Prophet Posted October 5, 2005 Posted October 5, 2005 (edited) ~User Data~ -Username: Prophet -Posting: Everyday Monday-Friday -Time Zone: Central Name: Kolytante Kazuma Village: Mist Clan: Formerly of the Atane Clan, now of the Kolytante Clan Bloodline: Kolyma Cleric Age: 19 ~Appearance~ -Height: 6'7 -Weight: 225 lbs. -Hair Color: Black -Eye Color: Eldritch Green -Clothing: Black leather trenchcoat (sleeveless), black shirt with large red scorpion emblazoned across the front crawling towards his head, tight black jeans, black steel-toed boots with small blades extruding from the toes and the heels, Village symbol worn on chain belt. Overtop of all this is the cloak that Kazuma recovered from his victory over an Abarame missing-nin from Konoha. -Physical Description: Very muscular build although it is hard to see as his skin is now covered in a thick exoskeleton that resembles a suit of half-plate mail. Four arms grow out of his main torso, each hand ending in a chitinous set of talons. He has thick, powerfully built legs and a extremely dangerous looking scorpion's tail growing out of the small of his back. Kazuma's coat has four holes for his arms which he displays proudly, not bothering in the slightest to hide who he is. He has no hair other then a long ponytail/dreadlock about 14" in length. Woven into the end of the dread are a number of small Cat's Claw razor blades that cause severe slashes to anoyone it hits. Kazuma's eyes are hidden behind a set of red-tinted polarized sunglasses with a scorpion running down the length of each of the arms. A set of earbuds connected to an mp3 player secreted in the collar of his trenchcoat are tucked into his ears. Story/Background: Atane Kazuma grew up on a farm not far from the Village of the Mist with his 2 brothers and his parents. When he turned 14 he bagan to manifest great talent for hand-to-hand combat. His brothers, both accomplished Jouunin, immediately began training him to get his skills up. It took five long grueling years before Kazuma was the equal of any other Genin in the village. They found him to be a natural at using the senbon that others scorned due to their seemingly pathetic damage. The only thing that marred his abilities was Kazuma's defensive personality. Kazuma would fight to the death to protect a loved one,but would never start a fight, he would rather talk his way out if he could. Kazuma also had a high respect for all kunoichi and felt that they should be given special attention as they had more to prove then male shinobi. This eventually led to a falling out with his older, more aggressive brothers who felt that a ninja must be on the offense all the time. Kazuma tried to make his brothers see his side but he was soon left with no choice but to defeat them in combat when they threatened to kill his parents. It was then that his two doomed brothers learned that Atane Kazuma had become far more clever then they had thought. Using cleverly set traps and techniques, Kazuma led his parents to safety and rigged the house to collapse upon his bothers entry. Not expecting sugh cunning from a child, they grew overconfident and walked right into the trap. After the trap had sprung, Kazuma appeared above them in the trees surrounded by ANBU. Thus proving that just because one does not have the wish to fight all the time, it does not mean that they cannot fight. Now an accomplished Gennin, Atane Kazuma has "aquired" a transfusion of sorts into the Kolyma Cleric Bloodline of Suna. He has only recently begun training with another Cleric so as to master his new form before returning to Kiri. He has also recently decided to forge a new branch of his new Clan in the heart of Kiri with the help of his Suna blood-brothers. Once his clan has found its place In Kirigakure he hopes to become a Hunter-nin as his experiences with Missing-nin have left a foul taste in his mouth. Personality: Atane Kazuma's personality can be summed up very easily. Relentless. When he was young he was forced to outsmart his older and overconfident brothers to save his family. Now he must outsmart the Mizukage himself to stay alive. His family now fully believes him to be a traitor to the clan and has exiled him, refusing to even acknowledge his existence. Struggling to find his way, Kazuma no longer allows himself to fail. Optimistic and cheerful on the outside he is hard and calculating on the inside. To harm his friends is to incur his now considerable wrath in its entirety. The uncontrolled transfusion left Kazuma with a splintered mind. There is a new being that shares Kazuma's head which he has come to acknowledge as the Sasori. This mental being is the embodiment of the cannibalistic hunger that is inherent to all members of the Kolyma family. For a while it was a battle to see who would have control over Kazuma's body but Kazuma refused to give in and eventually pushed the Sasori to the back of his mind, demending a truce between the two as to reject the Sasori would be to reject his new blood. Now the new Kolytante Kazuma sets forth to accomplish his dreams. With his newfound powers and the Sasori's indomitable will to continue the two will not suffer fools who wish to stop them... Likes: Kazume loves the rain. It's his 2nd favorite thing after fogs. Growing up he learned to love surprise attacks, as it meant that he wouldn't have to fight longer than necessary. He will do anything to make people laugh viewing it as the best cure in the world. He is a natural fanatic when it comes to darts of course. His favorite past-time is doing tricks with his senbon to amuse his classmates. Anyone who knows a trick he doesn't soon finds themselves hounded after until they teach it to him. Kazuma has an insatiable hunger for learning old techniques and has recently fallen in love with electrical techniques. With the new transfusion into the Kolyma line he has also developed a taste for powerful Taijutsu techniques. He has an obsession with learning all that he can from all over the world. Dislikes: Kazuma will not tolerate anyone who wishes to harm his friends or his new family. He now also has a genetic hatred of spiders and those who deal with them. He dislikes head cheese and bologna. ~Favorite~ (What's your character's favorite…) -Food: Venison steaks -Color: Azure blue on Night Black -Music Genre: Tribal/Heavy Metal -Book Genre: Dark horror -Hangout: Cliffside forest Ninja Stats Level: 14 TXP: 1963 -Stats (out of 500)- (Health Power) 205 (Stamina) 150 (Chakra) 250 (Taijutsu) 120 (Defense) 120 (bloodline gives a +60) (Ninjutsu) 200 (Resistance) 100 (Genjutsu) 100 (Concentration) 100 (Speed) 240 (bloodline gives a +70) (Accuracy) 320 (Evasion) 320 (bloodline gives a +60) *Christmas* Training Stats: Arashi: +25 Chakra +25 Stamina +25 Accuracy +20 Chakra +10 Free stats Actual Christmas Gift: +50 stat points Skills: Floating 6 Chika Ryoku -2pts Needle Rush -2 pts Sniper Tactics -1 pt Self Defense +2 pts Warrior (senbon rank 2) -2 pts Senbon Mastery -1 pt Merciful +1 pt Contract Manager (rank 1, Porcupine) -1 pts Iron Will (rank 1) -2 pts Subtle Elements (lightning and wind) -2 pts Guardian (Female) +2 pts Cannibal Growth (Level 3) -2pts Custom Skills Links: Needle Rush Mizu-ken Fighting Style Guardian (Female) Clan Skills: Cannibal Growth Chika Ryoku Techniques: 5/5 Starters 16/16 Technique Slots Filled Basic Academy Jutsus: (Gained automatically upon character approval) Name: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g. use the claws of a clawed animal, but not to the extent of if you were that thing. Damage: None Effects: Change your appearance. Name: Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle. Damage: None Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Other Jutsus: Kuchiyose no Jutsu (Summoning Technique) Type: Ninjutsu Rank: Gennin Cost: x Chakra (depends on summon level, see summoning rules) Damage: N/A Effect: Allows you to summon one animal. (See Summoning rules for more info). Requires the skill "Contract Manager" to preform. Description: Having signed a contract in blood, any ninja with this Ninjutsu technique can summon a beast, or beasts, from another plane of existence to use in battle. They must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal and marking their point of summoning on the ground with both hands. Animals range from the famous Japanese Triad of the Toad, Snake, and Snail/Slug, to dogs, spiders, turtles, monkeys, and many more. Hidden Mist Skill (Kirigakure no Jutsu) Type: Genjutsu Rank: Gennin Cost: 20, and 10 everyturn afterwards to keep effective. Damage: N/A Effect: Raises your accuracy by 20, decreases enemy accuracy by 20. All eye clans (Uchiha, Hyuuga, any clan with a bloodline involving the eyes) take -40 accuracy. Description: A technique that uses moisture in the air to engulf the opponent in mist. This mist makes it harder for your opponent to see, which gives you more of a chance for a sucessful strike. Name: Denkou Bou no Jutsu (Lightning Type: Lightning Rod) Type: Ninjutsu Requirements: Must have my express permission. Rank: Gennin Cost: 10 Chakra per senbon {Max 60} Damage: 10 per senbon {Max 60} Effects: n/a Description: In order to use this technique, the user must have connected with at least 2 senbon previous to this technique. Using this technique, the ninja can channel electrical energy into the senbon lodged in his opponent,using them as conductors. Name: Mist Type: Aqua Dragoon (Kiri: Suisei Ryu no Jutsu) Type: Ninjutsu Rank: Genin Cost: 15 per dragon Damage: 15 each Effects: Multi-Hit Attack (MAX= 4 DRAGONS) - You summon 1-4 dragons from your chakra. Description: Rising out of your body come X(X being the number of dragons you conjure) watery dragons, slamming at your opponent for 15 damage each. Name: Water Armor (Mizu Yoroi no Jutsu) Type: Ninjutsu Rank: Gennin Cost: x Damage: N/A Effects: Effects: When receiving damage the user may pay x chakra in the response phase to prevent 2x damage caused by the opponent, this is when near a source of water. (i.e 1 chakra prevents 2 damage). If not near a source of water the user pays 2 chakra to prevent 1 damage. This jutsu is ineffective against non gennin level techniques. If enemy uses electric based attacks their damage is doubled based on water as a conductor, this being one of its weakness. Description: Mixing their chakra with water the user creates a dense liquid which covers their entire body. This technique allows for a great defence due to the dense nature of the chakra containing water that covers the users. Great Rain (Kyousei Amei) Type: Ninjutsu (summoning/water) Rank: Gennin Cost: 20 Damage: N/A Effect: Raises Gennin water-type creature summoning chances by 20%. Description: Causes a heavy rain to fall on the area, soaking it and leaving it more desirable for watery creatures. Tainted Combo (Oten Mazeru) Type: Taijutsu Rank: Gennin Cost: 30 Stamina. Damage: 30 Damage. Description: A intricate procedure of moves, concentrated on the anatomically correct weaknesses of the human body, are performed on the opponent by the user of this technique. Name: Wind - Typhoon Senbon (Kaze: Taifu Senbon) Type: Taijutsu Rank: Gennin Cost: 40 (max: 4) Damage: 20 Description: The user generates a turret of wind around his fist with a small weapon inside which spins at a high velocity. The weapon is then launched at a rate double it's normal speed as the rotation acts like a drill past nominal defenses. Effects: Target's defense and evasion bonus is cut by -10 points. Name: Whirlwind Shredder (Tsumujikaze Kizamu no Jutsu) Type: Ninjutsu Rank: Gennin Cost: 30 Damage: 30 + base weapon damage Restrictions: only 1 small weapon per hand Description: The user generates the chakra of his body to act on the wind and spin him at a high velocity with his weapons in his hand. At the peak velocity of the rotation, the user's body is sent at the target where the weaponry in hand as well as the collision with the target does damage. Oboro Bunshin no Jutsu (Hazy Replications) Rank: Genin Type: Genjutsu Cost: 20 chakra per bunshin, 5 chakra as needed (cannot be reduced, see below) Effect: +5 Accuracy/Evasion per bunshin. (Bunshins that do not go away) Description: As Bunshin no Jutsu, except when a bunshin is hit, the user may spend 5 chakra to keep the bunshin around. Effectively, the nin that hits the bunshin goes right through the bunshins. Name: Continuous (Menmentaru) Type: Taijustu Rank: Gennin Cost: 10 per Punch Damage: 10 per punch. (max 5) Effects: N/A Description: Starts off by the user closing in on the opponent while rearing back one of his arms and then letting that arm fly towards the opponent, while this arm is hitting the opponent his other arm is being reared back to strike right after, continues like this until done. Serene Touch (Seion Souhou) Type: Ninjutsu (medical) Rank: Genin Cost: 20 Effect: Heals the target for 20 points. Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds. Windmill Triple Blade (Soufuushasen no Tachi) Type: Taijutsu Rank: Gennin Cost: 50 Effect: The opponent takes 15 damage and has 1/4 his evasion on his next response phase. (example: 80 evasion would drop too 20 evasion for one turn.) Description: Ties the opponent down using strings attached too the ends of shuriken/kunai. Make sure you have at least two kunai/shuriken when you use this. Name: Windwalker Type: Ninjutsu Rank: Gennin Cost: 20, 10 to maintain Damage: N/A Effects: +20 to Evasion, usable at setup phase Description: The user creates buffets of wind under their feet and walks on the pockets of air created. The technique leaves neither footprints nor scent traces to track user. The technique also heightens the user's evasive measures. Restriction: Requires surface (solid, liquid, or with more density than oxygen) for air to act as cushion against. Beast Human Clone (Juujin Bunshin) Type: Ninjutsu Rank: Gennin Cost: 50 Effect: Requires an animal to do, the animal transforms into a human, animal learns the master's techniques for that period. The creature takes on half the Master's stats. It will revert back to its original form when hit, like a Shadow Clone. The two go the same as a summon/pet and owner would usually go. Description: In coordination with an animal, the user creates a perfect likeness of that creature, and vise-versa with the beast assuming the form of the person. Name: Lightning Type: Homing Beacon Type: Ninjutsu Requirements: my permission again Rank: Gennin Cost: 50 Chakra to start, upkeep of 5 every turn following Damage: n/a Effects: n/a Description: By focusing their chakra into an electro-magnetic pulse, the shinobi is able to temporarily magnetize their opponent, making it easier to hit them with ranged attacks made using metal weapons. In game terms, you gain +10% to your accuracy at first, then an additional 1% for each attack that connects up to a combined total of 25% This is explained by the more magnetic weapons you pile together, the stronger their magnetic atrraction. Name: Assassination Talk Type: Genjutsu Rank: Gennin Cost: 30 Damage: none Effects: scared for 3 posts. Description: A trait that few people can actually learn to do. The user begins to creep into their opponent's mind while they are hidden. They start to converse with their opponent, talking about loved ones or the way the want to kill them. Eventually the opponent will succumb to the talking and become nervous and began to realize that they are being hunted down. The opponent will break down eventually so much that the user is able to silence his target once and for all. (Scared: Character tries to avoid at all costs, the one who caused the fear or the location that it is centered around. If forced to confront the object of fear, the ninja has a -5% to damage and -5% to accuracy to hit chance against target.) Requirements: May only be used while jutsu such as Hidden Mist or Shadow Camo are activated ( any jutsu that conceals the user ) Cleric Dances Name: Kolyma ginga one Clan: Kolyma Type: Taijutsu Rank: Gennin Cost: 40 Base Damage: 40 dmg Description: Spinning kick to the knee with tail targeting that side of ribcage. Reversing the spin, the user uses his opposite hand for shop strikes to neck and other side of ribs. Clan Techniques: Name: Fatal Fog Clan: Kolytante Bloodline: Cleric Type: Ninjutsu Rank: Gennin Cost: 100 Chakra Effect: Tired for 6 turns Damage: 20 initial, 10 per turn for next 3 turns Description: Using the toxic venoms produced by his own body the ninja uses chakra to convert the venoms into a gaseous state and force them out through the pores in his skin. This gas is a powerful and corrosive sedative that turns it's victims into easy prey. As the user only has a limited supply of this toxin in his system, he can only produce enough gas to cover a 6' radius around his body. This technique can only be used ONCE per battle at the Gennin level and once every 3 turns at Chuunin+. Use your Ninjutsu modifier for this technique. Link for Clan/Bloodline Jutsus: Kolyma Kolytante Link for custom jutsu: Windwalker Quick Draw Oboro Bunshin no Jutsu Typhoon Senbon Aqua Dragoon Denkou Bou & others to come Water Armor & others Tainted Combo & Endurance *yet to grab* Whirlwind Shredder Continuous Armor: -Head: Sunglasses -Neck: Tribal chain -Body: Black leather sleeveless trenchcoat, black shirt -Waist: Village Amulet -Forearm(s): Bandage -Hand(s): Bandage -Thigh(s): Black jeans -Calve(s): Bandages -Feet: Black boots Weapons: -Main Weapon: Senbon -Sub Weapon: Senbon -Un-equipped Slot one: -Un-equipped Slot two: -Un-equipped Slot three: Items-- -Pouch: 2 Copper Wires, 2 Barbed Senbon, Dozens of Porcupine quills from summons (count as senbon) -Gear: Backpack, 4 rolls of Bandages, Come, Come, Paradise! Make out Tactics (Icha Icha Takutikkusu) Vol. 1 -Items in Vault: Nothing -Money on hand: $6 Armor Kind: Cloak Body Placement: Full-length Body Attributes: Elemental Resistance (Fire), Indestructible Special: Adds a +10% to all evasive rolls. Description: Created from a fabric fashioned from the web of spiders found around the forests of Konoha, each thread is woven with a nearly invisible material that makes it almost impossible to see from its surroundings. If you look closely, you can see that it is white. RP Gear: -Journal containing All of my Jutsus and skills as well as all the Clan skills/Jutsus of the Kolyma/Kolytante Clan. Unreadable to any non-clan members without approval. Including Hyuugas, Uchihas, Alchems, etc. Gear Links: Starting Gear Hospital Bills Barbed Needles and Copper Wire The Holy Book of Purity Animals-- Commander Scorpion- *Kisame* Bred from the original diamond scorpion of the desert, the CS lead a symbiotic life with the clan members. When a person reaches maturity, they receive a CS after their home is surgically implanted in the owner. It is often a pouch in the back where the scorpion resides and injects the user with their venom for its benefits. Health Power: 160 Stamina: 120 Chakra: 120 Taijutsu: 120 Defense: 60 Ninjutsu: 60 Resistance: 100 Genjutsu: 0 Concentration: 80 Speed: 180 Accuracy: 200 Evasion: 240 Skills: Floating 1 Tricks/Techniques: Floating 2 Scorpion Telepathy and Control- From their constant habitation and altered genetics since the creation of their clan, they are able to communicate with the scorpions telepathically as well as use them as scouting equipment and weaponry. ~Update Log~ Character Approval: (date, and by whom) Leveled up: (when? link it please) Exp Earned: (when? where? why? link it please) ~Money Log~ (how much money you spent, when, and who approved it) ~Battle Log~ Wins: 1 against -Kyo- aka Abarame Saka Losses: (against whom?) Draws: (against whom?) ~Mission Log~ Rank D: Rank C: Rank B: Rank A: Rank S: ~Summon Porcupine~ http://ninja-academy-online.invisionzone.c...=0entry108652 Current Rank in Bloodline: Rank 2 Rank 1 Name: Shell skin Description: The user of the bloodline skin changes, becoming hard as the shell of their clan's scorpion. Although resembling flesh, it is able to absorb 20 points of damage before health points could be taken. Bonus: +30 speed, + 20 defense +20 evasion Name: Cleric Dance Description: Accessing the genetic memory of his flesh, he is able to use the three taijitsu dances. Cost: Dance cost x 0.4 Rank 2 Name: Primal Instincts Description: The fingernails grow into small talons which appear on command (cause bleed damage, -3 dmg/3 turns), skin able to absorb 40 points of damage before health points could be taken. +40 speed, +40 defense, +40 evasion Name: Cleric Dance Description: Accessing the genetic memory of his flesh, he is able to use the three taijitsu dances. Cost: Dance cost x 0.3 Edited June 21, 2006 by Prophet
Rei Posted October 5, 2005 Posted October 5, 2005 Explain how an academy student could defeat two "accomplished” Jounnin. Even with decent trapping skills no academy student can defeat a Jounnin. Unless they are some overpowered demon.
Prophet Posted October 5, 2005 Author Posted October 5, 2005 Explain how an academy student could defeat two "accomplished” Jounnin. Even with decent trapping skills no academy student can defeat a Jounnin. Unless they are some overpowered demon. <{POST_SNAPBACK}> You got a point there. I was thinking he convinced his parents to sneak out while he rigged the house to collapse on his brothers. Kazuma doesn't like killing so he would've gone for the knock-out. He would have called in the ANBU or whoever and gotten them to arrest them before they could get away.
Rei Posted October 5, 2005 Posted October 5, 2005 Well add that to his bio. Here's what I don't' get, he started training at 8, but became a Gennin at nineteen. What happened between those eleven years?
Prophet Posted October 5, 2005 Author Posted October 5, 2005 Well add that to his bio. Here's what I don't' get, he started training at 8, but became a Gennin at nineteen. What happened between those eleven years? <{POST_SNAPBACK}> Fixed and fixed. Sorry about those mistakes, I'm kinda new at this. I changed it so he shows promise at 14 instead and explained the 5 years as training. Seeing as how he lived on a farm, I figured it would be a little more difficult for him to train what with his brothers always going away on missions.
Rei Posted October 5, 2005 Posted October 5, 2005 Looks decent. Approved. Please create a sheet for your summoning(s).
Prophet Posted October 5, 2005 Author Posted October 5, 2005 Done and done. Thank you for your approval. One down, two to go!
Prophet Posted October 8, 2005 Author Posted October 8, 2005 I have one approval. I'm looking for 2 more, do I have any takers?
Guest kobura Posted October 9, 2005 Posted October 9, 2005 The way you've arranged your summons stats it gets no bonuses. eg. taijutsu=20 | +5 to your attack
Prophet Posted October 14, 2005 Author Posted October 14, 2005 The way you've arranged your summons stats it gets no bonuses. eg. taijutsu=20 | +5 to your attack <{POST_SNAPBACK}> I don't know too much about summoning, I'm still getting a handle on the rules so any more suggestions would be appreciated. Thanks for the heads-up man!
Rei Posted October 14, 2005 Posted October 14, 2005 New character with summoning is never a good idea.
Prophet Posted October 14, 2005 Author Posted October 14, 2005 New character with summoning is never a good idea. <{POST_SNAPBACK}> After giving it some thought, I would have to agree with you. Give me a little time and I'll replace it with something else...Seeing as how Kazuma is going to be a Genjutsu-Senbon based character I figured that sommoning a porcupine would make sense as it would mean free ammunition. If anybody can think of something that would really help make him better instead then feel free to share!
Terrick Sukrai Posted October 15, 2005 Posted October 15, 2005 (edited) Actually, the way you have your summoning set up, you really would be a nightmare in a fight. If your summons gives you +100 accuracy, that means that you are getting +30 damage with each senbon, and since you can throw three at a time, with three in each hand.... A possible 192 damage a turn! Can you say Pincushion? The only thing you'd really have to change or train up for would be your chakra, so that you don't drop unconscious as soon as you summon your porcupine. Edited October 15, 2005 by Terrick Sukrai
Rei Posted October 15, 2005 Posted October 15, 2005 Actually, the way you have your summoning set up, you really would be a nightmare in a fight. If your summons gives you +100 accuracy, that means that you are getting +30 damage with each senbon, and since you can throw three at a time, with three in each hand....A possible 192 damage a turn! Can you say Pincushion? The only thing you'd really have to change or train up for would be your chakra, so that you don't drop unconscious as soon as you summon your porcupine. <{POST_SNAPBACK}> *rolls eyes* Summoning drains far too much character for a weak character and costs much needed skill points [hard to get later on] Porcupine has 12 points of health; it would be killed in one turn canceling its effect. Most characters have rather Evasion stats which decrease ranged damage; 100+ really isn't much. A possible 192 damage a turn? Key word being possible, there's a low chance of all four hitting.
Guest Itako Posted October 16, 2005 Posted October 16, 2005 You've got your clothes Desc. already. You don't need it under your armor section.
Kenji-San Posted October 16, 2005 Posted October 16, 2005 I don't see a problem with it. Your ability to do 192 in one turn is no laughing matter if your opponent is about the same level as you. Even though it's a very low chance of hitting, there is still a possibility. Ah well, too bad your porcupine is weak.
Prophet Posted October 16, 2005 Author Posted October 16, 2005 The idea was because I had been told that obtaining a contract later on would not be easy that I would grab it now and not summon it until later due to the massive drain on my chakra. I planned on using it as sort of a last resort wepon that other genin wouldn't be expecting.
Prophet Posted October 17, 2005 Author Posted October 17, 2005 That and from the people that I've talked to on the site, there are items out there that can amplify your abilities for summoning and decrease other costs i.e. Gejutsu, Ninjutsu, Taijutsu. I figured that if I could hold out until I found these items then maybe I could start summoning. Plus I wanted to sink as many skill points into my summoning skills as I could spare so that I could really pull something out of my rear that no opponent would be expecting.
Prophet Posted October 18, 2005 Author Posted October 18, 2005 Does that count as 2 approvals or still one? Because you gave me an approval before...I'm sorry, I'm still new to this.
Prophet Posted October 18, 2005 Author Posted October 18, 2005 And I've decided to keep Atane Kazuma the way he is unless there is something preventing it from working in game. It means I'll be a one-trick pony for a while but I relish the challenge!
Prophet Posted October 23, 2005 Author Posted October 23, 2005 Bump, I still need a few more approvals.