effectsandstats.php

Problem: Missing period under Health.

“Once this reaches 0 you are unconscious, and if it manages to fall to -10% or below of its total, then say hello to the big man upstairs for me. (If you didn't catch that it means you are DEAD)

Expected: A period should go between “DEAD” and the parenthesis.

Character Rewarded: First character slot.

Link: http://www.ninja-academy-online.com/skills.php#Terrain

Problem: Spelling.

“A ninja with this skill only suffers a 2% chance to fall prove in Rubble/Ruins/Heavily Rocky terrain.”

Expected: “Prone.”

Character Rewarded: First character slot.

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Problem: A link is missing under Types of Battles, at the end of the first paragraph.
“Each of these types of battles works slightly differently in how Experience Points is handled, which is covered in 4.02: How to Earn EXP, and EXP Amounts.”

+100 EXP and $40 to almondsAndRain's first character slot.


Problem: A link is missing under Setup Phase, five dashes down.
“Use a Setup Phase Technique. See Jutsu Rules 5.25; Setup Phase Jutsu.”

+100 EXP and $40 to almondsAndRain's first character slot.


Problem: Erosion's example technique is inaccurate in two places.

+20 EXP and $10 to almondsAndRain's first character slot.


Problem: Evolving's example techniques are inaccurate.

+20 EXP and $10 to almondsAndRain's first character slot.


Problem: Evolving doesn't subtract any value from a technique, it just offers an alternative cost if your character knows the weaker version of it, so Evolving would never lower jutsu point costs below one.

This one was a little harder to understand, but it's clear that the information was confusing at least. I've completely rewritten this area to be more clear.
+40 EXP and $20 to almondsAndRain's first character slot.


Problem: This line implies that there is a hard limit to the amount of jutsu points a character can have, when there isn't, because characters can train for them.

+40 EXP and $20 to almondsAndRain's first character slot.


Problem: This line implies that elements are unique to ninjutsu, when they aren't.

This is true unless another ability says otherwise. For the purposes of learning, its important players know that in gameplay terms elements are a structure of Ninjutsu. The exceptions can be learned later, not worth taking the time here to confuse new players. Clarified wording here.
+10 EXP and $5 to almondsAndRain's first character slot.


Problem: Isn't the only way to have access to elemental techniques is by purchasing Subtle or Combinatorial Elements skills? If it isn't, then maybe this line can use an example.

Things such as items or non-player entities can have elemental damage while not actually being something that can have skills themselves, which is what this covers. I've adjusted the wording to be more clear.
+10 EXP and $5 to almondsAndRain's first character slot.

 

Problem: “All damage and effects a technique contain have a certain amount of cost points they are worth, and by swapping out damage and putting in status effects you can balance your technique to an appropriate cost.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: "Genjutsu uses chakra to create phantasms and appiaritions, manipulating their opponents mind and disrupting their senses.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “A player recieves their specialties at levels 30 and 80, and they are assigned with a random roll.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “All Sealing Jutsu are of either Powerful or Unnacceptable rank and only ninja of Sennin Rank may take Sealing Jutsu (sometimes Jounin Rank under very limited circumstances; ask an administrator). All other rules for Forbidden Jutsu are applied to Sealing Jutsu”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “In order to use a Weapon Techniques of certain Ranks, your equipped weapon must be of a certain level (e.g. You cannot use a Level 1 Dagger wih a Sennin Level Technique).”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “They don't even need to be in linesight, when they get too close you can tell where they are.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Just as every person has a disctinct scent or look, they also have a distinct aura.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Your footing isn't unsure on these slick surfaces, thats for sure.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Your techniques are learned from the best in the field and you do not waste time with inneffective means.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Instead of EXP for this training, the player gains an amount of 'money' equal to twice the amount of EXP they would recieve from this training.”

+10 EXP and $5 to almondsAndRain's first character slot.

 

Problem: “The have broken so many mental barriers that their own seem nearly impervious.There are even some who have discovered means by which they may pull information from an unwitting or unwilling mind.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “A Defender's past experiences or loving nature will not allow other's to suffer in front of them.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “A tramatic event in your past has ingrained a deep fear in this element.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “I mean, why shouldn't we all be afraid of powers greater than our own, thats just a survival instinct... right?”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Every so often you will do all the motions to create your fireball, only to embarress yourself when nothing comes to fruition.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “+Post-activation recovery times and rehabiliation trainings are non-cumulative.+”

+10 EXP and $5 to almondsAndRain's first character slot.

 

Problem: “The undamned highways of the nervous system cause damage to the body though, as the electrical impulses from the brain are magnified to a greater extent.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Opponents of three ranks higher than the user are uneffected by this skill.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “When activated, every Basic attack or Taijutsu technique succesfully executed by the user deals an additional 'x' damage multiplied by 1.5. (1.5 * x = Additional Damage) The user's level being equivalent to 'x'.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “If you are using a technique or other ability that effects the outcome of your roll, remember to mention it in the roll itself (so we know you aren't cheating and using it after knowing your result).”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “To start a battle with someone it is important that you inform them out of character before hand so that they are aware of the circumstances.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “This division also includes the defensive modifier of the targetted ninja.”
“A ninja gets one full defensive modifier per attack targetting them.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “The attacker has two skills that effect damage. One gives +20% Base Damage to all Ninjutsu and another gives +10% Total Damage to all Ninjutusu.”


+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Though these occurances are rare and far between, they include events such as holiday giveaways, timeskips, world events and other staff approved situations.

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Because there are multiple "teams" in a Free For All Battle, characters only gain experience for opposing players their "team" delivers a finishing blow* to or when a member of their "team" recieves a finishing blow* from an opponent.”
“A team earns EXP when a member of their team either delivers the finishing blow* to an opponent or when a member of their team recieves a finishing blow* from an opponent.”
“A player who recieves a finish blow is still considered to be in the battle for calculations of EXP.”
“A player only gets EXP for finishing blows delivered by a team they were on when the finishing blow occured.”

+20 EXP and $10 to almondsAndRain's first character slot.


Problem: “You recieve these upon advancing to each rank.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Do not count formatting tags or anything aside the roly play words written.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Genjutsu reduces opponent's stats by 5 more points per ninja rank of the technique (per skill rank).”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Clans should not be unique for unique's sake, or have a power out of no where.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “If a non tank stat would be reduced to less than zero (0), it is reduced to zero (0) instead.”

+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “Once this reaches 0 you are unconscious, and if it manages to fall to -10% or below of its total, then say hello to the big man upstairs for me. (If you didn't catch that it means you are DEAD)”


+10 EXP and $5 to almondsAndRain's first character slot.


Problem: “A ninja with this skill only suffers a 2% chance to fall prove in Rubble/Ruins/Heavily Rocky terrain.”

+10 EXP and $5 to almondsAndRain's first character slot.

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Problem: “Under Taijustu & Genjutsu Hybrid, the little italicized scenario has a "t" missing on the end of the word though[t]”

+50 EXP and $20 to Wairo since this is your first one! But typos from here on out are a lot lower, just so you're not expecting more :)

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Problem: Too many toos throughout the Blacksmith's Forge section.

 

Spoiler

Ranged Weapons
If you want a ranged weapon the only difference mechanically is that your damage is decided by 50% of your Taijutsu and 50% of your Accuracy instead of straight Taijutsu. Also, you may need too buy ammo for your ranged weapon, such as a crossbow or a bow. A weapon can be ranged and melee (where you can choose on the fly which to use) but it will cost a little more and will have too make sense- whacking someone with a bow wont do much damage.

 

Chakra Blade

You can manipulate your blade too react from the strength of your chakra instead of your stamina. This involves the shape and make of the weapon, as it is an entirely different style of fighting.
Effect: Attacks made with this weapon cost chakra instead of stamina

 

$50
Defend

You have been trained too defend against taijutsu and physical attack (punches, kicks, etc).
Effect: As an action in your Response Phase you may Block (take half damage) a single Taijutsu or Basic attack. This ability may be used a number of times equal to the times it was purchased, up to a maximum of two (2) times per battle.

 

 

Hidden

Your weapon is made too be hidden within you clothing or as a package so others do not notice.
Effect: This item may not be the target of abilities until it's used in battle.

 

Parry

You have been trained too parry other weapon attacks.
Effect: As an action in your Response Phase you may Block (take half damage) a single weapon attack. This ability may be used a number of times equal to the times it was purchased, up to a maximum of two (2) times per battle.

$200 per Rank

 

Weapon & Armor Attribute Sheets

   Effect: (What your attribute does, make sure too give exact numbers)

 

 

Link: Blacksmith's Forge

Fix: Change 'too's to 'to's.

Character: Yoshino Hayate

 

Problem: Says "preform" in the description of Air Pressure Device.

Link: Blacksmith's Forge

Fix: "A small device which can be mounted on almost any piece of armor. It is used to perform many sound techniques and even amplifies some."

Character: Yoshino Hayate

 

Problem: This threw me off in particular, but under the Equipment Rules in the Weapon Carrying Limit section, it mentions Small Weapons are 1 Item Slot, but under the Ninja Gear Outlet, it has each small weapon, except Kunai, as being something other than 1 Item Slot.

Link: Equipment Rules

Fix: Just put something like "Variable Item Slots" for small weapons, or change all Small Weapons (back?) to 1 Item Slot. The former is more than likely the better option I imagine. Also, since small weapons seemingly have variable item slots associated with them, I figure some currently approved small weapons in the Creation forum need those numbers specified as well. By a smaller extension that equally confused me, I also noted seeing within the Character Sheet that you start off with 7 Item Slots taken, out of 15 as a Gennin, but what are/were those slots being calculated towards? Since the total Item Slots 3 Kunai, 3 Shuriken and 4 Senbon take up is 5.3.

Character: Yoshino Hayate

 

Problem: Under the Small Weapons - Melee Combat, it mentions the base damage of a basic attack is replaced by the small weapon in quesiton, but does the same apply to costs paid? It does state throwing a small weapon is 1 Stamina, but still a little open to interpretation.

Link: Equipment Rules

Fix: Specifying whether the cost is paid as a normal basic attack, being 5 Stamina, or if it is unchanged as using a small weapon still, being 1 Stamina.

Character: Yoshino Hayate

Edited by Celes
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Problem: Too many toos throughout the Blacksmith's Forge section.
+200 EXP and $80 to Yoshino Hayate. Eight total typos.

 

Problem: Says "preform" in the description of Air Pressure Device.
+25 EXP and $10 to Yoshino Hayate. Armor Attributes are technically still on the list of "known problems" in the second post but I'll give you this as a typo. This is not fixed on the main site though, but I made the fix in the admin topic. Though the original writer might have meant to use "preform". We may never know for sure.

 

Problem: This threw me off in particular, but under the Equipment Rules in the Weapon Carrying Limit section, it mentions Small Weapons are 1 Item Slot, but under the Ninja Gear Outlet, it has each small weapon, except Kunai, as being something other than 1 Item Slot.
+100 EXP and +$40 to Yoshino Hayate. Adjusted the Equipment section and also fixed the blank character sheet on the main page and in character creation.

 

Problem: Under the Small Weapons - Melee Combat, it mentions the base damage of a basic attack is replaced by the small weapon in quesiton, but does the same apply to costs paid? It does state throwing a small weapon is 1 Stamina, but still a little open to interpretation.
+50 EXP and +$20 to Yoshino Hayate. Fixed the wording here to be more clear.

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