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D Rank Mission: Administration Assistant!

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D Rank Mission: Administration Assistant!

 

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Hello everyone! As a way to encourage the upkeep and clarity of our ever growing and evolving rules, we are now offering D Rank missions with various levels of rewards for finding typos, inconsistencies, or other incorrect information on the main site or in other locations on the forum where official rules are present. The rewards for these will be based on the severity of the issue, but every little error will add up! Check out the framework below to find out how you can help!

 

Administration Assistant

Most ninja dream of field work, taking down dangerous foes and saving those in need. The reality of the world though is that running a ninja village is a lot of work, and there is plenty of paperwork to be done. Client contracts, personal information of ninja and their missions, supply inventories, the lists are endless. Everyone is expected to pitch in once in awhile, that's how a community works after all!

Requirement: A reported bug on this page following the below format. Rewards will be based on the guideline and judged by cntrstrk14.

Reward: 50 EXP and $20 + up to an additional 550 EXP and $180.

Official Ranking: D

 

How do you go about completing this mission? Good question! In the following post I will go through the format for submitting bugs, what qualifies for a bug, and how judging will be performed. The goal of this is to promote clarity in the rules and help keep new players from making common mistakes because information is not accurately portrayed in all places. Once you have found a bug, you simply need to post it in this thread following the format below. Cntrstrk14 will post approvals in this thread when fixes the issue, giving feedback on the bug and why a certain reward was given. Once approved you can add the completed mission to your character sheet, linking to this post in your logs.

 

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Known Issues

• Armor Attributes are being reworked soon and are not valid for bug reports.

• Path of the Guardian makes reference to "True Defender" in its description. This is purposeful.

 

FAQ

Q: How do I know if an issue is legitimate or not?

A: If you are asking yourself this question, it probably is. Anything that causes confusion or issues of clarity can be posted. The worst case is that the issue is not approved as it is deemed not an issue.

 

Q: Are balance issues eligible as bugs?

A: No. This is only for issues of clarity. Typos, inconsistencies and contradictions are what are here. Systems being under or over powered is not what this mission is about.

 

Q: I found a technique on the main site that is over/under costed, is this a bug?

A: No. This is a balance issue. Main site techniques get a bit of leeway since they are equally available to all players. Sometimes this means that they don't 100% follow the normal rules. We still encourage you to report these issue, but they are not what this thread is about.

 

Q: What if two people find an issue at the same time (or together)?

A: Either one person posts saying that they found it with another member or both members can post together. Both players will need to confirm that they found it together, and any rewards will be split between the two players.

 

Q: What character do I complete this mission on?

A: Any of your choosing! Only one character per mission though! No double dipping!

 

Q: Can I get money instead of EXP?

A: Yes. Request it when you post the link in this thread and cntrstrk14 can accommodate. 

 

Q: Is this considered Mission EXP despite being out of character?

A: Yes.

 

Q: I found a typo, missing word, or other grammatical error, is this a bug?

A: Absolutely! These minor typos, edits, and grammatical mistakes are worth 25 EXP and 両10 each!

 

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Bug Report Template
This is a template that you will fill out and post in this thread!

[b]Link:[/b] (A link to where the issue is. This can be multiple links if needed)
[b]Problem:[/b] (Describe clearly what the issue is)
[b]Expected:[/b] (Write here what the expected fix should be. This helps understand what the issue is more clearly)
[b]Character Rewarded:[/b] (Put the character you want your reward to go towards here)
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Pere's Bugfix List: Most of these are typos and poorly worded rather than actual bugs, but clearing them up might help newbies navigate the system. If they're deemed too inconsequeantial to reward then that's fine~

 

Link: http://www.ninja-academy-online.com/ninjaoutlet.php
Problem: Large and Giant Scrolls (Single-use and Reusable) specify 'up to 125% Damage/Effects'.
Expected: Clarify whether it is intended as Base or Total damage/effects.

 

Link: http://www.ninja-academy-online.com/skills.php

Problem: Scribe notes that with Rank 1 the technique has 50% of its damage/effects.
Expected: Clarify whether it is intended as Base or Total damage/effects.

 

Link: http://www.ninja-academy-online.com/ninjaoutlet.php
Problem: Blood Increasing Pill and Soldier Pills as written can bring Tank stats above their normal maximum.
Expected: Specify that these items cannot cause current value to exceed maximum value.

 

Link: http://www.ninja-academy-online.com/ninjaoutlet.php
Problem: Shot Run Pills as written adds to speed without restriction.
Expected: Specify that this item cannot cause Speed to go above 1.5x its normal value.

 

Link: http://www.ninja-academy-online.com/ninjaoutlet.php
Problem: Antidotes currently have a 'one per battle' clause.
Expected: Wording would be clearer as 'once per battle per character' to prevent a problem in the same vein as this.

 

Character Rewarded: Zandoran Kiyoshi

Edited by Peregine
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Problem: Large and Giant Scrolls (Single-use and Reusable) specify 'up to 125% Damage/Effects'.


This is a pretty good example of exactly what we want to catch with this system! Not major, but unclear enough that it could cause issues. Good find!


+ 100 EXP and $20


 


Problem: Scribe notes that with Rank 1 the technique has 50% of its damage/effects.


Same as the above, simple fix but definitely unclear.


+ 100 EXP and $20


 


Problem: Blood Increasing Pill and Soldier Pills as written can bring Tank stats above their normal maximum.


This is pretty minor, but there was a fix here. Not in the item, but on the Effect and Stat page, at the top for general rules. I added a section there to clearly state that Tank stats can never exceed their maximum. That was not said anywhere else as far as I can tell, so that is now fixed. Thanks!


+ 200 EXP and $40


 


Problem: Shot Run Pills as written adds to speed without restriction.


This is not a bug as the 1.5x rule is something that applies to all stat bonuses unless otherwise said. 1.5x text in creations is there for clarity and reminder, but is not necessary.


 


Problem: Antidotes currently have a 'one per battle' clause.


Currently that is correct. There is a difference between a user and a target, and antidote says "Only one may be used per battle". This is means that each user may only 'use' one antidote, whether or not it is for themselves or another target.

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Link: Shiva & Vishnu

Problem: These skills do not specify that they don't stack with similar effects.

Expected: They should definitely not stack with similar effects.

Character Rewarded: Nara Shikahiro & Skittz' Uchiha Saki (We found this together, so divide rewards evenly.)

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Link: Rules Index
Problem: The section that details the rules on poisons provides links to some areas that no longer exist since poison rules have been changed. (See above)
Expected: Have the additional links there reduced and altered to only list "Liquid" and "Gaseous".
Character Rewarded: Nara Shikahrio
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Link: Mountain Ox Style

Problem: Mountain Ox Style references "The user of the Ox Style gains an Ox Charge each time they use an Ox Style technique instead of when they land a successful hit. Ox Charges may be spent in one of the three following ways." and then lists 2 options as to which can be used.

Expected: As far as I know, it's just a typo. Just fix three to two. If it is supposed to be 3, find the missing option?

Character Rewarded: Nagauta Chouka

Link: Desert Aikido Style

Problem: Desert Aikido Style references "Counter Charges may be spent in one of the two following ways." and then lists 3 options as to which can be used.

Expected: As far as I know, it's just a typo. Just fix two to three. If it is supposed to be 2, remove the extra option?

Character Rewarded: Nagauta Chouka

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Link: Survival tactics

Survival Tactics

Learning how to protect yourself is often the first lesson that any Medical Ninja is taught. Keeping yourself alive is crucial to the survival of your team- and though it comes with its downsides, being alive is more useful to your team than the alternative.

Once per rank in this skill a Medical Ninja may activate this skill during their Response Phase. The user has a +20% chance to dodge, and their block range is extended by 5 for that turn. Defense stats are also increased by 50% for the turn. The user cannot use any offensive jutsu aside basic attacks for two turns. This skill can only be used every 3 turns and only once per rank.

Requirements: Emergency Medical Technician (EMT)

Problem?: The last line of effect. It should read "Per rank of character", I suspect. It doesn't specify skill rank or character rank.

Expected: So if it's meant to be have a usage limit based on character rank as of now it doesn't read that way but skill rank. If it's meant to be skill rank just throw 'skill rank' in there at the end so it's not so confusing/up for debate. (If it's based on character rank you could probably throw a rank purchase limit in there so gennin can't buy a rank they can't use.)

Character: Haruno Kasumi

While.. I'm at it.. not a Bug (so much) but it's been driving me crazy.

Staff every line that says "Approval EXP" should read "Approve EXP" (So Mod/Admins)

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Link: Kirigakure no Jutsu

Problem: Typos. Specifically, Successful is misspelled.

Expected: Add another c to successful in the description.

Character Rewarded: Nagauta Chouka

Link: Scylla

Problem: Typos in description. Specifically, bottom and pit in the last sentence of the description are misspelled. "Bottm of the put."

Expected: Description fixed.

Character Rewarded: Nagauta Chouka

Link: Water Dragon Blast Skill

Problem: Typos in description. Specifically, 'hurls' in the middle sentence is misspelled. "of a dragon and hurrles itself"

Expected: Description fixed.

Character Rewarded: Nagauta Chouka

Link: Water Prison Skill

Problem: Conflicting effects and description. There's no mention in the effects of any limitations, but the description "*This technique can only be used in areas with large bodies of water. Therefore, you CANNOT use this technique in the desert or areas like that(duh)* "

Expected: Clarification.

Character Rewarded: Nagauta Chouka

Link: Water Release; Explosion Skill

Problem: "Effects: Opponent loses -60 Evasion for 2 posts." is listed in the effects. This is a sort of double negative, unless it's meant to add evasion, which it isn't, as we know.

Expected: Removal of the - from evasion, it's unnecessary and it totally changes the meaning.

Character Rewarded: Nagauta Chouka

Link: Commerce --> Vault --> 'Withdrawal'

Problem: Doesn't say Withdrawal, says 'Withdrawl'. Typo.

Expected: Typo fixed.

Character Rewarded: Nagauta Chouka

Edited by Warr
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Link: Climate & Terrain Guide

Problem: Jutsu which alter the climates and terrains are given an expanded CP cap, but the Sennin rank cap is actually smaller than the regular Sennin-rank cap.

Expected: Increase the cap on sennin-ranked terrain jutsu to like... 1050-ish.

Character Rewarded: Nara Shikahiro

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Problem: The section that details the rules on poisons provides links to some areas that no longer exist since poison rules have been changed.

Broken links in the Rules Index! Shit damn, mildly confusing.
+ 100 EXP and $20 to Nara Shikahrio


Problem: Mountain Ox Style references "The user of the Ox Style gains an Ox Charge each time they use an Ox Style technique instead of when they land a successful hit. Ox Charges may be spent in one of the three following ways." and then lists 2 options as to which can be used.

+ 100 EXP and $20 to Nagauta Chouka


Problem: Desert Aikido Style references "Counter Charges may be spent in one of the two following ways." and then lists 3 options as to which can be used.

Slightly less EXP and money since it was the same problem as the above, just repeated. Almost the same bug.
+ 50 EXP and $20 to Nagauta Chouka


Problem: The last line of effect. It should read "Per rank of character", I suspect. It doesn't specify skill rank or character rank.

This was re-iterating the first line of the skill. It was confusing though, so it's now removed. Also fixed the Staff grammar fail.
+ 50 EXP and $20 to Haruno Kasumi


Problem: Typos for Kirigakure no Jutsu, Scylla, Water Dragon Blast Skill, Withdrawl.

Very similar minor typos. Bonus EXP for the Withdrawl catch, that's been very visible for probably a decade and no one said anything.
+ 200 EXP and $20 to Nagauta Chouka


Problem: Conflicting effects and description. There's no mention in the effects of any limitations, but the description "*This technique can only be used in areas with large bodies of water. Therefore, you CANNOT use this technique in the desert or areas like that(duh)* "

+ 100 EXP and $40 to Nagauta Chouka


Problem: "Effects: Opponent loses -60 Evasion for 2 posts." is listed in the effects. This is a sort of double negative, unless it's meant to add evasion, which it isn't, as we know.

We've used this terminology a lot in the past. I fear there are a LOT of Main Site techniques with this style of typo. We will make an effort to clarify this in the future, but I am not comfortable awarding this outright due to the amount of copy cat submissions that might come in. That said, you can get a bonus for discovering this problem as a whole. I will fix it here, but further examples will not be rewarded.
+ 50 EXP and $20 to Nagauta Chouka


Problem: Jutsu which alter the climates and terrains are given an expanded CP cap, but the Sennin rank cap is actually smaller than the regular Sennin-rank cap.

This is a balance change and not an typo.

 

 

From here on out, any typos in the descriptions (not rules text) of Techniques or Skills will be awarded +25 EXP and $10.

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In the spirit of Spring Cleaning:
 
Link: Jutsu Rules CP Table
Problem: The maximum limit of stat reduction is not specified. Is reduction capped at max CP value/rank? Max Damage value/rank? Unlimited? Also, what is the maximum duration for stat reduction?
Expected: Specfiy how much you can reduce stats at each rank and for how long.
Character Rewarded (if any): Aburame Shiina

Link: Elemental Archetype wording
Problem: "Users that focus on this archetype will gain the ability to use the Ninjutsu element skills with Genjutsu techniques, replacing physical damage with ghost damage."
Expected: Clarify which skills may be used with Elemental Archetype: Subtle Elements only, or other Ninjutsu skills like Ninjutsu Mastery?
Character Rewarde
d (if any): Aburame Shiina
 
Link: 4th Gate
Problem: "The user sustains a percentage amount of damage from the base damage of any Taijutsu technique or basic attack that successfully hits its target."
Expected: Clarification. Any taijutsu/basic attack that they use, or that is used on them?
Character Rewarde
d (if any): Aburame Shiina

Edited by Peregine
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Link: Dance of the Crescent Moon

Problem: Description references "A sword attack which creates two Clones that, with the user, attack simultaneously to confuse the target." yet requires no sword or other medium weapon to attack. Additionally, it says 'Increases user's accuracy by 40 for this attack.' which may not be a balance issue given it is a main site technique, but otherwise I thought was a 'no no' when it came to techniques. Further, there is no clear statement as to if it is physical or ghost damage being dealt, though it is likely ghost damage given it increases accuracy.

Expected: Clarification.

Character Rewarded: Nagauta Chouka

Link: Bastard Sword of Lightning

Problem: Unclear description and no turn limit on the amount of turns/time the 'evasion' increase upon the target is at. Additionally, "devastating" is misspelled as "devesating". Additionally, Firecracker Fist below it needs 'when running for the punch' capitalized at 'When'.

Expected: Clarification/fix.

Character Rewarded: Nagauta Chouka

Link: Taijutsu & Genjutsu

Problem: "- Uses Accuracy and Evasion to determine chance to hit for physical damage.

- Uses Concentration to determine chance to hit for ghost damage.

- User decides when creating technique whether other effects use Acc/Eva or Con/Con." Doesn't explain what happens if it is both, or if someone wants to do physical damage and 'ghostly' effects/use concentration. (Which should be the strength of gen/tai)

Expected: Clarification.

Character Rewarded: Nagauta Chouka

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So, I don't know if this counts at all, but I don't have an approved character yet either so yay! :3 This little typo/line has really been bothering me:
 
Link: Taijutsu Styles | Lotus Style
Problem: In the description there's a transliteration of Lotus, I.E. Renge, but it's surrounded by question marks. "(?? Renge?)
Expected: Please just remove the question marks... or the reference entirely. Most of the stuff in the rules ignores references to Japanese source words like that, so it could just be removed entirely. 
Character Rewarded: Hyuuga, Tomoe?
 
Link: The Path of the Mesmer
Problem: The whole flavor text here is written just a little awkwardly, but the main issue are these two typos: "a skilled Mesmer could even talk brick mason into buying bricks," and "cunning and mysterious define these people."
Expected: The first one just needs an article added, "talk a brick mason". The second, I guess you could say, "cunning and mystery define these people." Or... "These people are defined by their cunning and mysterious nature."
Character Rewarded: Hyuuga, Tomoe?
 
Link: Path of the Puppeteer
Problem:  This line in general, "They're very well versed in new age technology, and know just how to make things tick the right way They tend to enjoy control a little bit more then most, and have a tendency to 'become' their weapon, allowing their attacks to flow with the grace of a dancer."
Expected: The first sentence doesn't end properly. You need a period after way and before They. "control a little bit more than most" will fix the other typo.
Character Rewarded: Hyuuga, Tomoe?
 
Link: Path of the Scout
Problem:  This RP guide: "-Character should have a love for travel, be a capable communicator, and should -not- have any skills which conflict with exploring, having a strong grasp of east, west, north, and south, and capability of finding yourself geographically. Intelligence and persistence would be useful personality traits to scout characters."
Expected: The first sentence should match the later reference to characters, or the last reference could be changed to "trait to a scout character." But the use of the term characters seems standard for the other paths. Also this: "and the capability to find yourself geographically."
Character Rewarded: Hyuuga, Tomoe?
 
Link: Path of the Shaman
Problem:  This RP guide: "Pacifistic in nature, these characters can rarely lust for blood, nor will they out of their way to cause needless death and destruction. They can almost never bring themselves to inflict harm upon the earth, so wildly manipulating the elements to destroy the land would harm their deep connection with the world, and also cause their consequences to resonate through their own bodies. These characters have a deep respect for all things living and deceased, and can occasionally be rumored to commune with spirits long passed as they age."
Expected: The entire thing is written really awkwardly... I would rewrite it all, " Pacifists in nature these characters rarely lust for blood. Nor will they go out of their way to cause needless death and destruction. They can almost never bring themselves to inflict harm upon the earth as wildly manipulating the elements to destroy the land harms their deep connection with the world; an action which resonates in their own bodies. These characters have a deep respect for all things living and dead, and have been rumored to commune with spirits long passed."
If not a total rewrite, these two lines are typos: "these characters can rarely lust for blood," and "and also cause their consequences to resonate through their own bodies."
Character Rewarded: Hyuuga, Tomoe?
 
Link: Path of the Warrior
Problem:  Warrior's Way: "Elegant Warrior: May gain 2 ranks of 'Steadfast Durability' for 1 skill point." This RP guide: "A warrior might be a common born common talent shinobi who trains every hour of every day, or they might be a prodigy who might as well have been born in bedded in the arts."
Expected: The fourth option of Warrior's Way uses the term "gain" 2 ranks, whereas the rest of the options say "take." It is unclear if this actually means something different mechanically? For the RP guide, the wording is strange. "A warrior might be a common born average shinobi who trains ever hour of every day, or they might be a prodigy who might as well have been born embedded within the arts." I think that's what that line was trying to say before.
Character Rewarded: Hyuuga, Tomoe?

Note: So this is just me, but maybe it might be confusing to other people, but when it says as an effect that you gain an additional JP every other level, that's implying the level after zero, right? So 1, 3, 5, etc? An example there might clarify... or I'm just foolish and it's fine on its own.

 

Link: Advanced Path Description
Problem:  Description: "To take an Advanced Path, make sure you fit the requirements of the path, most importantly that you have taken the appropriate Basic Path."
Expected: You need an article in there (and a comma): "make sure you fit the requirements of the path, and most importantly, that you have taken the appropriate Basic Path."
Character Rewarded: Hyuuga, Tomoe

 

Link: The Path of the Advanced Medic
Problem:  RP-Guide: "Though not all medi-nin are caring, it is very likely that a shinobi who has begun to follow the path of medical ninjutsu is and does care for others immensely. Intelligence is something which is for the most part required to be a Medical Ninja, and likewise, curiosity into medical practices and surgical procedures is likely. Despite the fact that shinobi that follow the path of the Advanced Medical Ninja are innately caring, their capacity to show is usually diminished, and in the case of some it is usually hidden behind a fear of loss."
Expected: "not all medic-nin are caring", "follow the path of medical ninjutsu, is, and does, care for others immensely." and "their capacity to show this it is usually diminished, and in the case of some, it is usually hidden behind a fear of loss."
Character Rewarded: Hyuuga, Tomoe

 

Link: The Path of the Assassin
Problem:  Description: "Although all Ninja are supposed to be able to perform assassinations, there are assassins and there are assassins. These Ninja are dedicated to the highest forms of stealthiness and the most silent ways of killing: mastery of poisons and traps. They value precision in their attacks rather than brute strength, quickly finding their opponent's weakest points and take advantage of their extensive knowledge of the human anatomy and tendencies in battle." Also RP Guide: "Being an apothecary of death and mutilation, assassins are masters of traps and poisons, goading their opponents into their web of trickery, so that they may be assimilated in the most discreet and sudden ways imaginable."

Expected: Overall really awkward and some clear typos: "there are assassins and then there are assassins." and "the highest forms of stealth and the most silent ways of killing; mastering the use of poisons and traps." and "They value precision in their attacks rather than brute strength, and quickly find their opponent's weakest points by taking advantage of their extensive knowledge of human anatomy and behavior in battle." And for the RP guide line, this is just unclear and odd, I would totally rework, maybe something like this: "Being an apothecary of death and mutilation, assassins are masters of traps and poisons. They goad their opponents into making deadly mistakes through their trickery and deceit."
Character Rewarded: Hyuuga, Tomoe

 

Link: The Path of the Combatative Medic
Problem:  Description: "With advanced knowledge of human body and its weaknesses, the Combat Medics can deploy dead offense type medical ninjutsu to devastate their opponents."
Expected: "deadly"
Character Rewarded: Hyuuga, Tomoe

 

Link: The Path of the Guardian
Problem:  Teachings of the Aegis: " - Elusive: User may take 'Iron Will', 'Knowing the Elements', and 'The Seeing MInd' for -1 SP and an additional time for every rank after Chuunin they have up to Sennin, and do so with at the cost of -1 SP on each rank. (Chuunin +1; Jounin +2; Sennin +3)" and RP Guide: "True Defenders are thoughtless, loyal, and their determination has no equal, and will gladly exchange their life for a peasant."
Expected: "The Seeing Mind" and for the RP Guide, this really should be more than one sentence but still, "and they will gladly exchange their life for a peasant."
Character Rewarded: Hyuuga, Tomoe

 

Link: The Path of the Harmonious
Problem:  Description: "Honing their expertise of many disciplines, these shinobi are adept in controlling and combining their energies." and RP Guide: "The ninja themselves can be as diverse as the techniques they wield, though they all share and underlying appreciation for making opposing forces work together."
Expected: "Honing their expertise in many disciplines, these shinobi are adept at controlling..." and "diverse as the techniques they weild though they all share an underlying appreciation..."
Character Rewarded: Hyuuga, Tomoe

 

Link: The Path of the Mercenary
Problem:  RP Guide: "The mercenary is a truly cunning foe, and one who is always fighting for their own cause.i>"
Expected: There's that extra bit of coding at the end that needs to be removed.
Character Rewarded: Hyuuga, Tomoe

 

Link: The Path of the Mystic
Problem:  Summoning Mastery: "Ink Mastery: The skill Summoning Tattoo now costs -1. The roll penalty is reduced from -50 to -20.

Portal Mastery: May bring a second summon onto the field during battle. The second summon has a -30 roll penalty due to the difficulty."

Expected: So first off, the description for this path is just confusing as all get-out. But I don't know what it was really trying to say so I didn't try to fix it or guess. But for the effects, these two refer to numbers but don't tell you what they are. I assume Ink Mastery means -1 SP, but Portal Mastery also doesn't specify what the minus is to for that roll. (You could look up summoning rules, but it looks like in general you've been trying to include this sort of detail in the paths thus far.)
Character Rewarded: Hyuuga, Tomoe

 

So most of these are really tiny spelling errors or grammar or context or something, if you'd rather I not point these out, that's fine. (Also if you'd rather not give rewards for this, that too is fine.)

 

In general the paths seem to be written pretty awkwardly across the board. I didn't take a go at all of them because it'd just be rewriting so much, but someone might want to look around and clean up/clarify some of the stuff in there.

Edited by Paksennarion
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Link: Effects and Stats | Fazed

Problem: Fazed: You have a -10% chance to hit one all attacks. (This is usually caused by bright flashes of light).

Expected: "on all attacks" I think is what was meant?

Character Rewarded: Hyuuga Tomoe

Link: Weapon Attributes | Hidden

Problem: Your weapon is made too be hidden within you clothing or as a package so others do not notice.

Expected: "to be hidden within your clothing...others do not notice it."

Character Rewarded: Hyuuga Tomoe

Link: Weapon Attributes | Parry

Problem: You have been trained too parry other weapon attacks.

Effect: Your weapon is able to block (Take half damage with no dodge roll) another set of weapon attacks in a single turn a number of times equal too the rank you have in this. Can get up to 2 ranks.

Expected: To and to~

Character Rewarded: Hyuuga Tomoe

Link: Weapon Attributes | Defend

Problem: You have been trained too defend against taijutsu and physical attack (punches, kicks, etc).

Effect: Your weapon is able to block (Take half damage with no dodge roll) an Taijutsu or basic attack a number of times equal too the rank you have in this. Can get up to 2 ranks.

Expected: To, "a Taijutsu", to.

Character Rewarded: Hyuuga Tomoe

 

Link: Weapon and Armor | Minor Affliction

Problem: A weapon may never have more than one status linked to it

"Chakra Blade"

Expected: I assume this is trying to indicate that you can't have an affliction and a chakra blade effect on the same weapon? Either way, it's an incomplete sentence/confusing.

Character Rewarded: Hyuuga Tomoe

 

Link: Weapon and Armor | Greater Affliction

Problem: A weapon may never have more than one status linked to it

"Chakra Blade"

Expected: Same problem as before, this is unclear if it's stating you can't have chakra blade and greater affliction on the same weapon or what else it could mean.

Character Rewarded: Hyuuga Tomoe

Edited by Paksennarion
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Link: Hindering Skills | Academy Student
Problem: " Jutsu of the Academy rank have a maximum DP of 40, and utilize a 3:2 ratio when determining chakra and stamina costs."
Expected: I assume DP is an older term or a typo for CP?
Character Rewarded: Hyuuga Tomoe

 

Link: The Path of the Sensor
Problem: RP Guide: " A character that follows the Path of the Sensor is very acute to the chakra of people around them."
Expected: Very sensitive? Very in tune with? 
Character Rewarded: Hyuuga Tomoe

 

Link: The Path of the Tactician
Problem: RP Guide: "A character that follows the Path of the Tactician is one who understands the nature of the human mind, and how to conquer it. Rarely coming into direct contact with their enemy, the tacticians are a calculating and efficient; they would rather push their opponents into making a mistake and punish them dearly for it. They tend to be distant to others from time to time, due to their observant nature and intelligence, and other times they are very charismatic, able to use words in order to inspire armies or instill fear in the hearts of others. Tacticians tend to find themselves in leadership roles often."
Expected: This is just... poorly worded again. In general. A quick fix might be, "Tacticians are calculating and efficient. They rarely come into direct contact with their enemy, preferring to push their opponents into making mistakes and punishing them dearly for it. They tend to be distance from time to time due to their observant nature and intelligent, however at other times they can be very charismatic, using words to inspire armies or instil fear in the hearts of their enemies. Tacticians often find themselves in leadership roles."
Character Rewarded: Hyuuga Tomoe

 

Link: The Path of the Warlord
Problem: RP Guide: "A character that follows the path of the True Warrior continues their path along that of a dedicated artist of combat."
Expected: This seems like two-three potential sentences strung together? I'm not really sure how to fix this one here, but it needs some clarification... "A character following the path of the True Warrior continues down the path of a dedicated fighter."
Character Rewarded: Hyuuga Tomoe

 

Link: The Path of the Wise
Problem: Description: "In their delves for esoteric information, many hold the secrets to powerful, and ancient abilities." 
Expected: Word choice. In their search?
Character Rewarded: Hyuuga Tomoe

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Problem: The maximum limit of stat reduction is not specified. Is reduction capped at max CP value/rank? Max Damage value/rank? Unlimited? Also, what is the maximum duration for stat reduction?

Stat reductions follow the maximum turn durations which can be found in the Taijutsu (5.02), Ninjutsu (5.03) and Genjutsu (5.04) areas respectively. Stat reduction has no cap outside of the CP cap for the rank of the jutsu.


Problem: "Users that focus on this archetype will gain the ability to use the Ninjutsu element skills with Genjutsu techniques, replacing physical damage with ghost damage." Clarify which skills may be used with Elemental Archetype: Subtle Elements only, or other Ninjutsu skills like Ninjutsu Mastery?

+ 100 EXP and $25 to Aburame Shiina


Problem: "The user sustains a percentage amount of damage from the base damage of any Taijutsu technique or basic attack that successfully hits its target." Clarification. Any taijutsu/basic attack that they use, or that is used on them?

Good catch, clarified this to show that it is only attacks the user uses.
+ 50 EXP and $20 to Aburame Shiina


Problem: Description references "A sword attack which creates two Clones that, with the user, attack simultaneously to confuse the target." yet requires no sword or other medium weapon to attack. Additionally, it says 'Increases user's accuracy by 40 for this attack.' which may not be a balance issue given it is a main site technique, but otherwise I thought was a 'no no' when it came to techniques. Further, there is no clear statement as to if it is physical or ghost damage being dealt, though it is likely ghost damage given it increases accuracy.

Maybe we will update this in the future, but there is no real problem here. Descriptions can say things that are not 1:1 on mechanics, especially when creating clones that could just have a weapon created. Increasing accuracy on an attack is fine. And if damage is not determined to be physical or ghost (assuming it is not a straight Genjutsu) it is assumed to be physical, which is correct in this case.


Problem: Unclear description and no turn limit on the amount of turns/time the 'evasion' increase upon the target is at. Additionally, "devastating" is misspelled as "devesating". Additionally, Firecracker Fist below it needs 'when running for the punch' capitalized at 'When'.

Good catch on the evasion bonus not having a turn duration.
+ 50 EXP and $20 to Nagauta Chouka


Problem: "- Uses Accuracy and Evasion to determine chance to hit for physical damage.
- Uses Concentration to determine chance to hit for ghost damage.
- User decides when creating technique whether other effects use Acc/Eva or Con/Con." Doesn't explain what happens if it is both, or if someone wants to do physical damage and 'ghostly' effects/use concentration. (Which should be the strength of gen/tai)

Unsure what you mean by 'Ghostly' effects. The rules for Accuracy/Evasion and Con/Con are there specifically for damage types. If you want a Jutsu that does both, you would have it deal two strikes, one with each and using different to hit mods for each. Also, techniques that want to do both ghost and health damage are very rare and would be handled in creation (if the user didn't want to do two strikes for some reason). TL;DR - Unsure what part is unclear.


Problem: In the description there's a transliteration of Lotus, I.E. Renge, but it's surrounded by question marks. "(?? Renge?)

Japanese characters are not friendly with all computers, removing the characters so that they don't show up oddly for others. Leaving it as (Renge) as that is clarification for some techniques that use the two interchangeably (issue of legacy content).
+ 25 EXP and $10 to Hyuuga Tomoe


Problem: This RP guide: "Pacifistic in nature, these characters can rarely lust for blood, nor will they out of their way to cause needless death and destruction. They can almost never bring themselves to inflict harm upon the earth, so wildly manipulating the elements to destroy the land would harm their deep connection with the world, and also cause their consequences to resonate through their own bodies. These characters have a deep respect for all things living and deceased, and can occasionally be rumored to commune with spirits long passed as they age."

Full points given for rewriting.
+ 50 EXP and $20 to Hyuuga Tomoe


Problem: The rest from this post~

Gave you a reward for the rest as a lump sum as they all fell into pretty similar areas. Thanks for compiling all this! If only rules text had editors, because I found quite a few more fixes while reading through these that you didn't include!
+ 200 EXP and $50 to Hyuuga Tomoe


Problem: Fazed: You have a -10% chance to hit one all attacks. (This is usually caused by bright flashes of light).

Status Effects are being reworked soon and are not valid for bug reports. (See FAQ)


Problem: Hidden, Parry, Defend

Minor typos, rolled together. Rewarded each.
+ 75 EXP and $30 to Hyuuga Tomoe


Problem: Minor & Greater Affliction

Removed these from the requirements area and put them in the effect itself with a rewording.
+ 50 EXP and $20 to Hyuuga Tomoe


Problem: "Jutsu of the Academy rank have a maximum DP of 40, and utilize a 3:2 ratio when determining chakra and stamina costs." I assume DP is an older term or a typo for CP?

Correct, though I updated this it is not technically a typo as both terms are available for use, we've just phased DP out for CP in recent history. DP can still be found in the Glossary as a game term.


Problem: RP Guide: " A character that follows the Path of the Sensor is very acute to the chakra of people around them."

This is the correct use of acute, but the sentence was a little awkward so I adjusted. The word acute is used on purpose to tie to the name of the path choice above it.
+ 10 EXP and $10 to Hyuuga Tomoe


Problem: The Path of the Tactician

Reworded slightly from the original, but kept much of the structure.
+ 10 EXP and $10 to Hyuuga Tomoe


Problem: The Path of the Warlord

Slight reword, though left is the same as it mostly reads fine to me once you understand that this path is only for people who have Path of the Warrior.
+ 10 EXP and $10 to Hyuuga Tomoe


Problem: The Path of the Wise

Delves reads fine here for me.

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Link: Summon Rules

Problem: The "Summon Sheet" provided still includes Resistance as a Stat.

Expected: Remove Resistance from the Sheet

Character Rewarded: AkaSabure Kouta

Link: Jutsu Rules 5.27 "Increasing a Jutu's Critical Chance"

Problem: The example jutsu increases Crit Chance by 30%, but the rules above it say that you can only increase Active Crit Chance by 25%.

Expected: Change the jutsu to only show 25%, or chance the rules above to accommodate 30%.

Character Rearded: AkaSabure Kouta

Edited by Kouta
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Link: Stats and Effects

 

Problem: Under 'Brusied' effect, misspelling 'Targetting'

Solution: Targeting

 

Problem: Under 'Half Chain Opening' effect, misspelling 'Halfed'

Solution: Halved 

 

Problem: Under 'Half Opening' effect, misspelling 'Halfed'

Solution: Halved

 

Problem: Under 'Numb' effect, misspelling of 'halfed' and 'affliced'

Solution: Halved and Afflicted

 

Problem: Under 'Tired' effect, wrong word used in 'tale'

Solution: take

 

 

Link: Weapons and Armor

 

Problem: Anti-Shock is an armor attribute which does not protect the purchaser from anything

Solution: remove attribute

 

Problem: Air Pressure Device is an armor attribute that has no effects and can not be used in conjunction with current jutsu to grant it usage

Solution: remove attribute

 

Problem: Anti-Burn is an armor attribute that does not protect from neither 'burned' or 'burning' effects

Solution: remove attribute

 

 

Character rewarded: Asenaru Jaegu

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Problem: The "Summon Sheet" provided still includes Resistance as a Stat.

Great find, Resistance keeps popping up like a cockroach despite being exterminated years ago.
+ 100 EXP and $30 to AkaSabure Kouta


Problem: The example jutsu increases Crit Chance by 30%, but the rules above it say that you can only increase Active Crit Chance by 25%.

Good find. I've actually rewritten this section so that it links to the Battle System area that talks about maximums. Try and not have rules be in two places and instead have them link to one another.
+ 100 EXP and $30 to AkaSabure Kouta


Problem: Status Effect and Armor Attributes problems.

Unfortunately Status Effects and Armor Attributes are not valid for bug reports. This is noted in the second post under "Known Issues".

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Location: When Damage and Costs Occur

Problem: Under "Ability Costs" the system says that "Unlike damage however, the cost for a technique or other ability cannot be paid if it would bring you below 0 in said stat. If this is attempted, the technique will not be successful and you will still pass out from chakra/stamia exhaustion at the end of the phase." The bolded section references passing out when your Stam/Chak hits 0. This is no longer the function, unless both your Stamina AND Chakra hit zero, and thus, can be extremely confusing.

Solution:Link to the stats page so they can read rules about what happens when Stam/Chk go to 0, or reiterate the here.

Character: You know it, Akasabure Kouta

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Problem: Under "Ability Costs" the system says that "Unlike damage however, the cost for a technique or other ability cannot be paid if it would bring you below 0 in said stat. If this is attempted, the technique will not be successful and you will still pass out from chakra/stamia exhaustion at the end of the phase." The bolded section references passing out when your Stam/Chak hits 0. This is no longer the function, unless both your Stamina AND Chakra hit zero, and thus, can be extremely confusing.


+80 EXP and $20 to AkaSabure Kouta


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Link: Pothole in the Road

Problem: It totals out to 60 CP, yet is listed as 4JP. It should be 3JP/typo fixed. Actually, the cost and the damage are both also wrong/problematic. If the issue was because the total damage equalled 40 CP, thus 70 CP combined with Hamstrung, then it would do more damage. Right now, it does 30 damage, which at the gennin taijutsu ratio should be 24 Stamina+30 Stamina for the 2 turns of hamstrung, is instead 60 stamina total and costed as if it was doing damage even greater.

Solution: Fix the JP, and also increase the damage dealt or lessen the cost in stamina.

Link: Rib Splitter

Problem: Listed at 4JP when it has 60CP worth of effects. It should be 3JP.

Solution: Fix the JP, and also increase the damage dealt or lessen the cost in stamina.

Link: Lightning Style; Flash Strikes

Problem: Description references 'Kumo-nin' yet there is no Kumo tag or momentum tag.

Solution: Clarify.

Character Rewarded: Umikoi Warrusu

Edited by Warr
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