Jump to content
cntrstrk14

Alchem Clan

Recommended Posts

Clan Name: Alchem

Clan Village: Iwa

Clan Head: Alchem Syaoran

Clan Age and Status: Old and Respected with Iwa, unknown outside of Iwa

Clan Bloodline: Alchemy

Clan Element: All

Clan Emblem: Alchem.jpg

Clan History:

For centuries, most of humanity has been preoccupied with two things: Wealth and immortality. To this end was developed alchemy, forever in pursuit of these two things, through knowledge. Back in the dawn of the golden age many shinobi were taken in by this idea, developed long before, and decided to go out and away from their villages to try and change the substance of many different elements. They formed small villages on their own and pursued their alchemic studies. But soon many neighboring villages became jealous of their power and attacked them, forcing them to scatter and become broken.

Centuries later as the culture of ninja and the first major villages started up these ancient ideas came back into existence. But before long the leaders of the villages decided their science to be forbidden and punishable under death. Most of the ninjas who had started this movement left after this, but one ninja, the head of the Alchem family stayed with the movement and fled to outside the villages reach of power. They were so absorbed with it because it had been the root of their family and their wealth. Their name, Alchem, was even derived from the word Alchemy like many people would from their professions, not too different from Smith or Pewter. For many years him and his family studied and experimented with their new found Alchemy. They found that through use of arrays (precisely designed circles, inscribed with runes and lines) and using their chakra, they could change some basic elements into other elements. They also found that it was very easy to change most elements into stone. With this new found ability they sought refuge in the Stone Village. After the people of the Stone saw how great their abilities were they decided to allow them to stay in the village.

Being in a single and permanent home helped the Alchem clan out incredibly. Their methods, while at first it was at best crude, began to grow and grow until the present, where it is possible to convert between elementary particles, or create substances of the utmost detail, even for the youngest of alchemists. The ability to just change the composition of a substance became easier and easier for those of the Alchem family. Over time while living in Iwagakure no Sato the family chakra began to mutate. By constantly using their chakra for one means, which was transmuting matter, it became honed and tuned to that purpose. Eventually the Alchem grew a bloodline ability that allowed them to perform alchemy much easier than anyone else. Usually it would take years of practice and research for a person to perform alchemy, but an Alchem child could naturally do it if they so much as learned the basics of chakra control.

Another discovery of alchemy that came from the Alchem clan was that it was in fact possible to do away with arrays, but because this was both dangerous and required questionable practices, it was soon forbidden. Even so, it would take a master of Alchemy to achieve this.

The clan has many different traditions which it still celebrates to this day. The first of which is that the clan puts the clan symbol on the upper right arm or their children at a very young age. This separates the child from others and marks them as an Alchem member. Also, the only weapon the clan provides their young with is a single piece of chalk. All Alchem members can use chalk to make a transmutation circle to perform alchemy by using the array to channel their chakra in complex ways that a simple ninja cannot do on his own. Though this does nothing in battle by itself (for the truly terrible weapons that alchemists could unleash are strictly forbidden to them), it is powerful if certain techniques are used with it. Because of this power though the clan is very secretive and hides all of its secrets very well.

The weakness of Alchemy, even when mastered, is equivalent trade - you can't make something out of nothing. So if you have 5 grams of water, you can only make 5 grams of sand, though at very little cost in energy. No more, no less.

Recent events in the history of the clan though have left only two known survivors. Alchem Syaoran and Alchem Sanji, two cousins, are the only remaining members.

Techniques:

--[Genin]-------------------

Alchem Type; Alchemic Explosion (Renkinjutsu Bakuhatsu)

Alchem Type; Alchemic Sand Shield Control (Renkinjutsu Suna no Tate Kunrin)

Alchem Type; Alchemist's Twist (Renkinjutsushi Yori)

Alchem Type; Art of the Stink Clothes (Gei Kusai Gi)

--[Chuunin]----------------

Alchem Type; Alchemist's Touch (Renkinjutsushi Sesshoku)

Alchem Type; Ebb (Kanman)

--[Jounin]------------------

Alchem Type; Blade Transformation (Ken Henge)

Alchem Type; Burning Gourd (Nenshou Hyoutan)

Alchem Type; God of Fire (Mangkukulam)

Alchem Type; Explosion Field (Bakuha Bunya)

Alchem Type; Fission Aura (Buntai-Reiki)

Alchem Type; Helium Bubble (Helium Baburu)

Alchem Type; North Wind (Amihan)

Alchem Type; Potassium Clone (Kari Bunshin)

Alchem Type; Urban Forest Technique (Toshi Shinrin no Jutsu)

--[sennin]----------------

Secret Alchem Style; Carbon Shield (Alchem Hijutsu; Kabon Toku)

Secret Alchem Style; Exhaustion Seal (Alchem Hijutsu; Shoukougokuin)

Secret Alchem Style; Final God of Fire (Alchem Hijutsu; Kyuukyoku Mangkukulaman)

Secret Alchem Style; Graphene Bunker (Alchem Hijutsu; Graphene Banka)

Secret Alchem Style; Spark (Alchem Hijutsu; Tanebi)

Skills:

Entwined Elements

Requirements: Alchem Clan

Description: The Alchem Clan has always had a special affinity with the elements of the world. Through constant study and generations of honing, they have adapted to be able to use a wide variety of elements as they understand the ties that bind all of them together. Though this makes them a jack of many trades, they end up being a master of none.

Effect: When purchasing a Tier 1 "Combinatorial; Element" skill, the user may obtain a second Tier 1 "Combinatorial; Element" skill for free. "Combinatorial; <element>" skills of Tier 2 or higher cost one less Skill Point.

Cost: -1

Ranks: 1

Studied Learner

Requirements: Alchem Clan

Description: Through their constant studying and analyzing of material and content the Alchem clan members can apply this to their ninja training. By being able to analyze and copy information exactly Alchem members can learn at a faster pace and thus need less overall training.

Effect: +10% EXP, does not stack with quick learner or death bonus.

Cost: -1 skill

Bloodline

 

Alchemy

The use of Alchemy is not only a science to the Alchem clan, it is a bloodline which is passed from generation to generation. The Alchem can use their own bodies and chakra to manipulate the environment around them and change the composition of elements. The chakra of a full blood Alchem is golden and blue, swirling and mixing, yet each with a separate use. Blue chakra is the chakra of a normal ninja, able to be used and manipulate techniques and skills. The golden chakra though is a force of change. It is used in the transmutations that members of the Alchem clan take part of. This unique chakra has the ability to change any element or molecule it comes in contact with into the element or molecule of the member's thoughts.

Effect: The user has full use of alchemy in Role Play, but in order to use alchemy in a battle they must have a technique or skill that allows them to specifically use an effect.

Requirements: Membership, all clan members are required to have the bloodline.

Cost: -1

Alchemic Eye Branch

Through intense study and practice with elements, members of the Alchem clan can take less damage from attacks of elemental ninjutsu nature. These attacks have an increasingly less effect on the clan member as they live longer and study more. Though the common name for this branch of the Alchem clan abilities tends to make one believe the power comes from their eyes, it is actually the properties of their unique chakra that prevents the effectiveness of enemy attacks. The Alchem’s body will readily adapt its own chakra aura to break down and distribute the elemental chakra of an incoming attack, breaking away at its effectiveness without any conscious thought on the Alchem’s behalf. However, this does require that the Alchem be in a proper state of mind to hold the essence of an element in their mind. The chakra can, even at the mastery levels, only take on so many different elements at a time, which means the user must channel their aura to meet a certain need. Over a period of a few minutes this is an effortless task, but in order to force a change in the mist of battle one must expend some resources to quicken the process.

Cost: Costs 1% of the incoming techniques cost in Chakra rounded down to a minimum of one (1) Chakra. Paid in the Response Phase, user may choose to not pay the cost to negate the effect.

Limit: The user may only have these reductions apply to x types of elements at a time. x is equal to the current rank of Alchemic Eye the user has; Mastery is not considered a rank. These elements can be chosen at the start of battle for free, but a cost of 2% Total Chakra may be paid in the setup phase in order to change any or all of the chosen elements. Refer to the rank of the skill for which elements may be chosen. When a battle commences the user must PM the list of elements they chose to an active staff member who is not directly involved (preferably admin) and also again if they change this list in the middle of battle.

Alchemic Eye: Rank 1

Bloodline: Alchemy

The first knowledge, the clan member can perceive the incoming attack and their chakra adapts slightly to deal with the offensive element.

Effect: -10% damage against chosen basic elemental attack. Double this reduction if 'Alchemic Thought' is activated. Cannot stack with any other abilities to increase damage reduction over 75%.

Requirements: Must do 10 post training to learn this rank.

Cost: -1

Alchemic Eye: Rank 2

Bloodline: Alchemy

The ninja has now lived the life of a ninja for awhile and has gotten into quite a few scuffles. Combining their experience and studied knowledge their body is able to more thoroughly adapt to the offensive elements, breaking them apart as they near the body.

Effect: -15% damage against chosen basic elemental attacks. Double this reduction if 'Alchemic Thought' is activated. Does not stack with lower ranks. Cannot stack with any other abilities to increase damage reduction over 75%.

Requirements: Alchemic Eye: Rank 1, Must be level 20.

Cost: -2

Alchemic Eye: Rank 3

Bloodline: Alchemy

Having completed multiple missions and met many ninja of different countries this ninja's experience and knowledge has expanded. As they have traveled they have learned the weaknesses of each element and take advantage of them on the conscious and subconscious level.

Effect: -20% damage against chosen basic elemental attacks. Double this reduction if 'Alchemic Thought' is activated. Does not stack with lower ranks. Cannot stack with any other abilities to increase damage reduction over 75%.

Requirements: Alchemic Eye: Rank 2, Must be a level 40.

Cost: -2

Alchemic Eye: Rank 4

Bloodline: Alchemy

The mastery of the Alchemic Eye, the ninja has traveled far and wide, battling many ninja and experiencing many different uses of each element. Their body is now at its natural peak, being able to fully break down half of all offensive elemental chakra before it can reach the body.

Effect: -25% damage against chosen basic elemental attacks. Double this reduction if 'Alchemic Thought' is activated. Does not stack with lower ranks. Cannot stack with any other abilities to increase damage reduction over 75%.

Requirements: Alchemic Eye: Rank 3, Must be level 60.

Cost: -2

Alchemic Eye: Mastery

Bloodline: Alchemy

The study of the elements is absolutely necessary to any Alchem who seeks to become a master of their bloodline. Applying their knowledge of the basic five elements to the properties of combinational elements of these basic five, a master is able to see the flaw in any of these ninjutsu and exploit it to their advantage. This type of keen and trained eye can only be obtained from an experienced ninja and scholar. Naturally, their subconscious mind prospers as their conscious mind gains more experience.

Effect:

-Alchemic Eye may now choose an element that is a combination of two elements.

Requirements:

-Alchemic Eye: Rank 4

-Alchemic Thought: Rank 4

-Alchemic Metabolism: Rank 3

-Level 75

Cost: -2

Alchemic Thought Branch

Through manipulating their own chemical balances within their body a member of the Alchem Clan can increase their bodies abilities. Unlocking the triggers in their mind much like the Celestial Gates, the Alchem can surpass their own potential for a short time, using their chakra as a fuel. However, much like the Celestial Gates, unlocking these natural blockades will take a large toll on the body. At the highest ranks of this ability an Alchem will need to search out medical attention afterwards, even with their supernatural bodies. When this ability is activated the clan member's eye color will change to a dull golden color and the ink in their clan tattoo will react to the surge of chakra, glowing a bright crimson color to signal that the clan’s secret technique has been activated.

Cost: (5 – x)% Total Chakra to activate and (5 – x)% Total Chakra per following turn as an upkeep. The value of x is equal to the amount of ranks the currently activated rank is underneath the highest rank of this skill you own. For example; If you have up to rank 3 and you are using rank 2, it would cost 4% Total Chakra to activate and as upkeep. Mastery does not count as a rank.

Limit: Cannot affect tank stats. Cannot increase a stat more than 1.5x its base. Advanced regeneration skills are halted when this ability is active. Cannot be activated with the Celestial Gates.

Alchemic Thought: Rank 1

Type: Advanced System

Bloodline: Alchemy

The first step of mastery of alchemic brain manipulation. The clan member can now slightly modify the cellular composition of their brain and body to improve their skills, but only in one area at a time. They dare not to push their power further.

Effect: +100 to one stat for x turns.

Requirements: Alchemic Eye: Rank 1

Cost: -1

Alchemic Thought: Rank 2

Type: Advanced System

Bloodline: Alchemy

The second step of alchemic brain manipulation. In this step the member has doubled their ability, but can still only manage manipulating two different areas at one time.

Effect: +100 to two stats for x turns. Does not stack with lower ranks.

Requirements: Alchemic Eye: Rank 1, Level 15

Cost: -2

Alchemic Thought: Rank 3

Type: Advanced System

Bloodline: Alchemy

The third step, the member has once again double their efforts. Though this seem impressive from the outside, the member still cannot push on.

Effect: +100 to four stats for x turns. Does not stack with lower ranks. Has a 50% chance to put the user in the hospital for y days (y = admin decision, no less than 5 days.) Roll as 1d2, if 1 they are in hospital.

Requirements: Alchemic Eye: Rank 2, Level 30

Cost: -2

Alchemic Thought: Rank 4

Type: Advanced System

Bloodline: Alchemy

The final step, the member is finally able to master their entire body, increasing productivity on all levels. Though the strain on the body is too great and they must spend time in the hospital after using this effect.

Effect: +100 to eight stats for x turns. After using this, you spend time in the hospital for y days. (y = admin decision, no less than 5 days.) Does not stack with lower ranks.

Requirements: Alchemic Eye: Rank 3, Level 50

Cost: -3

Alchemic Thought: Mastery

Type: Advanced System

Bloodline: Alchemy

The manipulation of the brain has been a core study in the workings of the Alchem clan. Through boosting of brain capacity and power an Alchem member can increase their own limitations far beyond that of normal. This naturally causes a strain on the body and mind and usually requires medical attention immediately afterwards. But a true master of Alchemy and Manipulation can maximize their control of their body and manage the strain to keep from hurting their own body. The knowledge and experience to control such massive manipulations though require a complete knowledge of the clan and the workings of alchemy.

Effect:

-No hospital stay is needed when using Rank 3 or Rank 4 of Alchemic Thought.

-After using Alchemic Thought Rank 3, user rolls 1d2. If the result is a 1, the user may no reactivate Alchemic Thought for two days. (RP Time)

-After using Alchemic Thought Rank 4, user may not re-activate Alchemic Thought for two days. (Rp Time)

Requirements:

-Alchemic Eye: Rank 4

-Alchemic Thought: Rank 4

-Alchemic Metabolism: Rank 3

-Level 75

Cost: -2

Alchemic Metabolism Branch

Having gained the expertise to enact great changes on their body using mostly subconscious alchemy, a member of the Alchem clan will often wonder about the possibility of permanent enhancements to their bodies. Fewer will succeed in doing such a thing.

Alchemic Metabolism: Rank 1

Bloodline: Alchemy

Hyperefficient use of all food – it is converted entirely to fat and other nutrients, with no waste, and thus a user of this skill gains weight with extreme speed, as they gain the weight of whatever they eat in fat. However, they also gain the ability to make permanent, minor cosmetic changes to their bodies, which are of course reversible by the same process. Examples of such changes most commonly include removal of large parts of the digestive tract, which is now largely unnecessary after the stomach, alteration of hair color or body hair, thinner body shape, facial shape alterations, and so on.

Effect: The user can reduce missing-nin visibility by up to 50% whenever they like (it is impossible to hide the extremely unique chakra of a possessor of this trait, and thus the visibility can never go below 20%), but it takes significant time (usually three or so weeks to achieve completely different actual bodies, or less than a day to change enough to be completely different to the naked eye). User can now assume any anthropomorphic body shape indefinitely. As long as the user has something – anything – to eat or drink, they are fully nourished. They are, by extension, immune to orally ingested poisons.

Requirements: Alchemic Thought Rank 3. Level 45.

Cost: -2

Alchemic Metabolism: Rank 2

Bloodline: Alchemy

The respiration system has now been completed supplanted, along with vast systemic changes in the cell structure. All substances inhaled, swallowed, or otherwise ingested are now converted directly to energy, which is used to fuel the body's systems, as well as into water and the various nutrients, proteins, etc, which are needed for life. The excess energy (and there is a vast excess) as well as any waste chemicals in the body are returned to the environment as the appropriate ambient matter (usually air). The lungs and heart may or may not continue to work, and it doesn't particularly matter anymore, because their purposes have been pretty much eliminated. Other organs usually go dormant simply because they aren't being used.

Effect: The user is now immune to inhaled or injected poisons. They may or may not bleed, but regardless they are immune to bleeding damage as blood is no longer necessary. It is impossible for the user to suffocate, drown, starve, or become dehydrated except in a complete vacuum. However, they would die of explosive decompression long before such a thing happened.

Requirements: Alchemic Thought Rank 4. Level 55.

Cost: -3

Alchemic Metabolism: Rank 3

Bloodline: Alchemy

Changes to cellular structure and bodily functions are now complete. The elimination of bodily deprecation from aging effects, as well as the ability to change the body, produces a being which is blessed with an almost doubled lifespan and eternal youth (or any other age, should they prefer). However, control is still extremely limited, simply due to the interference of Odic forces and the massive complexity of all life-systems. Essentially, any large change (ie, making the entire body look different) takes something like a week and a half to achieve.

Effect: The user can change their appearance with more than twice the rapidity they previously had, and will never suffer from aging effects unless they choose to. Additionally, though it is much more difficult, the user can replace any missing body parts over a period of about one month (replacing body parts is far more difficult than making the mostly superficial changes involved in anthropomorphic appearance-changing).

Requirements: Alchemic Thought Rank 4. Level 65.

Cost: -2

Alchemic Metabolism: Mastery

Bloodline: Alchemy

The manipulation of one's own body and appearance has for many years, especially in this age of ninja, been regarded as a very highly sought after skill. With the knowledge that speed in changing appearance is necessary for a ninja, an experience Alchem can increase their speed of Alchemic Metabolism and manipulate at a much greater rate. Being able to split and multiply their own cells at an increased rate and have a full mastery of everything within them sets them apart from the rest. A true master of this skill however must have a full and complete understanding of the clan and the workings of alchemy.

Effect:

-Regrowth of limbs via Alchemic Metabolism only takes three days.

-Change of appearance via Alchemic Metabolism takes one minute.

Requirements:

-Alchemic Eye: Rank 4

-Alchemic Thought: Rank 4

-Alchemic Metabolism: Rank 3

-Level 75

Cost: -1

Link to comment
Share on other sites



  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...